View Full Version : Create a Card -- Master Thread
Ex-Broken 777
03-14-2004, 11:55 PM
For the heck of it, lets create some cards that reflects off of our favorite music groups, songs, singers, guitar players, bass players, or drummers. Here are a couple of mine.
Smile Empty SOul (band)
*** Dark / Fiend
1500 / 1500 / Effect:
Once this card is sent from the field to the graveyard, you can special summon No Where Kids or Bottom of a Bottle from your hand, deck, or graveyard onto the field. YOu then shuffle your deck.
No Where Kids (song)
**** Earth / Warrior
2000 / 1500 / Effect:
This card must attack if it can.
Bottom of a Bottle (song)
**** Light / Machine
0 / 2500 / Effect:
If this card is in attack mode, it is destory.
Chevelle (band)
**** Dark / Machine
1850 / 1500
Closure (song)
Quickplay Magic
Destory one monster on the field, then inflict 500 to the controller of the destoryed monster. This card cannot be negated if Chevelle is on the field.
The Red (song)
Quickplay Magic
Destory one magic / trap on the field, then inflict 500 to the owner of the destoryed magic / trap. This card cannot be negated if Chevelle is on the field.
Forfiet (song)
Trap
If your LP is higher than your opponent's by 2000 if Chevelle is on the field, you win the duel. This card's effect cannot be negated.
Send the Pain Below (song)
Trap
If one of your monster is destoryed, increase your LP by that monster's ATK.
An Evening with El Diablo (song)
**** Dark / Fiend
2000 / 1500 / Effect:
When this monster attacks a face-down defense monster, destory that monster without flipping it or damage calculation. This effect can only be activated if Chevelle is on the field.
Don't Fake This (song)
Equip Magic
This card can only be equip to Chevelle. Increase the equipped monster by 800x the number of An Evening with El Diablo on the field.
843_is_dead
03-15-2004, 01:36 AM
Do
[Continuous Spell]
If you have [Do], [Re] and [Mi] on the field at the same time, draw 3 cards from your deck.
Re
[Continuous Spell]
If you have [Do], [Re] and [Mi] on the field at the same time, draw 3 cards from your deck.
Mi
[Continuous Spell]
If you have [Do], [Re] and [Mi] on the field at the same time, draw 3 cards from your deck.
thealmightynerd
03-16-2004, 08:55 AM
The Darkness (band)
***
ATK: 1200 DEF: 300
[Fiend/Fusion]
Natural Joe + Electric Uncle Sam
Natural Joe (song)
*
ATK: 0 DEF: 0
Treat this card as an equip magic card to one of your monsters. The monster is invincible
Electric Uncle Sam (song)
**
Atk: 500 Def: 3000
When this card is flipped, Your opponent loses the duel.
dark wizard
03-20-2004, 03:18 AM
#1
name: Life Capture
type: spell card
rarity: ultra rare
description: add opponents total life points remaining in the duel to your life points. pay 2000 life points to return this card to your deck. reshuffle deck.
so tell me what you think and start creating spell/trap card ideas!!!
Can you exactly tell me how the card works. i can't understand it.
Sword of the Dark Ruler
Equipment Spell
This card can only be equipped to a Fiend-type monster. A Fiend-type monster equipped with this card increase it's ATK by 1000 Points. When this card is destroyed (including when a monster equipped with this card is destroyed) and sent to the Graveyard, this card returns to your hand immediately. When this card is destroyed and sent to the Graveyard successfully, your opponent must discard 1 card from their hand.
Super Rare
dark wizard
03-20-2004, 03:42 AM
#1: only works on fiend type monsters
#2: it boosts the attack of a fiend monster by 1000
#3: when its destroyed or removed form the field..ex: monster equipped with it destroyed...removed by heavy storm..hfd...etc or tribute the equipped monster....it goes to the grave yard and returned to your hand.
#4: opponent must discard a card from thier hand when this card successfully goes to the graveyard
what this means is in any way this card goes to the grave yard your opponent has to discard a card from thier hand.
the equip card 1sts successfully goes to the graveyard before you can return it to your hand. so any way that the equip card goes to the graveyard is successful because it has to go to the graveyard before you can return it to your hand.
well i hope this helps you!!! and rate my card idea while your here!!!
not that card, i'm talking about how your first card works. i don't understand it.
