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View Full Version : Sorta a Create-a-Card Contest (no actual prizes, though)


JesusFreak
02-25-2004, 04:37 PM
Okay, please do not post any broken cards and give a description of the image. My favorite 5 cards I will make on Adobe Photoshop and post links to here. I will post my own ideas but not apply them to the "competition". Surely you have some dream card! The desicion will be posted on Saturday (unless I don't have time).

Revival of Spirits
TRAP Normal
Select up to 2 Spirit monsters in your graveyard and put them into your hand.

Amazoness Queen
EARTH Warrior/Effect Lv 5 0/3000
All cards with "Amazoness" in their name or that are named "Amazon Archer" gain 500 ATK and DEF.

Gravekeeper's Ancestor
DARK Spellcaster/Spirit Lv 4 1500/1000
(Spirit effect) If "Necrovalley" is on the field, when this card is Normal Summoned, select a card with "Gravekeeper's" in its name and boost its ATK by 1000 until this card leaves the field.

Confederate Army
EARTH Warrior/Effect Lv 4 2300/0
(GAF effect) Decrease the ATK of all Union monsters by 500 until the end of the current turn when this card attacks or is attacked.

Circus Swordsman
EARTH Warrior/Effect Lv 3 300/1200
When this card is destroyed and sent to the graveyard as a result of battle, you may Special Summon a level 3 monster from your deck onto the field in face-up Attack Position.

Birdlockd
02-25-2004, 05:09 PM
Here's some that I would play or at least side-deck if they were real.

Psycho Shocker Limiter Removal
Spell/Equip
This card can only be equipped to a Jinzo on your side of the field. When this monster battles a non-Machine type monster, double the attack of the equipped monster. If this card is sent to the graveyard, the equipped monster is removed from play.

Bringer of Peace
Wind/Spellcaster/****/1900 ATK, 1600 DEF
Any monster card with "Chaos" in its name cannot be summoned in any way while this card is face-up on the field.

Destructive Sacrifice
Spell/Quickplay
Discard 5 cards from your hand. All cards on your opponent's side of the field are immediately sent to the graveyard. This card's effect cannot be negated.

Chaos Negator
Trap/Counter
Negate the effect of a monster with "Chaos" in its name. Your opponent loses 2000 LP.

Chaotic Mistress
Dark/Spellcaster/******/2350 ATK, 1500 DEF
If this card is face-up on your side of the field and you activate Chaos Emperor Dragon's effect during your Mainphase 1, the cards on you side of the field and in your hand are not sent to the graveyard and are not counted in Chaos Emperor Dragon's effect.

nIgHtFiRe239
02-25-2004, 06:24 PM
Goblin Renforcements
Quick-Play Spell
You can only activate this card if there is a face up "Goblin Attack Force" on your side of the field in face up defence mode. You may special summon 1 "Goblin Attack Force" from your deck in face up attack mode or face down defence mode.
The picture is of a Goblin Attack Force attacking a Gradius, just before the Gradius attacks a defending Goblin.
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Flame Blader
MONSTER/Lv.8/Fire/Fusion/Warrior/Effect
ATK-2800/DEF-2600
Buster Blader & Flame Swordsman
Effect:This card gains 100 atk & def points for each dragon type & fire attribute monster in your opponent's graveyard.
The picture is of a Buster Blader wearing red & blue armor with a red sword.
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Archfiend's Steed
MONSTER/Lv.4/Dark/Beast/Effect
ATK-1800/DEF-1000
Effect:When your opponent attacks a face up "Archfiend" on your side of the field you may discard one monster card from your hand to negate the attack.
The picture is of a black horse with red eyes like in The Lord of The Rings, if you've ever seen it.
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Red Eyes Blue Dragon
MONSTER/Lv.10/Fire/Dragon/Fusion
Blue Eyes White Dragon & Red Eyes Black Dragon
ATK-4000/DEF-3000
Description:A virtually invincible ferocious dragon with a deadly attack.
The picture is of a blue Red Eyes Black Dragon, except it still has red eyes.
-----------------------------------------------------------------------
Black Dragon Mage
MONSTER/Lv.8/Dark/Spellcaster/Fusion
Dark Magician & Red Eyes Black Dragon
ATK-3000/DEF-2500
Description:The ultimate wizard with a deadly attack.
The picture is of the LOB version of a Dark Magician wearing armor made frome a Red Eyes Black Dragon.
-----------------------------------------------------------------------
Blade of the Dragon Slayer
Equip Spell
As long as this card is equiped to a monster, the equiped monster gains 500 ATK & DEF points for each dragon in your opponents graveyard.
The picture is of Buster Blader's sword with a Bleu Eyes Ultimate Dragon in the background.
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Toon Eyes Ultimate Dragon
MONSTER/Lv.10/Light/Dragon/Toon/Fusion
3x Blue Eyes Toon Dragon or 3x Blue Eyes White Dragon while Toon World is active on the field
ATK-4500/DEF3800
Effect:This card can only be summoned with either of the above fusion combonations.This monster can't attack the turn it's summoned.You may pay 500 life points to attack directly.
-----------------------------------------------------------------------

Krazykidpsx
02-25-2004, 07:30 PM
Shamatic Games
Magic
This card can only be played while necrofear is in play, When this card is activated you can special summon on to the field any monster out of play of any level.

Image-Preaty much, Dark necrofear playing with quija boards, voodoo Dolls, and a necronomicon book tossed some ware in there.

Necronomicon - Chant of Strength
Magic/Continues
All Dark type monsters gain 500 atk points while this card remains face up on the field.

Image - necronomicon symbol of strength etc...

Necronomicon - Chant of Love
Magic/ Continoes
While this card is face up, the owner of this card can tribute summon, special summon, flip summon, or normal summon an extra monster onto the field.

Image - necronomicon symbol of love

Necronomicon - Chant of Greed
Magic/Continues
While this card remains face up on the field, the owner of this card can draw 1 extra card in the draw phase.

Image - necronomicon symbol of greed etc...

Necronomicon - Chant of the Dead
Magic/quickplay
at the cost of 1000 life points, both players can special summon as many dark type monster on to the field as possible.

Image - Dead rising etc...

i wished this card actually existed. Maybe someday somebody from konami will come and look and see all the crazy cards we come up with, and just pick out the cards that arnt super duper power full and come up with a brand new set.

:D

fruitypebbles
02-25-2004, 08:37 PM
Stone Knight
Fusion: Giant Soldier of Stone + any warrior type monster
EARTH/Rock
***
1300/2000
This card can change to facedown defense once during each of your mainphases. FLIP: Destroy 1 monster on the field.
PICTURE: A leaner, meaner giant soldier of stone.


Vulcan the Forger
FIRE/Rock
****
Ritual Effect. When this card is ritual summoned, you may take up to 3 equip spells from your deck and put them in your hand.
PICTURE: Craftsman Kotetsu, on fire, inside a volcano if possible.
(Insert corresponding ritual spell here)


Disloyal Mage
DARK/Spellcaster
****
1900/1600
When this card is summoned, flip a coin. If Heads, change control of all monsters on your side of the field to your opponent and take control of one of your opponent's monsters.
PICTURE: Close-up of Skilled Dark Magicians face, with an evil grin on his face.


Goat Stampede
Normal Trap
Activate in response to a normal or tribute summon. Fill all monster spaces on the field with goat tokens (0/0 Earth/Beast Level 1). They must be summoned in defense position.
PICTURE: Dark Magician/Buster Blader/any human-shaped monster, surrounded by as many scapegoats as you can fit in, with 1 scapegoat perched neatly on top of their head.

TyranitarsShadow
02-25-2004, 09:21 PM
Slate Armor of Newt-equip magic-The equipped monster gains 500 attack and defense power. If the equipped monster is destroyed by battle, reduce the attack and defense of the monster who destroyed it by 500.

Picture-Its Slate Warriors armor.

Energy Equlization Device-continuous trap-Tribute any number of monsters on your side of the field whenever you like(cannot be Token). Draw cards equal to the number of tributed monsters.

Picture-2 Circles of light on the dirt. On 1, a monster is turning into light. And the other, light is pouring out into the sky. The sky is full of clouds and lightning.

White Galant-light-lv4-1500/1500-When this card inflicts battle damage to your opponents life points, they cannot summon or set during thier next turn.

Picture-A white knight on a shining steed. The knight holds a lance pointed forward, and is covered in white armor. The horse is racing forward.

Probably more later.

MagicWarriorBreaker
02-25-2004, 10:25 PM
won't see much play but.....

Snipe
Quickplay Spell
"Randomly select one card in your opponents hand and remove it from play for 3 turns. The selected card returns to your opponents hand after the 3 turns."

Adramelech
02-26-2004, 12:18 AM
Dark God - Anubis
Dark - Fiend - Level 10 - ATK/3500 DEF/2800
This card can only be summoned by by tributing 1 Mystical Knight of Jackal from the field by the effect of Ceremonial Judgement. The effects of effect monsters destroyed by this card are negated. This monster may attack all of your opponents monsters at once. This card cannot be affected by an opponent's monster effect.

