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heero
02-16-2005, 01:34 PM
Ok so my exploration on how to abuse makyura the destructor has lead me to a last turn deck.

Monsters 12
3 Jowgen
2 Cat of Ill Omen
2 Makyura the destructor
2 Mask of Darkness
Morphing Jar
Cyber Jar
DMOC (just for kicks)

Spells 16
Card Destruction
Pot of Greed
3 Book of Moon
3 Book of Taiyou
Upstart Goblin
2 Shallow Grave
Premature Burial
2 Soul Reversal (get back flip monsters)
Painful Choice
monster reincarnation

Traps 12
3 Desert Sunlight
Ultimate Offerings (just in case you need another summon)
3 Wall of Revealing Light
2 Last Turn
3 Jar of Greed

The idea is to use the flip effect monsters to cycle through the deck until you can first get makyura to the graveyard and then start activating traps from your hand. So far I have pulled of the combo 6 out of 8 times the other two I decked my opponent.

Magical-Yata
02-16-2005, 04:01 PM
It doesnt matter what you do with makyura your opponent always gets a turn...

heero
02-16-2005, 05:51 PM
not true. If makyura goes to the graveyard you can activate traps from your hand. Which means you can activate wall of revealing light pay 7000 and then activate last turn and boom your opponent does not get his turn.

marshmallowchicken
02-16-2005, 06:06 PM
Last Turn may only be activated on your opponent's turn. It's in the card text. Otherwise it would have been a good plan.

Regards
marshmallowchicken

RjAkaPeanut4U
02-16-2005, 06:11 PM
Sometimes I just wish people would read the cards they play, then bandwith would never be wasted...

-Nut

PS: 5/10, go with a normal OTK Jowgen Last turn...

heero
02-16-2005, 06:11 PM
damn next time I will read the card. Anyway it is still good deck though and it is fast enough to get to the component's that I need for the combo.

nut- this deck is still quicker than a regular last turn deck because I can cycle through my deck faster than the regular last turn deck so what if I have to wait until my opponent's turn, the combo will already be set up.

Magical-Yata
02-16-2005, 06:25 PM
And also Last Turn is Semi-Restricted you cant run three

Saber
02-16-2005, 07:48 PM
Idiot! </ND sarcasm>

But seriously this is a pretty bad Last Turn FTK.

heero
02-16-2005, 08:51 PM
ok so I am not up on last turn decks but I know they have to be fast and this one is. I would much rather try and draw my whole deck to get the cards I need then sit around and wait. So far this deck has done nothing but when. Normally by the end of my first turn the combo is already set up.

Saber- how do mean it is a bad last turn deck. Aren't decks supposed to get to the cards they need as fast as possible? This deck accomplishes that and allows for me to get to the cards I want quickly. Instead of posting stupid remarks how about actually doing something and help make the deck faster, if that is possible.

Siefer
02-16-2005, 09:27 PM
I think you guys are being a little harsh on heero here...he made a simple mistake and acknowledges his mistake, so let's leave it at that.

I don't play or make Last Turn decks, so I can't really comment on the deck itself.

~Siefer

marshmallowchicken
02-16-2005, 09:45 PM
I don't think I was, but if I was too harsh, I apologize for it. Here's my Last Turn Deck.

Monsters [15]
[3] Jowgen the Spiritualist
[3] Shining Angel
[3] Spirit Reaper
[2] Cat of Ill Omen
[3] Magical Merchant
[1] Cyber Jar

Magic [13]
[3] Scapegoat
[3] Inspection
[3] Reload
[1] Pot of Greed
[1] Upstart Goblin
[1] Card Destruction
[1] Painful Choice

Trap [12]
[2] Last Turn
[3] Solemn Judgment
[3] Jar of Greed
[3] Wall of Revealing Light
[1] Reckless Greed

It's a basic deck. Just alter it to your personal preferences. If this is a P.O.S. deck, someone please let me know, thanks.

Regards
marshmallowchicken