TyranitarsShadow
03-20-2004, 04:38 AM
Death Combination-magic-If you control a face-up Viser Death, special summon 1 Byser Shock from your deck in face-up attack or defense position. If you control a face-up Byser Shock, special summon 1 Viser Death from your deck in face-up attack or defense position.
Sailor Mars Dragon
03-20-2004, 05:00 AM
Dragon Fire
Equipment Magic
Effect: You can only equip this card to a Dragon sub-type monster. Raise target monster's ATK by 800. When this card is sent to the graveyard in any way, destroy up to 2 cards on the feild.
armon12
03-20-2004, 06:16 AM
Insane as in completely random.
Hot Dog Buns
Water/Dragon/1140/625
Tribute this card to put one monster from your graveyard into your opponent's fusion deck.
Eyorf!
Light/Zombie/343/1111
When you play this card, your opponent must eat one card on his/her side of the field.
dark wizard
03-20-2004, 07:41 AM
when you activate this spell card:
you add whatever the opponents total life points is to your life points. giving you a boost in your life points. ( the sooner you get it out the more life points you get to add)
ex. say you activate it and your opponent has 3500 life points remaining and your down to 1700 lipe points.
you would add 3500 to your 1700 giving you 5200 life points..your opponent still has thier 3500 life points. it just boosts your life points.
pay 2000 life points to return this card to your deck and shuffle deck.
if you choose to pay 2000 life points you can return this card to your deck and then shuffle the deck.
i hope that clears up how the card works
this card would be limited to 1 per deck...for obvious reasons (lol)
by the way i like the ideas for cards....you alll have great ideas!!!
thanx for clearing that up dark wizard
johnnyd2
03-20-2004, 09:20 AM
[Devastation Blast]
CARDNO=001
NAME=Devastation Blast
GROUP=Magic
TYPE=
LEVEL=
Element=
ATK=
DEF=
DESC=Destroy all cards on your opponents side of the field. This cards activation or effect can not be negated. Your opponent cant activate any cards when this card Is played. If your opponent activates a card effect during your turn and you have this card in your hand, you can chain this card from your hand and negate the activated cards.
FUSION=0
Ultra Rare
notfatorfurious
03-20-2004, 10:30 AM
light mirror force
trap card
:activate when your opponent activates a spell or trap card, destroy all of your opponents spell and trap cards.
bluelightstar
03-20-2004, 10:52 AM
The Psychic's Territory
Type: Continuous Spell
Rarity: Super Rare
EFFECT:
During your standby phase, pay 500 life points. All cards on your opponent's side of the field are flipped face-up (effect monsters, spells, and traps are not activated) and sent to the graveyard. As long as this card remains face-up on the field, your opponent cannot set any cards.
LIMITED CARD
BigBadBen05
03-20-2004, 02:01 PM
You Win
Magic Card
When this card is played, you win.
Michael Jackson
Light/Beast-Warrior/Fusion/2/1453/1239
[Ojama Green] + [Ojama Yellow] + [Ojama Black]
The Nosepicker
Water/Plant/3/1000/600
Everytime this card is Summoned in anyway, your opponent must pick their nose for a full 5 minutes.
The Buttholepicker
Water/Plant/3/1000/600
Everytime this card is Summoned in anyway, your opponent pick their butthole for a full 5 minutes.
The Earpicker
Water/Plant/3/1000/600
Everytime this card is Summoned in anyway, your opponent must pick their ear for a full 5 minutes
The Nosebuttearpicker
Water/Plant/Fusion/3/1000/600
[The Nosepicker] + [The Buttholepicker] + [The Earpicker]
When this card is summoned in anyway, your opponent must pick their nose, butthole, and ear for a full 5 minutes. Then they must eat it all.
Jar of Toenails
Spell Card
Your opponent must pour a jar full of toenails onto them.
Sailor Mars Dragon
03-20-2004, 06:54 PM
You Win
Magic Card
When this card is played, you win.