(I know it's ridiculously powerful, but it's also stupidly hard to get out, and monster return doesn't work)

Look: Basically an "upgraded" Mystical Knight of Jackal, with a black headdress instead of blue, arms crossed over chest, and a rod and staff in either hand.

Ceremonial Judgement
Normal Magic
Tribute one Mystical Knight of Jackal from your side of the field to special summon 1 Dark God - Anubis from your hand or your deck.

Look: Upside-down pentagram with candles at the five points and a red burning eye at the center, with a set of scales in the pupil.

Suicidal Destruction
Normal Magic
Pay all but one of your lifepoints to destroy all cards on your opponent's side of the field and in his/her hand. The activation of this card cannot be negated.

Look: Person curled up on the floor screaming in pain, with a spotlight on them on a completely black background, surrounded by a massive, swirling vortex of black and blue fire.

CoolCab
02-26-2004, 12:49 AM
Summoning Complication

Counter Trap

Negate the Summon (including Special Summon and Flip Summon) of a monster and remove it from play. At the end of your next Battle Phase, return that monster to play under its owners control in face-up Defence Position.


Pic of any iconic creature (DM, BEWD, Jinzo) being streched and warped. Backround of dark rainbows/psycedielic colours.


Poor Planning

Normal Spell

Draw two cards. At the beginning of your opponents next Standby Phase, they draw three cards.


Scruffy looking guy (a la Reckless Greed) sitting on pile of riches looking happy, as dark, indistinct shadows surround him.

843_is_dead
02-26-2004, 01:16 AM
Gravekeeper's Master
Dark/Spellcaster/Effect/Level 6/ATK2000/DEF1000
As long as Necrovalley remains face-up on the field, negate the effects of Effect Monsters destroyed by monster cards with "Gravekeeper's" on their card name on your side of the field in battle. Control of this card cannot change.

Gravekeeper's Tormentor
Dark/Spellcaster/Effect/Level 4/ATK1000/DEF1000
As long as Necrovalley remains face-up on the field, monsters destroyed by monster cards with "Gravekeeper's" on their card name on your side of the field in battle are destroyed immediately without flipping the card face-up or damage calculation. Damage calculation still counts if the attacking monster is called "Gravekeeper's Spear Soldier"

Chaos
02-26-2004, 02:02 AM
Transylvanian Castle
Spell/Field
Increase the ATK of all cards on the field with Vampire in their name by 500. When a card with Vampire in it's name is removed from play, immediatly Special Summon it to your side of the field. This card may not be destroyed by "Harpie's Feather Duster", "Heavy Storm" or "Mystical Space Typhoon".

Picture: An eerie castle, surrounded by mist, and a dark forest. Think classic Dracula castle.

Dracula - First Vampire
10/3300/2500
DARK/Zombie/Fusion
"Vampire Lord" + "Vampire Lady"
This card may only be summoned by a Fusion Summon, with the above cards, and the card "Polymerization". When this card inflicts battle damage to your opponent, call one card type (Monster, Spell, or Trap), and your opponent must discard one card of that type from his/her hand. Whenever this card is sent to the Graveyard by an opponents card effect, it is immediatly Special Summoned in face-up defence mode. If this card is destroyed in battle or removed from play, it is returned to the Fusion deck.

Picture: A classic vampire, with red and black clothing, and pale blue (paler than Vampire Lord) skin, sitting atop a dark throne.

Undrave
02-26-2004, 10:18 AM
Hmm... interesting...

Temporal Distortion
Trap Card
Pick the top card of your deck and put it face down next to your deck without looking at it .Skip your next draw phase.After your next standby phase you may add the face down card to your hand during any of your standby phase
(Image: A vortex with clocks and hourglasses being sucked into it)

D.D. Skull Servant
LIGHT, 3 Stars
Zombie/Effect, 300/200
'This card may attack your opponent's life point directly. This card cannot be the target of an attack, if this is the only monster on your side of the field (excluding other D.D. Skull Servant) , your opponent can attack you directly. '
(Image: A Skull Servant dressed in red appearing through a white rip in mid-air)

Time Loop
Continuous Spell Card
'As long as this card remains face up on the field, any turn has two standby-phase'
(Image: Any monster with a 'every standby phase' effect (choose one you like) looking at a copy of him/her/itself, both with puzzled look)

Heh why not keep the Time theme...

Time Traveler from the Future
Spell Card
Search your deck for a level 4 or lower monster and special summon it to the field. That monster is returned to your deck at the end of the turn. Shuffle your deck.
(Image: Kinetic Soldier coming out a time machine device, with lots of smoke and stuff)

Time Traveler from the Past
Trap Card
Special summon 1 level 4 or lower monster from your graveyard in face up attack mode. The monster is removed from play at the end of your turn.
(Image: Some GAF goblins coming out of the time machine, looking confused)

A Battle Outside of Time
Spell Card
Both player select 1 monster card in their hand and show it to their opponent. The monster with the lowest ATK is sent to the graveyard and it's owner loose life points equal to the diference betweem the two monster's ATK, if both monster have the same ATK level, they are both discarded. If one player has no monster, he automatically looses life point equal to the other player's chosen monster's ATK points. If neither player have monster, they both loose 500 life points
(Image: In a floating platform in the middle of a void, Dai Grepher and Axe Raider charge toward each other)

A form of pre-negation.

Fast Forward
Trap Card
Draw 1 card, skip your next draw phase
(Image: The fast forward button of a VCR with light surrounding it)
It's effective to stop a Yata lock :p

Rewind
Trap Card
This card can only be activated during your opponent's draw phase, your opponent must return the card he/she just drew to the top of his/her deck.
(Image: Same thing as Fast forward but just with the Rewind button)

Time Scientist
LIGHT, 4 Stars
Spellcaster/Spirit 1400/1200
(Standard Spirit text). When this card is normal summoned or flip summoned, look at the three top card of your deck. Send 1 to the bottom of your deck and arrange the two others in the order of your choice.
(Image: Two words: Doc Brown XD)

Cazman
02-26-2004, 10:18 AM
Different Dimension Summoner - Super Rare
Light/Spellcaster/Effect/Level 3/ATK 1400/DEF 1000

When this monster is successfully normal summoned, you may choose and activate one of the following effects:

* Draw 1 card from your deck. If it is a Magic or Trap card, immediately remove it from play.
* Look at the top card of your opponent's deck. If it is a Monster card, your opponent adds the card to his hand. If it is a Magic or Trap card, remove it from play.

------------------------------

Image: A Chaos-Command-style Magician raising his arms to the sky, in front of a 'Different Dimension Gate' (the Dark Crisis card). A swirling vortex has begun to appear in the centre of the Gate, but there is no evidence regarding what is about to emerge.

Nobleman_of_Crossout
02-26-2004, 11:37 AM
Dragonic Miracle
Quickplay-Spell
Choose 1 Dragon type monster from your graveyard and place it on your field in face-up attack position until the end of the cuurent turn (this does not count as a summon). Increase the selected monster's attack by 500 for each dragon type monster in your graveyard. The selected monster cannot be tributed for any reason and cannot attack unless you pay half your life points.

(Show an iconic dragon, like REBD or BUWD, make it half skeletal and show that the flesh is regenerating from the bare bones.)

Palidan of Dark Dragon
Dark/Dragon/4/1400/1900
Offer this monster as a tribute during your main phase to special summon any number of Red Eyes Black Dragons from your hand in face-up attack or defense position. Destroy those Red Eyes Black Dragons at end of turn.

(make it look like PoWD, except have Dark Blade riding an evil looking dragon.)

Dragonic Mage of Chaos
Dark/Spellcaster/9/3300/2700
Fusion: Red Eyes Black Dragon+Dark Magician
This can only be summon by fusion. When this is summoned, or destroyed and sent to the graveyard in battle, choose and activate 1 of the following effects.

(1) Special Summon 1 other monster from your fusion deck.

(2) Destroy 1 monster on the field.

(I can't think of a good look for this one, maybe Dark Palidan covered with scales? (kidding).)

Jowgen's Seal
Continuous-Spell
Whenever a player special summons a monster, that player must choose and pay 1 of the following costs or that monster is removed from play.

(1) Pay 1000 life points.

(2) Discard 2 cards from your hand.

That's all I can think of for now.

qwerty
02-26-2004, 12:17 PM
"Win the Right Way"
Quick-Play Spell

Each player searches his/her deck, hand and field for Yata-Garasu, Butterfly Dagger - Elma, Last Turn and removes them from play. The effects of this card can not be negated.


http://www.intergate.com/~beck/images/Anti-Yata-Logo.jpg

Rigil_kun
02-26-2004, 12:45 PM
... but i like it! ;)

Rigil, the star spirit
Ultra rare (secret?)
fary-Spirit/light/3 stars/ ? / 0
This card cannot be special summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is successfully normal summoned, it takes the ATK equals to the remaining of your opponent's life points, and can attack directly to your opponent's life points.

