View Full Version : The Last Turn Before Your Turn
02-16-2005, 01:34 PM
Ok so my exploration on how to abuse makyura the destructor has lead me to a last turn deck.
2 Cat of Ill Omen
2 Makyura the destructor
2 Mask of Darkness
DMOC (just for kicks)
Pot of Greed
3 Book of Moon
3 Book of Taiyou
2 Shallow Grave
2 Soul Reversal (get back flip monsters)
3 Desert Sunlight
Ultimate Offerings (just in case you need another summon)
3 Wall of Revealing Light
2 Last Turn
3 Jar of Greed
The idea is to use the flip effect monsters to cycle through the deck until you can first get makyura to the graveyard and then start activating traps from your hand. So far I have pulled of the combo 6 out of 8 times the other two I decked my opponent.
02-16-2005, 04:01 PM
It doesnt matter what you do with makyura your opponent always gets a turn...
02-16-2005, 05:51 PM
not true. If makyura goes to the graveyard you can activate traps from your hand. Which means you can activate wall of revealing light pay 7000 and then activate last turn and boom your opponent does not get his turn.
02-16-2005, 06:06 PM
Last Turn may only be activated on your opponent's turn. It's in the card text. Otherwise it would have been a good plan.
02-16-2005, 06:11 PM
Sometimes I just wish people would read the cards they play, then bandwith would never be wasted...
PS: 5/10, go with a normal OTK Jowgen Last turn...
02-16-2005, 06:11 PM
damn next time I will read the card. Anyway it is still good deck though and it is fast enough to get to the component's that I need for the combo.
nut- this deck is still quicker than a regular last turn deck because I can cycle through my deck faster than the regular last turn deck so what if I have to wait until my opponent's turn, the combo will already be set up.
02-16-2005, 06:25 PM
And also Last Turn is Semi-Restricted you cant run three
02-16-2005, 07:48 PM
Idiot! </ND sarcasm>
But seriously this is a pretty bad Last Turn FTK.
02-16-2005, 08:51 PM
ok so I am not up on last turn decks but I know they have to be fast and this one is. I would much rather try and draw my whole deck to get the cards I need then sit around and wait. So far this deck has done nothing but when. Normally by the end of my first turn the combo is already set up.
Saber- how do mean it is a bad last turn deck. Aren't decks supposed to get to the cards they need as fast as possible? This deck accomplishes that and allows for me to get to the cards I want quickly. Instead of posting stupid remarks how about actually doing something and help make the deck faster, if that is possible.
02-16-2005, 09:27 PM
I think you guys are being a little harsh on heero here...he made a simple mistake and acknowledges his mistake, so let's leave it at that.
I don't play or make Last Turn decks, so I can't really comment on the deck itself.
02-16-2005, 09:45 PM
I don't think I was, but if I was too harsh, I apologize for it. Here's my Last Turn Deck.
 Jowgen the Spiritualist
 Shining Angel
 Spirit Reaper
 Cat of Ill Omen
 Magical Merchant
 Cyber Jar
 Pot of Greed
 Upstart Goblin
 Card Destruction
 Painful Choice
 Last Turn
 Solemn Judgment
 Jar of Greed
 Wall of Revealing Light
 Reckless Greed
It's a basic deck. Just alter it to your personal preferences. If this is a P.O.S. deck, someone please let me know, thanks.
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