Well that's really cheap.....I like it! :D
Ex-Broken 777
03-20-2004, 07:26 PM
Here's a couple of my own songs...
Red Star
******* Dark / Fiend
2300 / 1200 / Effect:
Increase this card's ATK and DEF by 500 if it's special summon.
1st Attack
Quickplay Magic
Destory one monster on the field. After this effect is activated, discard 1 card from your hand.
Virus
Continious Trap
Select one monster on the field. That monster cannot attack or change its mode. The controller of this card can choose to destory the monster at anytime.
Invisible
**** Light / Warrior
1900 / 1500
Fastest Thing Alive (song)
Trap Card
You may act activate this card if one of your monsters destroy a monster as a result of battle during your battle phase. That monster may attack again.
Alicia (If you know about Beethoven, it'll make sense)
4 Star, Light/Fairy
1000/2000
Fur Elise (Song)
Magic Card
You may only activate this card if "Alicia" is on the field. Destroy one monster on the field
Moment Musical (song)
Trap Card
Send one monster on the opponent's side of the field out of play until the end of the turn.
Slam Shuffle (song)
Magic Card
Tribute one monster on the field. Increase the attack points of one monster on your side of the field by the attack points of the selcted monster. The selected monster must attack this turn, and is sent out of play at the end of the turn.
Uematsu (composer)
5 Star Light/Spellcaster
This cards attack is increased by 200 for every monster on the opponent's side of the field.
2000/1500
Wolfgang (Composer)
3 star Dark/Fiend
Increase this card's attack by 500 every standby phase
100/100
Cazman
03-20-2004, 08:40 PM
Chaos Ritual
Normal Magic
Search your deck for any one LIGHT and DARK type monster and send them to the graveyard. These monsters cannot be removed from play during the turn this card is activated.
Rush2112
03-20-2004, 08:46 PM
Stairway to Heaven (song)
Ritual Spell
When this cards is active on the field, sacrifice 8 stars or more of monsters fro myour hand or field to summon "Led Zeppelin" from your hand
Led Zeppelin
Fire/Spellcaster/Ritual ********
3000/0
Effect: When this monster is active on the field, no spell cards may be played. Once per turn, pay 1000 lp to keep this monster fro mswitching to defense mode.
da_man3489
03-20-2004, 11:43 PM
Dark Ruler Haagen Das
fiend/effect
*****
2500/1500
When this card inflicts damage to your opponents life points you can activate one of the following effects:
1. Eat a scoop of ice cream
2. Force feed your opponent a tub of ice cream
Snatch Steal and Run
magic/quickplay
You can only activate this card if you can run faster than your opponent. Take one of their cards and run like Hell!
VampiricFairyWarrior
03-21-2004, 12:38 AM
Soul of the Dragon Master Knight
*****
When this card is summoned destroy all cards on the field, This card can attack twice during the battle phase. This card gains 400 attack points for each monster in either players grave, and an additional 600 attack points for each Dragon-Type monster in the grave.
1200/0
VampiricFairyWarrior
03-21-2004, 12:49 AM
My Immortal (song)
Equip Spell
The monster eqquiped with this card cannot be destroyed by battle. The effected monster also gains 1000 attack points. Control of this monster cannot switch.
The Middle (song)
Trap
Both players lp become 4000.
Landslide (song)
quickplay spell
Pay 1000 lp. All cards on the field, and in you and your opponents hands are destroyed. Your opponent looses 200 lp for each card destroyed this way. This card can only be activated if you don't have a CeD in your Deck.
16.5th dimension
03-21-2004, 01:11 AM
Mind of darkness
trap
declare 1 card name if the card is in your opponents deck, both players take all cards of that name.
Grenade launcher
equip magic
when this card is activated put counters on this card equal to the # of stars on the equipped monster. for each counter on this card increase the equipped monster by 300. whenever the equipped monster does battle remove 1 counter at the end on the battle phase. when this card is sent from the field to the grave destroy cards on the field equal to the # of remaining counters.
johnnyd2
03-21-2004, 01:45 AM
can someone rate my card?
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