(image: A beautiful spirit woman flying in a starred night)

and others:

Magician Captain
Spellcaster-Fusion-effect
2600 ATK / 2200 DEF
8 stars
"Marauding Captain" + "Dark Magician"
This card can only be FUSION summon removing from play the above monsters. You do not use polymerization. As long as this cards remain face up on the field, your opponent cannot select another warrior or spellcaster type on your side of the field as an attack target. When this card is succefully summoned, you may select one of the following effects:
- Special summon level 4 or lower warrior or spellcaster type from your hand
- Select an spell card from your graveyard and add it to your hand

(image: a Dark Magician dressed like Marauding in front of a fight, like Reinforcement)

and one that i like for Pyro Decks

Ultimate Darkfire Soldier
Pyro/Fusion/Effect
2550 ATK/ 2150 DEF
9 Stars
"Darkfire soldier #1" + "Darkfire soldier #2"
When this card attacks a monster (regardless of position), after damage step, inflict 600 points of direct damage to your opponent's life points.

(image: A soldier like the others darkfire, but like Warrior Dai Greepher and holding two swords, one of the darkfire s. #1 and the other of the darkfire s. #2, both in flames)

Ieatemokids43
02-26-2004, 01:27 PM
SECTION 1: Hand Manipulation
Cards that change the content of your hand

Chaos Circle
****
400/1950
Wind
Fiend/Effect
Flip: Remove all cards in your hand from play. Add the same number of cards that were removed from play from your graveyard to your hand.

Pic: Circle with some orange flame stuff in the background blowing up behind the image of the fiend lookin thing...i dunno...

Reverse Mechanism
Trap
Place any number of cards from your hand on top of your deck and shuffle it. Then draw that many cards from your deck.

Pic: Cards going back to deck and cards being picked up in kinda like a circle

Shift Snatch
Quick-Play Spell
Add one face-up monster on your side of the field to your hand. Special summon one monster of a lower level to the field in face-up attack position

Pic: Robber type lookin dude dropping off bag of loot

SECTION 2:
Special Defenses

Hyper Pod
***
900/900
Earth
Rock/Effect:
Flip: Special summon as many monsters from your graveyard as you can to your side of the field. After this effect is activated your turn immediately ends and you may not perform a battle phase in each of the next number of turns equal to the number of monsters you special summoned by this monsters effect.

Pic: Think jar. Think hyper jar. Eh...this one may prove to be difficult.

Mime of Mirrors
****
1200/2300
Dark
Spellcaster/Effect: During your opponents turn you may treat the defense of this monster as its attack if this monster is in attack mode. If this monster exists in face-up defense position it's attack and defense become 0.

Pic: Opposing monster surrounded by mirrors with a mime in all of them

Token of Armistice
Spell
Offer 1 face-up attack position level 5 or higher monster on your side of the field as a tribute to special summon 2 level 4 or lower monsters from your hand or graveyard in face-down defense position

Pic: umm I'm not sure

Wicked Mantra
***
2400/1300
Dark
Fiend/Effect: Remove this monster from play during each of your stand-by phases. Return this monster to your side of the field during each of your opponent's stand-by phases. This monster still counts towards your 5 monster limit.

Pic: A wicked mantra?? Surrounded by black right next to it and then blueish towards the edges.

SECTION 3: The final section
Crazy Destruction and Beatdown

Chancing Destruction
Spell
Both you and your opponent draw cards until a monster is picked up. Both players look at the monsters and destroy all monsters (including face down monsters) on the field of the same type of either of the pulled monsters. The rest of the cards are added to the players hand

Pic: *not sure*

Foot of Judgement
****
1700/600
Earth
Fiend/Effect: Once per turn during your battle phase your opponent must select one monster of level 4 or lower from his or her hand. Your opponent must special summon the monster (if the monster cannot be special summoned you may treat it as a normal summon) and attack Foot of Judgement. If your opponent has no monsters of level 4 or lower in his or her hand, return Foot of Judgement to your hand.

Pic: Giant foot stomping YATA GARASU

Blind Beast of Fury
******
1950/1100
Earth
Beast/Effect: Attack all face-up monsters on your opponents side of the field with this monster. Each time this monster inflicts battle damage to your opponents life points increase the attack of this monster by 300 points.

Pic: Beastlike creature of course with many sharp claws whirling about. Preferably looking like his eyes are blind.

Dark Ava|0n
02-26-2004, 01:33 PM
Calling of Blue Eyes White Dragon
Normal Spell

Pay 1000 life points to special summon one Blue Eyes White Dragon from your hand or deck. This card cannot be negated.

[image] BEWD flying headlong straight down through wispy clouds, firing a blast of blue-white light from his mouth.



Revenge of Blue Eyes White Dragon
Quick-Play Spell

When your Blue Eyes White Dragon is sent to the graveyard by the effect of a card, destroy all monsters on your opponent's side of the field.

[image] A beaten and haggard Blue Eyes firing a blast of light at a hoarde of GAF goblins


Silver Dragon King
Light/Fusion/Effect Lv9 3600/3000
Blue Eyes White Dragon + Red Eyes B Dragon

During your standby phase, flip a coin. If the result is heads, destroy one spell/trap card on your opponent's side of the field. If the result is tails, destroy one monster on your opponent's side of the field. If Lord of D. is face up on your side of the field, negate the effects of monsters destroyed by Dragon-type monsters on your side of the field.

TheGreatYuriPrime
02-26-2004, 02:52 PM
AK-47 (Picture of a AK-47)
[Equip Spell]
---------------------
Pay 2000 LP. Equip this card to a Warrior, and the monster gains 500 ATK. The equipped monster may attack all opposing monsters. If the attack of this monster is higher than the defence of the defence position monster it attacked, then subtract the difference from your opponent's LP.

Nuclear Missile (Picture of a Mushroom Cloud)
[Continuous Spell]
---------------------
On your next standby phase after the activation of this card, this card is sent to the graveyard, and destroy all cards on the opposing side of the field.

Masked Magician (Picture of Magician of Faith wearing the Mask of Darkness)
4* Spellcaster/Fusion/Effect
[Magician of Faith + Mask of Darkness]
ATK/1850 DEF/1600
---------------------
Pay 2000 LP to return a Spell or Trap card from your graveyard to your hand.

Computer Virus (Picture of an exploding computer/robot)
[Normal Trap]
---------------------
Remove all Machine monsters in your opponent's hand and field from play. Do 500 damage to your opponent for each card that is removed from play from this effect.

Skull Servant Sacrifice (Picture of 3 Skull Servants doing a ritual)
[Ritual Spell]
---------------------
Send 3 Skull Servants from your hand/field/deck to the graveyard. Summon 1 "Ultimate Skull Servant" from your hand.

Ultimate Skull Servant (Picture of a Skull Servant that is 10 times larger)
11* Zombie/Ritual/Effect
ATK/3400 DEF/3000
---------------------
Remove 1 card from your hand from play to destroy one card on the field. If this card is sent to the Graveyard from the field, do 500 LP damage to your opponent for every card in your graveyard.

Noah
02-26-2004, 02:57 PM
Dark Dragon
[8 stars]
[Dragon/Effect]
effect: When this monster attacks an opponents life points increase this cards attack by the dammage done. Discard a every time this card attacks. If you cannot discard a card send this monster the graveyard. do 100 direct dammage to the amount of times this card attack the opponents life points after it gets sent to the graveyard.
[Atk 1500/ def 2500]

Virus Infected zombie
[4 stars]
[Zombie/effect]
effect: When this card attacks a monster it changes type to zombie effect. If this card is not destroyed, 2 turns after this moster is attacked discard it and special summon one Virus Infected Zombie Token "3 stars,Atk 500/ def 0"
[atk 1900/def 0]

Virus Infected Zombie Token
[3 stars]
[Zombie/effect]
effect: When this card attacks a monster it changes type to zombie effect. If this card is not destroyed, 2 turns after this moster is attacked discard it and special summon one Virus Infected Zombie Token "3 stars,Atk 500/ def 0"
[atk 500/def 500]

Mystic Gohan
02-26-2004, 04:04 PM
Last Chance
Quickplay spell
Activate when your lifepoints reach 0. You do not lose the game. Special summon 1 monster from you deck, hand, or graveyard. When this monster is destroyed you lose the game.

Ruler of Electricity
Thunder/Light
Atk/ 2200 Def/1000 Level 5
While this monster is on the field none of your other thunder monsters cannot be selected as the target of an attack. Once per turn, during your main phase, you may discard 1 thunder monster from your hand to destroy 1 monster on the field. This monster may not attack in the same turn this effect is used.

Trunks187
02-26-2004, 05:57 PM
I've got plenty of cards I'd like to make up.

Buster Dragon Knight
EARTH Warrior/Fusion Lv 10 3500/3300
"Buster Blader" + "Red Eyes Black Dragon"
Image: Something like Buster Blader except in total black armor with red eyes

Avenging Knight
EARTH Warrior/Effect Lv 4 1500/900
If your lifepoints are less then 2000, the original ATK of Avenging Knight Doubles.
Image: Some vengeful looking knight

Here are a bunch of cards I based on King Author's Knights

The Round Table of Knights
Continuios Spell/Magic
Once per turn, during your Main Phase, you may Normal Summon 1 "Knight of the Round Token" (EARTH/Warrior/Lv.4/1500/1200) in Attack or Defense position. You can not activate this card if you already Normal Summoned/Set a monster. Using this card counts toward your 1 Normal Summon/Set limit.
Image: A Round table with King Author's Symbol

Shield of the King
Equip Spell/Magic
A Warrior Type Monster equipped with this card is not affected by any Spell or Trap Cards.
Image: A Shield with King Author's Symbol

Armor of the King
Equip Spell/Magic
A Warrior Type Monster equipped with this card can not be destroyed as a result of battle.
Image: Armor with King Author's Symbol

Sword of the King
Equip Spell
A Warrior Type monster equipped with this card gains 500 ATK. If this monster attacks with an ATK that is higher then the opponent's monster's DEF, the damage is dealt to the opponent.
Image: A Sword with King Author's Symbol

Author, King of the Round
LIGHT Warrior/Effect Lv.10 3500/3200
You can only special summon this monster by tributing a Warrior Type monster with the cards Sword of the King, Armor of the King, and Shield of the King. Author, King of the Round can not be destroyed by Monster Effects, Spell Cards or Trap Cards. Author, King of the Round can special summon 1 "Knight of the Round Token" (EARTH/Warrior/Lv.4/1500/1200) once during your Main Phase. Author, King of the Round gains 500 ATK for every "Knight of the Round Token" in play.
Image: King Author or something like him.


Cool huh?

TheGreatYuriPrime
02-26-2004, 05:58 PM
I have some more.

Attack of the Clones (Picture of Clone Troopers from Star Wars)
[Continuous Spell Card]
---------------------
Tribute a monster that has 1000 ATK or less. Summon 3 "Clone Tokens" with the corresponding ATKs and DEFs as the Tributed monster. The "Clone Tokens" may not be tributed for a tribute summon. When this card is destroyed, destroy all "Clone Tokens" on the field.

Destruction Force (Picture of an altered Mirror Force)
[Trap Card]
---------------------
When an opposing monster attacks, your opponent must discard all cards in his hand.

Tomahawk Missile Launcher (Picture of a Missile Launcher)
4* EARTH Machine/Effect
ATK/1500 DEF/900
---------------------
Discard a card from your hand to summon one "Missile Token" (0/ATK 0/DEF) to the field. You may sacrifice a "Missile Token" to destroy 1 card on your opponent's side of the field, or inflict 800 LP damage to your opponent.

Radiation Attack (Picture of the Radiation Danger Symbol)
[Spell Card]
---------------------
Destroy all face-up non-machine monsters on the field. This card cannot be negated.

True Nobleman of Crossout (Picture of altered Nobleman of Crossout)
8* LIGHT Warrior/Effect
ATK/2850 DEF/2400
---------------------
Pay 1000 LP to remove an opposing face-down monster from play.

True Nobleman of Extermination (Picture of altered Nobleman of Extermination)
8* LIGHT Warrior/Effect
ATK/2900 DEF/2350
---------------------
Pay 1000 LP to remove an opposing face-down trap/spell card from play.

Ultimate Nobleman of Justice (A really beefed up knight)
10* LIGHT Warrior/Fusion/Effect
ATK/3050 DEF/2500
[True Nobleman of Crossout + True Nobleman of Extermination]
---------------------
Pay 1000 LP to remove an opposing face-down card from play.

Yuri Prime (A picture of Yuri Prime!)
4* Spellcaster/Effect
ATK/1900 DEF/1500
---------------------
When this monster is summoned, select one opposing monster. The targeted monster is under your control until this monster leaves the field. This monster is not affected by any opposing spell/trap cards.

Nobleman_of_Crossout
02-26-2004, 07:27 PM
I came up with a few more.

Chaotic Rift
Spell
Remove 1 Light and 1 Dark monster in your graveyard from the game to special summon 1 creature from your hand.

That might be a little overpowered, but so are a lot of other cards posted here. Compared to some this is positively weak. Anyway, the next two work nicely together or seperately.

The 7th Grave
Equip-Spell
Remove 6 cards in your graveyard from the game to special summon 1 creature from your graveyard in face-up attack position, equipped with this card. If this card leaves the field remove the equipped monster from the game.

(Show 7 graves lined up and have souls (represented by glowing balls of light with comet-like tails) coming out of the 6 on the sides and going into the center one. Also show a hand reaching out of the center one.)

Necrofear's Revenge
Trap
Inflict damage to your opponent's life points equal to the number of monsters in your removed from play pile x400.

(Have Dark Necrofear reaching out of a grave pulling in some innocent guy. Or better yet, show her pulling in Kycoo, that'd be wicked looking.)

Obi Qai Gin
02-26-2004, 07:29 PM
Order of Imperial
Trap/Counter Trap
(Super rare)
Pay 2000 Life Points to activate this card. Up-grade the speeds of all spell and trap cards by one level for the turn in which this card is activated.

(The picture is the guy from Imperial Order and he's sitting on his throne with Yugioh cards in his hand and an evil smile on his face.)

Choas of Imperial
Trap/Countinous Trap
(Ultra Rare)
Pay 1500 Life Points at each of your standby phases, if you cannot this card is destroyed. When you cannot pay for this card and it is destroyed, send all cards in your hand to the graveyard also. Up-grade the speeds of all spell and trap cards by one level for as long as this card is on the field.

(The picture is of the Imperial Order guy, standing atop his castle with lighting flashes all around him, and peasants bow before him.)

GTA3
02-26-2004, 08:21 PM
Red-Eyes Ultimate Dragon
Dark/Dragon/11/3900/2800
Red-Eyes Black Dragon + Red-Eyes Black Dragon + Red-Eyes Black Dragon

Picture: A 3-Headed Red-Eyes Black Dragon

Great Revolution
Trap
After activation, both players Life Points are set a 2000. Then both players send all cards on their side of the field to the Graveyard. Both players Special Summon every monster in their hand (if you have more than 5 monsters, you choose on what you summon). Both players may only attack once every turn. After 20 turns have passed, the player with the most monsters wins the Match. If it is even, the Match is a tie.

Picture: An army of peasants charging into the King's throne room (the King I'm talking about is the one on Imperial Order). The King looks shocked. The guards are trying to block the peasants.

Greedy King
Earth/Warrior/4/1500/1200
A greedy King who is selfish and is very cruel to the peasants.

Picture: The King on Imperial Order

Joyking Archfairy
Light/Fairy/4/2000/1500
*same effect as Terrorking Archfiend*

Picture: A fairy-version of Terrorking Archfiend*

Goodpawn Archfairy
*same stats as Vilepawn Archfiend, execept this is a Light/Fairy*
*same effect as Vilepawn*

Picture: A fairy-version of Vilepawn

Icequeen Archfairy
*same sats of Ifernalqueen, except this is a Light/Fairy*
*same effect of Infernalqueen*

Picture: A fairy-version of Infernalqueen

Birthrook Archfairy
*guess*
*guees*

Picture: guess

Lightknight Archfairy
*guess*
*guess*

Picture: guess

Brightbishop Archfairy
*guess*
*guess*

Picture: guess

Note: The Archfairies are the white pieces and the Archfiends will be the Black pieces.

VampireLord
02-26-2004, 09:16 PM
Chaos Time Bomb/lv.1/0/0/Dark/Machine/Effect
This Card Can Not Be Destroyed As A Result Of A Battle.When This Card Is Destroyed It Is Removed From Play. During Each Standby Phase Put A Magic Counter On This Card. Remove 3 Magic Counters From This Card To Treat This Card As An Equip Spell Card And Equip It To An Opponents Monster. That Monster Can Not Attack, And When The Monster is Sent From The Field To The Graveyard, Inflict Damage To Your Opponents Life Points Equal To The Monsters Attack And Defense Combined.

An Evil Version Of Jigen-Bakudan Attached to A Dark Magician.

Warahyuu
02-26-2004, 09:35 PM
Grey Elf
Lvl 8/Fusion/2800 Atk/2800 Def
[Dark Elf] + [Mystical Elf]
Pay 1000 LP. Reduce this monster's attack strength to 0 and increase another monster's attack strength by this monster's attack strength

Picture: Something that looks like dark elf but grey.

Blue Eyes Ultimate Toon Dragon
Lvl 12/Fusion/4500 Atk/3800 Def
[Blue Eyes Toon Dragon] + [Blue Eyes Toon Dragon] + [Blue Eyes Toon Dragon]
You must have a [Toon World] in play to summon this monster. This monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this monster. If a [Toon World] is destroyed, so it this card. If your opponent does not control any Toon monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any.

Picture: 3 headed blue eyes toon dragon

Mystic Gohan
02-26-2004, 11:00 PM
Altar of rituals
Normal magic
This card stays on the field after activation, and is not destroyed by the effects of monster, magic, or trap. 3 turns after activation you may search your deck for a ritual monster or ritual magic card. For the remainder of that turn you don't have to offer monsters for that ritual. Destroy this card after the end of the 3rd turn.

843_is_dead
02-26-2004, 11:24 PM
Forbidden Seal
[Counter-Trap]
When one of your opponent's monsters attacks, special summon a "Sealed Token" (Dark/Beast/**********/5000 ATK/0 DEF) on your side of the field. The attacking monster must attack the token. If the token is destroyed before the end of the turn, your opponent gains 5000 Life Points. The token is destroyed at the end of them turn.

chrombot
02-26-2004, 11:47 PM
Royal Goblin
0/3500
*****
Fusion/Fiend/Effect
Goblin of Greed + Royal Magical Library
As long as this card remains face-up on the field when it is your draw phase draw 2 cards instead of 1.

Kaukusaki
02-27-2004, 12:28 PM
Note: Don't be hating me for image ideas. It's late, I'm hungry, and I'm going insane from endless board meetings in Philly!

Demon Hunter Isawa
Dark/Warrior/Effect
Level 4
ATK1900/DEF2000

For each fiend on the field, Isawa gains an attack power of +500. This effect can only be applied once. After the effect has been activated, Isawa goes into defense position and cannot be cannot be changed. After he is destroyed, inflict 1000 LP damage. Restricted to 1 per deck. :D
Image Description: Isawa resembles Dante from Devil May Cry (PS2) with shotgun slung over shoulder...

Legendary Dark Knight
Dark/Spellcaster/Effect
Level 4
ATK2100/DEF2200

As long as there are no other monsters on the player's side of the field, Legendary Dark Knight can attack without penalty. If a light monster attacks Legendary Dark Knight, the knight's attacking power rises by +750.
For each standby phase, Legendary Dark Knight loses 200 attacking power. Once if monster is summoned on the player's side of the field (including special summon), Legendary Dark Knight is removed from play. Also restricted to 1 per deck!
Image Description: Legendary Dark Knight resembles evil Seigfried (Azure Knight form) from Soul Blade (PSX)...

Luminary Peacemaker
Equip

A gun of dark energy that is charged by light power. When equipped to either a light-type or dark-type monster, increase its attacking power by +500 for the next three turns. On the fourth turn, switch the equipped monster to defense mode and add +500 defensive power for the next three turns. By the fourth turn, both the equipped monster and the luminary peacemaker are destroyed.
Image Description: A souped up (futuristic looking?) sawed off shotgun with an glowing turquoise orb set in the handle... Dark and light energy surrounds the weapon.


Mighty Leviathan #1
Water/Warrior/Effect
Level 4
ATK1850/DEF1800

For every dragon on the field, Leviathan gains a +200 attacking and defense boost and is counted as a dragon-type. Leviathan also gains additonal +500 attack and defense power along with the power of an equip card. (such as axe of despair, black pendant, maleviolent nuzzler...)
Image Description: A warlord/general that looks like Cao Cao from Prince of Qin. (It's chinese, I know!) @_@ He's wearing shiny blue steel metal plate armor complete with horned helmet and a face mask of a dragon-demon. He's holding a longsword at ready.

Mighty Leviathan #2
Water/Spellcaster/Effect
Level 4
ATK1800/DEF1850

For every warrior on the field, Leviathan gains a +200 attacking and defense boost and is counted as a warrior-type. Leviathan also gains additonal +500 attack and defense power along with the power of an equip card. (such as axe of despair, black pendant, maleviolent nuzzler...)
Image Description: Same as above, except that face mask is removed and sword is sheathed. Hands are in position of thrusting manuver (like the Kamehameha move from Dragonball Z series)...


Sun Lord Yakomo #1
Fire/Spellcaster/Effect
Level 4
ATK1900/DEF1850

For every light and fire type monster on the field, Yakomo gains a +200 attacking and defense boost. Yakomo also gains additonal +500 attack and defense power for the number of magic and trap cards in the player's graveyard.
Image Description: A warrior that looks like Fu Su from Prince of Qin. (It's chinese, I know!) @_@ He's wearing guilded gold bronze plate armor has a hand thrust forward, glowing in pale white flames. The other hand rests on the hilt of his sword.

Sun Lord Yakomo #2
Fire/Warrior/Effect
Level 4
ATK1850/DEF2000

When Yakomo is in Defense mode, all fire and light type monsters gain +500 attacking and defense boost. Yakomo also gains additonal +200 attack and defense power for the number of fire and light type monsters in the player's graveyard.
Image Description: Same as above, except that he is charging foward with sword unsheathed. Sword is surrounded in pale white flames that leaves a trail of light behind.

Winged Warrior Kashan
Wind/Warrior/Spirit
Level 4
ATK1900/DEF1900

Kashan gains a +200 attacking power when the number of cards with name 'Guardian' in the title is in the graveyard. If there are none, Kashan returns to the player's hand. When attacked by an opponent's monster, Kashan is not destroyed, but is returned to the bottom of the owner's deck. Battle damage is caculated normally.
Image Description: Athletic looking guy with a headress of feathers that masks his face from the nose up, with dark glowing eyes from behind the slits. He wears partial bronze plate armor with silver bracers on the arms and legs and great wings stretch from his back, colored indigo. In his hands he holds a long slender staff of green and gold.

Trunks187
02-27-2004, 12:33 PM
Court Joker
DARK Fiend/Effect Lv.4 1600/1200
When this card is summoned, you may special summon 1 "Court Jester" from your deck or hand (if deck, shuffle afterwards). When your opponent activates a Spell Card, you can discard 2 cards from your hand to negate it.
Image: A Joker

Court Jester
DARK Fiend/Effect Lv.4 1600/1200
When this card is summoned, you may special summon 1 "Court Joker" from your deck or hand (if deck, shuffle afterwards). When your opponent activates a Trap Card, you can discard 2 cards from your hand to negate it.
Image: A Jester

Court Prankster
DARK Fiend/Fusion/Effect Lv.6 2200/1800
"Court Joker" + "Court Jester"
When your opponent activates a Spell or Trap Card, you can discard 2 cards from your hand to negate it.
Image: Something like a clown

yugi123183
02-27-2004, 12:34 PM
Anti-Jinzo
Light Aqua Effect
6 stars
Atk 1500 Def 2400
Effect: While this card is face up on the field All traps can be played from the hand like spell cards.

Kaukusaki
02-27-2004, 12:39 PM
I wonder if the offical guys who writes up these cards for the game acutally looks at borads such as this... It'll be spiffy if any of the cards I've created were actually real! ^_^

Looking at some of the others created... If they were real, I'll play them too! :D

Raijing
02-27-2004, 02:36 PM
Vampiric Convertion
Spell Card
This card can only be played on a Dark Main-Type monster on your side of
the field.The monster this card is attacthed to gains the following effects for
the remainer of the duel.
-When this monster does battle damage to your opponents life points declare 1 card type (Spell, Trap, Monster) your opponent must search is deck for 1 card of the selected type and send it to the graveyard.
-If this monster is destroyed by an opponents card effect other then in battle with another monster and sent to the graveyard you can special summon this monster back in face up attack mode during your next standbye phase.

"Picture" A shadowy creature crouching over hands around his waist staring downword, with vampire lord coming out of his back.Kind of like see through and its merging with him.THere is also a red pentagon star on the ground surrounded with candles.

Confrontation
Counter Trap
This card can only be activated when your opponent summons a monster.Negate the summon and destory the monster then look through your opponets deck for a monster card with the most stars and special summon on his side of the field reguardless of summoning requirements(If there are more then 1 monster with the highest amount of stars in their deck choose one of them)

"Picture" a warrior type monster mayeb maurding captain pointing out at a portal with despair from the dark comeing out of it in the distence.

Ancient Golem
Earth/Rock/6/2550/1500
Effect - While this card is face up on the field all other Rock sub-type monsters gain 300 atk and def points.If this card battles a non earth main-type monster that monster is destoryed automaticly w/o damage caclulation and no effetcs are activated.

Molten Behemoth
Fire/Rock/9/3100/3000
Effect - This card can only be summoned to the field by a normal summon and by sacrificeing 3 monsters on the field.When this card comes into play destory all non Fire main-type monsters on the field.Once per turn you must activate one of the following effects.
-Destory 1 Magic or Trap card on the field.
-Destroy 1 Monster on the field with 2000 or greater attack power.
-Do 1000 damage to both you and your opponent.
This Card cannot be destoryed by card effects that effect more then 1 card.

"Picture" A much cooler / scary Lava Golem.

TheGreatYuriPrime
02-27-2004, 02:54 PM
Another serving of cards...

A Scientific Discovery (A picture of a mad scientist laughing sinisterly)
[Spell Card]
----------------------
Discard your entire hand. Add one card from your deck to your hand.

Poseidon - Ruler of the Seas (A picture of the greek god Poseidon)
7* WATER Spellcaster/Effect
ATK/2650 DEF/2100
----------------------
When this monster is normal summoned or flip summoned, destroy all non-WATER monsters face-up on the field. If the "Umi" card is face-up on your side of the field, you may activate Trap Cards from your hand.

Lottery (A picture of a slot machine)
[Spell Card]
----------------------
Pay 1000 LP, and then toss a coin. If the result is "Heads", draw cards until you have 6 cards in your hand. If the result is "Tails", you lose an additional 1000 LP.

Cursed Sword of Blinding Pain (A picture of a dark sword with blood on it)
[Equip Spell Card]
----------------------
The monster equiped with this card gains 500 LP. In addition, every standby phase, the controller of the equiped monster loses 1000 LP.

Genetic Mutation (A picture of a mutant)
[Equip Spell Card]
----------------------
The user of this card may modify the Attribute, Type, and Level of the equiped monster.

Annoyance Strategy (A picture of a guy going crazy)
[Spell Card]
----------------------
After activation, shuffle this card into your opponent's deck face-up. When your opponent draws this card, he/she chooses a card on his/her side of the field and destroy it, and this card is returned to the owner's hand.

Mystic Gohan
02-27-2004, 03:31 PM
Machine factory
Field magic
Increase the attack of all of your machine type monsters on the field by 200 for every machine type monster on the field. At the beginning of your turn, you may choose 1 machine monster in your graveyard and special summon it to the field face up in attack or defense position. This monster can't attack and is destroyed at the end of the turn.

Replicator machine
Normal trap
Activate when your opponent summons a monster. Choose 1 machine monster from your deck with the same level of that monster and special summon it to the field.

Creator of machines
???????/Dark
Atk/ 1400 def/2200 level 3
Effect: Once per turn you may sacrifice 1 machine monster on your side of the field to special summon 1 machine monster from your hand to the field. During this turn that monster may attack directly, and is returned to your hand at the end of the turn.

JesusFreak
02-27-2004, 05:05 PM
Nice things so far, though people do not seem to see the place where I said that broken cards may not be posted. Do NOT expect the actual pictures for a WHILE after I announce the winners. Here are examples of how the results will be posted:

Crossblade the Oathkeeper
EARTH Warrior/Effect Lv 5 2200/1300
You may decrease the ATK of this card by 1000 during your Main Phase 1 until your End Phase to let this card attack twice during this turn's Battle Phase. Offer this face-up card to destroy a face-up DARK monster on the field and inflict 700 points of Direct Damage to your opponent.
http://www.geocities.com/angelbyrn/crossbladetheoathkeeper
Card Effect by "JesusFreak"
Card Image Idea by "JesusFreak"
Card Image Drawn by David Hardie
Card Image Colored in Adobe Photoshop by David Hardie

Christina Mercury
EARTH Warrior/Effect Lv 4 1900/1300
You may decrease the ATK of this card by 900 during your Main Phase 1 until your End Phase to let this card attack twice during this turn's Battle Phase.
http://www.geocities.com/angelbyrn/christinamercury
Card Effect by "JesusFreak"
Card Image Idea by "JesusFreak"
Card Image Drawn by "JesusFreak"
Card Image Colored in Adobe Photoshop by "JesusFreak"

See? Also, the effect is subject to changing if I like every part of the card besides the effect, and the same with the name and image. Please continue until tomorrow.

EDIT: Sorry, but the links don't seem to work. I will edit the post again when the links are fixed.

EDIT again: hopefully they now work

Cazman
02-27-2004, 05:06 PM
Dark Princess of Chaos - Ultra Rare
Dark/Spellcaster/Effect/Level7/ATK 2600/DEF 2100

This card can only be Special Summoned by removing one LIGHT type monster and one DARK type monster from your graveyard from play.
During your turn, you may choose and activate one of the following effects:

*Select one Monster card from your graveyard and return it to your hand. Dark Princess of Chaos cannot attack this turn.
*Select one Monster card that has been removed from play and return it to its original owner's graveyard.

hiro's_shadow_scout
02-27-2004, 06:28 PM
Light Philebio
Light, Fairy 2800/2200

This monster can not be normal summoned. It can only be summoned by removing 3 Fairy type monsters from the graveyard. When this monster is summoned, put a monster counter on every monster on your side of the field. If the monster would be destroyed, destroy the token instead. When this monster is destroyed, you may revive it by paying 2000 life points.

The picture is a white, happy Dark Necrofear in a field.


Ruler of the Underworld Hades
Dark Fiend 2450 1700 Level 6

This monster can not be normal summoned, flip summoned, or special summoned. This monster can attack from the graveyard. Its attack can still be negated/reduced when attacking. You must remove a monster in your graveyard from play in order to attack. Whenever a monster is sent to the graveyard, increase this monster's attack by 100. If a "Queen of the Underworld Persephone" is in the graveyard, increase this monsters attack by 550. If a "Queen of the Underworld Persephone" is removed from the graveyard and out the game, remove this monster as well.

Picture: A tall, bearded man who has a dark aura about him, sitting on a throne.

Queen of the Underworld Persephone
Light Fiend 2000 2000 Level Level 6

This monster also counts as a Fairy Earth type monster. You must send this monster from the field to graveyard at the end of your turn. During the end of your opponent's turn, special summon this monster to your side of the field. When this monster is special summoned by its effect, increase "Queen of the Underworld Persephone" by 500, and special summon a "Mother Demeter" from your hand, deck, or graveyard. When a monster is sent to either player's graveyard, decrease both players life points by 100.

A sad looking woman sitting in a throne next to Ruler of the Underworld Hades.

Mother Demeter
Light Fairy 3000 3000 Level 10

This card can only be special summoned by a Queen of the Underworld Persephone's effect. When this monster is special summoned, increase the attack and defense of all Earth main-type, and/or Plant and Fairy sub-type monsters by 1000 as long as this card is on the field. At the end of the turn, shuffle this monster into your deck, and reduce the attack and defense of all monsters on the field by 1000.

A woman searching, with half the picture showing summer/spring and the other half dark and cold.

Hope you guys like these!

fruitypebbles
02-27-2004, 07:07 PM
Witness of Faith
***
2500/2500
When this card is summoned or special summoned from your hand, it is immediately destroyed and sent to the graveyard. Negate the effects of any card that would remove this card from the game or change control of it to your opponent.
PICTURE: Man being stoned to death, his spirit is flying upward into a light.

TyranitarsShadow
02-27-2004, 07:11 PM
Black Gallant-dark-lv4-1500/1500-Warrior/effect-When this monster is destroyed, your opponent cannot summon/set during thier next turn.

Picture-A black knight wrapped in darkness on a black steed race forward. Black fog surrounds them. The knight holds a lance in his left hand, which is pointed twoards the sky. In his right hand he holds a bland black shield.

Red Siren-wind-lv4-1600/1300-Winged Beast/effect-Count this cards name as Harpy Lady. This monster can attack your opponent directly if all they control are earth or water attribute monsters. Remove this monster from the game while on the field to search your deck for a Harpies Pet Dragon and special summon it to the field. That Harpies Pet Dragon cannot attack this turn.

Picture-A harpy lady with spiky red hair. She is soaring through the air, and her face if pointed twoards the left of the card. Her claws are fairly sharper than Harpy Lady and she is holding a spiked whip.

Diabounder-dark-lv9-3000/2700-Fiend/effect-When your opponent declares a card effect or attack that did not originate from a light or fire attribute monster that would affect this monster, you may remove this monster from the game until that card effect or attack resolves at the cost of 800 life points.

Picture-Its Diabounder. The thief Bakuras ka. He is far cheaper than this in the manga though.

TheGreatYuriPrime
02-27-2004, 07:17 PM
More...

Mind-Controller - Zombie Axe (Picture of a really creepy Axe)
[Equip Spell]
------------------
Equip to a non-Zombie monster on your opponent's side of the field. As long as this card is equiped to the monster, the monster is placed under your control, it's type is treated as Zombie, and raise it's attack by 500. When this card is destroyed, lose half of your LP.

Concentration Camp (Picture of a Nazi concentration camp but with monsters)
[Continuous Spell]
------------------
Remove all opposing monsters from play. When this card is removed from the field, special summon all monsters removed from this card's effect in face-up attack position on the opposing field, and destroy all of your monsters.

Weather Controller (Picture of a magician doing a spell in a heavy storm)
7* LIGHT Spellcaster/Effect
ATK/2500 DEF/2000
------------------
While this monster is face-up on the field, all spell/trap/monster effects that affect spell/trap cards are negated.

Magician's Curse (Picture of an evil magician performing a curse)
[Spell Card]
------------------
Sacrifice one monster on your side of the field that has "Magician" in its name. Randomly discard two cards from your opponent's hand.

Andriod Magician (Picture of an andriod in robes)
5* DARK Machine/Effect
ATK/1850 DEF/1500
------------------
Discard a card from your hand to add this monster's attack by 500.

Revenge Magician (Picture of an evil magician strangling the mummy from tribute to the doomed)
8* DARK Spellcaster/Effect
ATK/2600 DEF/2550
------------------
Every time one card on your side of the field is destroyed by an opponent's card effect, inflict 800 to your opponent's LP.

Dark Ritual Magician (A picture of a magician performing a ritual)
4* DARK Spellcaster/Effect
ATK/1650 DEF/1200
------------------
Remove one card from your hand from play to remove one card from your opponent's hand from play.

Beast Magician (A pictire of a lion in robes)
3* EARTH Beast/Effect
ATK/1350 DEF/300
------------------
Increase all Beast and Beast-Warrior monsters' ATKs by 500.

Mr.Buu459
02-27-2004, 08:23 PM
Master of Black Dragon
------------------
[Dragon/Ritual/Effect]
This monster can only be Ritual summoned with the ritual spell card "Black dragon ritual". You must also offer monsters whose total level stars equal 4 or more as a tribute from the field or your hand. When this monster attacks a face-down defense position monster, destroy the face-down monster immediatly with this cards effect without flipping it face up or damage calculation. You can special summon 1 "Red eyes Black Dragon" from your hand or your deck by offering this card as a tribute during your main phase. (red eyes white dragon cannot attack during that turn.)
Atk/1900 def/1200

Black Dragon ritual
spell card
This card is used to Ritual summon "Master of Black Dragon". you must also offer monsters whose total level stars equal 4 or more as a tribute from the field or your hand.

Basically a Red eyes black dragon version of "Paladin of White dragon"

I would picture a cool looking redish armored warrior riding a Red eyes black draogon.

qwerty
02-27-2004, 09:51 PM
Lets make the Gate Guardian Tourney worthy.

http://www.intergate.com/~beck/images/Guardian_Summoner.jpg



Here is one I made when a spell card was magic.

http://www.intergate.com/~beck/images/mystical-energy-rip.jpg

Mystic Gohan
02-28-2004, 09:53 AM
Team battle
Normal trap
Activate when your life points are under 3000. Destroy all monsters on the field. Both players may then special summon up to 5 monsters to the field from the graveyard, hand, or deck. Neither player can summon a monster for the remainder of the game and the effects of all effect monsters are negated and these monsters can only be destroyed by battle. Whenever a player no longer has any monsters on the field, they lose the duel.

00Snowie
02-28-2004, 10:03 AM
******ed Demon
****/Light/Fiend
Atk.1500/Def.1500

Effect:When this card battles a fiend, decrease ******ed Demon's atk. to zero. If the controller of this card takes 1500 or more damage, do 3000 damage to the opponent.

Envoy of the Middle
02-28-2004, 11:00 AM
Dark camo-lizard **** Reptile/Dark, ATK: 800/1700 DEF
When this card is attacked by your opponent, roll on six sided die. If the result is 6, negate the attack. Once per turn, if there is a field card in play, this monster may change to any type or attribute affected by the field card. If you use this affect, this monster can not attack this turn. From that point on, this monster can attack your opponent's life points directly.


(looks like a lizard with a "seven colored fish" like coloring)

Dragon taming soldier - Envoy of the Middle
******* warrior/Earth ATK: 3000/2500 DEF
This card can only be summoned when there is a "...Envoy of creation" on the field. This card can be summoned without a trubute, and is destroyed in 5 turns. At that time, special summon one "Chaos emporer dragon - Envoy of the end" from your hand or deck.


looks like the envoy of creation riding a chaos emporer dragon or something. It shares the "ring of light" backround.

hiro's_shadow_scout
02-28-2004, 12:16 PM
Vengeful Penguin Spirit
Level 4, Water/Winged Beast/Spirit
1700/1500

(Spirit Effect) As long as this card remains face up on the field, whenever a monster with Penguin in its name attacks a monster with a lower defense than the Penguin's attack, do damage to your opponent equal to the difference.

Pic: A angry looking ghost that looks like a penguin.


Penguin Swordsbird
Level 4, Water/Winged Beast/Effect
1500/1500

Any damage done as a result of this card being in battle is done to opponent.

A penguin holding a sword.


Penguin Commander
Level 6, Water/Winged Beast/Effect
2300/1600

When this monster is summoned, you may special summon another monster with Penguin in its name from your hand. That monster may not attack this turn. While this card is face up on the field, on monsters on your side of the field with Penguin in their name gain a 500 ATK an DEF points.

A penguin in an army uniform holding out its fin and you see an army of penguins attacking


Penguin Emperor
Level 8, Water/Winged Beast/Effect
2500/2500

This monster can only be summoned by sacrificing two monster cards with Penguin in their name. For every monster card with Penguin in its name on the field, increase this monsters attack by 200. You must have at least two monsters on the field with Penguin its name in order for this monster to attack. If you discard a card without Penguin in its name to the graveyard by this card's effect, increase this monsters attack by 100 for monster with Penguin in its name in the graveyard until the end of the turn. You can use this effect during either player's turn.

An Emperor Penguin wearing a purple cape, holding a golden sceptor with a penguin on the end, and wearing a crown.

Penguin Bowbird
Level 3 Water/Winged Beast/Effect
1000/2000

You can flip this monster face-down during either of your main phases. When this monster is flipped, flip three coins. If all three are heads, destroy all monsters on your opponent's side of the field without Penguin in their name. If two are heads, destroy one monster on your opponent's side of the field without Penguin in its name. If one is heads, discard a card from both you and your opponent's hand. If none are heads, destroy this card and lose 3000 lifepoints.

A penguin holding a Bow and Arrow


Penguin Spy
Level 3 Water/Winged Beast/Effect
1500/500

You may flip this card face down during one of your main phases. When this card is flipped, you may activate one of the following effects:
Look at your opponent's hand
Look at your opponent's face down Magic and Traps
Look at your opponent's face down Monsters

A shady looking penguin holding a dagger


Penguin Defender
Level 4 Water/Winged Beast/Effect
0/2350

As long as this card remains face up on the field, your opponent can only target this monster as an attack target or by monster, magic, or trap effect. If your opponent uses a magic, trap, or monster effect that would effect any or all of your monsters with Penguin in its name other than this one (Dark Hole, Raigeki, etc.), it only effects this card

A courageous looking penguin intercepting a lightning bolt with its body while another penguin behind it looks on. (Imagine My Body as a Shield, only with Penguins)

Rabbit
02-28-2004, 01:10 PM
My New Set: IES (Incredibly Expensive Set)

Swap Steal – IES 001
Ultra Rare
Continuous Trap
You can activate this card when your opponent activates an equip spell card. All increases in ATK and DEF go to all of your monsters. Also the same amount of ATK and DEF is subtracted from all of your opponent's monsters.

The First Warrior from Your Planet – IES 002
Ultra Rare
Earth/Warrior/Fusion/Effect/Lv 7/2350ATK/2100DEF
[Zombyra the Dark] + [Celtic Guardian]
When this monster is summoned destroy all of your opponents monsters on the field. As long as this card remains face up on the field no player can summon a monster. From the moment this card is destroyed all "Last Warrior from Another Planet" cards are removed from play and cannot ever be brought back by any means. This monster cannot be equipped.

The Mythic Fisherman – IES 003
Secret Rare
Water/Warrior/Fusion/Effect/Lv 8/2250ATK/X000DEF
[The Legendary Fisherman] + [7 Coloured Fish]
When "Umi" is face-up on the field, this card is unaffected by any Spell Cards and Trap Cards. Your opponent’s monsters also cannot attack this card. When this monster is summoned the fusion material monsters are not sent to the graveyard, but returned to the owner’s hand. X = The amount of Life Points of the winning duelist - the amount of life points of the losing duelist. This monster can attack on the same turn it was summoned, and cannot be offered as a tribute. If you have 3 Mythic Fisherman cards on the field, all of your opponent's monsters and Spell/trap cards are destroyed and his/her hand is sent to the graveyard. You may choose when to activate this effect, but you may only activate it once during the entire duel.

Black Magical Hat – IES 004
Ultra Rare
Light/Spellcaster/Effect/Lv 3/1000ATK/700DEF
When this card inflicts damage to your opponent's life points 1 card must be removed from play randomly from your opponent's hand.

Triabusa Knight – IES 005
Secret Rare
Earth/Warrior/Effect/Fusion/Lv 9/1000ATK/700DEF
[Hayabusa Knight] + [Hayabusa Knight] + [Hayabusa Knight]
This monster can attack three times during the same Battle Phase.

Multi-Colour Magical Hat – IES 006
Ultra Rare
Light/Spellcaster/Effect/Fusion/Lv 6/1000ATK/700DEF
[White Magical Hat] + [Black Magical Hat]
When this card inflicts damage to your opponent's Life Points 2 cards must be randomly selected from your opponent’s hand. Without looking at the cards select one card to go to the graveyard and one to be removed from play.

Harpie's Mother – IES 007
Ultra Rare
Wind/Winged Beast/Effect/Lv 6/2200ATK/2000DEF
As long as this card remains face up on the field all "Harpy Lady" and "Harpie's Brother" cards cannot be affected by Spell or Trap cards.

Harpie's Father – IES 008
Ultra Rare
Wind/Winged Beast/Effect/Lv6/2000ATK/2200DEF
As long as this card remains face up on the field all "Harpy Lady" and "Harpie's Brother" cards cannot be attacked by your opponent's monsters.

Will to Fight On – IES 009
Ultra Rare
Equip Spell Card
When you activate this card you may select one monster that is either in one of the graveyards or has been removed from play and special summon it in face-up attack position and equip it to this card. When this card is destroyed the monster is placed back where this card took it from.

Sword & Shield – IES 010
Normal Rare
Trap Card
When your opponent activates “Shield & Sword” it only effects his/her monsters.

Jinzo Prototype – IES 011
Secret Rare
Dark/Machine/Effect/Lv 6/2400ATK/2000DEF
As long as this cards remains in face-up attack position all of you opponent’s trap cards do not work.

Jinzo Attack Force – IES 012
Secret Rare
Dark/Machine/Effect/Fusion/Lv 8/2600ATK/2300DEF
[Jinzo] + [Jinzo Prototype]
As long as this card remains in face-up attack position all of your opponent’s Spell and trap cards do not work.

Jinzo #99 – IES 013
Common
Dark/Machine/Lv 2/300ATK/200DEF
Said to be a reject in the Jinzo machine factory, this robot looks only to seek revenge.

Skull Cannon Robot – IES 014
Secret Rare
Dark/Machine/Effect/Fusion/Lv 1/5000ATK/5000DEF
[Jinzo #99] + [Skull Servant]
All “Jinzo”, “Jinzo Prototype”, and “Jinzo Attack Force” cards are removed from play (Including ones in your/your opponent’s decks).

Devil Vs God – IES 015
Ultra Rare
Spell Card
You select one Dark monster and your opponent selects one Light monster, the two monsters do battle and the winner wins the current duel.

Exodia Flip-Flop – IES 016
Secret Rare
Trap Card
When your opponent declares victory with all five “Exodia” pieces in his/her hand you win instead of him/her. If this card is destroyed by your opponent’s card effect it is removed from play and cannot re-enter the current duel by any means.




The God's Spy – IES 017
Secret Rare
Light/Fiend/Ritual/Effect/Lv 7/2450ATK/2700DEF
This monster can only be special summoned by using the Ritual Spell Card "Summon of the Gods" you must also offer monsters whose total level of stars equals 7 or more as a tribute. When this card is face-up on the field no Dark or Fiend-Type monsters can attack (excluding this one). This card is immune to Spell Cards (including your own).

The Devil's Spy – IES 018
Secret Rare
Dark/Fairy/Ritual/Effect/Lv7/2700ATK/2450DEF
This monster can only be special summoned by using the Ritual Spell Card "Summon of the Demons" you must also offer monsters whose total level of stars equals 7 or more as a tribute. When this card is face-up on the field no Light or Fairy-Type monsters can attack (excluding this one). This card is immune to Spell Cards (including your own).

Machine Probe – IES 019
Super Rare
Dark/Machine/Effect/Lv 2/200ATK/350DEF
Flip: Place this card face-up into your opponent’s deck. When your opponent draws this card it is immidiatly placed in face-up defense position and cannot be destroyed by any other monster. All monsters on you opponent’s side of the field are considered Machines and loose 400 ATK and 200DEF.

Re-Possession – IES 020
Ultra Rare
Spell Card
Pay 1000 Life Points to look at your opponent’s hand, select one and place it into your hand.

Summon of the Demons – IES 021
Super Rare
Ritual Spell Card
This card is used to Ritual Summon “The Devil’s Spy”. You must also offer monsters whose total level of stars equals 7 or more as a tribute.

Summon of the Gods – IES 022
Super Rare
Ritual Spell Card
This card is used to Ritual Summon “The God’s Spy”. You must also offer monsters whose total level of stars equals 7 or more as a tribute.

8 Colored Fish – IES 023
Secret Rare
Water/Aqua/Lv 4/1950ATK/1900DEF
This fish is said to be an evolved form of the great “7 Colored Fish”.










Ultimate Fisherman – IES 024
Unknown Rare
Water/Warrior/Fusion/Effect/Lv 9/4900ATK/3700DEF
[Mythic Fisherman] + [8 Colored Fish]
When "Umi" is face-up on the field, this card is unaffected by any Spell Cards and Trap Cards. Your opponent’s monsters also cannot attack this card. When this monster is summoned the fusion material monsters are not sent to the graveyard, but returned to the owner’s hand. This monster can attack twice during the same battle phase, and cannot be offered as a tribute. When this card is face-up on the field all water and aqua-type monsters get 1000 more ATK and DEF. When this monster is switched from ATK position to DEF position your opponent discards all of the cards currently in his/her hand and draws 3 cards. Any monsters that are level 4 or more are immediately removed from play and all Spell cards are sent to the graveyard. At the cost of 7000 life points this monster can attack your opponent directly.

15 Colored Fish – IES 025
Normal Rare
Water/Aqua/Fusion/Lv 8/2900ATK/2550DEF
[7 Colored Fish] + [8 Colored Fish]
The only fisherman to ever catch this fish is the Legendary Fisherman himself.

Shift Reality – IES 026
Ultra Rare
Spell Card
Select one monster from either your fusion deck or your main deck and special summon it in face-up attack position, your opponent gains 4000 life points.

Exodia the Fisherman – IES 027
Dimensional Rare
Divine/Divine/Fusion/Effect/Lv 11/9999ATK/9999DEF
[Ultimate Fisherman] + [Ultimate Fisherman] + [Ultimate Fisherman]
When this monster is summoned place all of the “Exodia” pieces into your hand.

Costly Win – IES 028
Secret Rare
Trap Card
This card must be facedown for seven turns before you can activate it. Pay 7999 life points and win the current duel, if you activate this card and cannot pay the cost, you lose the current duel.

Incredible Offering – IES 029
Secret Rare
Continuous Trap Card
You may have as many normal summons or sets as you wish.

La Tinn the Magical Genie of the Vase – IES 030
Common
Dark/Fiend/Lv 4/1800ATK/1000DEF
A genie of the Vase that’s at the beck and call of its master.

La Pinn the Monstrous Genie of the Jar – IES 031
Common
Dark/Fiend/Lv 4/1800ATK/1000DEF
A genie of the Jar that’s at the beck and call of its master.






Ultimate Genie of the Gods – IES 032
Ultra Rare
Dark/Fiend/Effect/Lv 8/3750ATK/3400DEF
This card can only be special summoned by offering “La Jinn the Mystical Genie of the Lamp”, “La Tinn the Magical Genie of the Vase”, and “La Pinn the Monstrous Genie of the Jar” as a tribute from the field or your hand.

Vase of Greed – IES 033
Ultra Rare
Quickplay Spell Card
Draw 3 cards from your deck.

Greed King – IES 034
Ultra Rare
Dark/Fiend/Effect/Lv 8/4000ATK/3500DEF
This card can only be special summoned by removing “Pot of Greed”, “Jar of Greed”, and “Vase of Greed” from play.

Light Necrofear – IES 035
Ultra Rare
Light/Warrior/Effect/Lv 7/2800ATK/2200DEF
This card can only be special summoned by removing 3 Warrior-type monsters from your graveyard from play. When this card is destroyed as a result of battle instead of going to the graveyard equip this monsters to one of your opponents monsters and treat it as an equip Spell card. As long as this card remains face-up on the field you control the equipped monster.

Imposter Monster Reborn – IES 036
Super Rare
Trap Card
When your opponent activates “Monster Reborn” you get to revive a monster instead of your opponent.

I’m Better Than You! – IES 037
Ultra Rare
Continuous Trap Card
None of your Spell/trap cards can be negated/countered.

You’re Bot Better Than Me! – IES 038
Normal Rare
Counter Trap Card
When your opponent activates “I’m Better than You!” you can stop it with this card regardless of any other card in play.

Change of Destiny – IES 039
Ultra Rare
Equip Spell Card
Equip this card to a monster on your opponent’s side of the field, as long as this card is equipped to that monster and life point damage that monster does gets taken off of your opponent’s life points and not yours. The monster equipped cannot be used as a sacrifice. This card’s effect cannot be negated/countered.

Sword of Despair – IES 040
Secret Rare
Equip Spell Card
Increase a selected monster’s ATK by 2000 points.


Mace of Despair – IES 041
Secret Rare
Increase a selected monster’s ATK and DEF by 1000 points.

Jimmy the Lord of Despair – IES 042
Ultra Rare
Water/Aqua/Effect/Lv 7/4000/1000
This card can be special summoned by discarding “Axe of Despair”, “Sword of Despair”, and “Mace of Despair” from your hand to the graveyard. This monster cannot be equipped by anything other than “Axe of Despair”, “Sword of Despair”, and “Mace of Despair”.

Lord of Fiends – IES 043
Super Rare
Dark/Fiend/Effect/Lv 3/1400ATK/1850DEF
When this card is face-up on the field Spell/Trap/Monster Effects can affect no Fiend-type monsters.

Guitar of Summoning Fiend – IES 044
Super Rare
Spell Card
You can activate this card when “Lord of Fiends” is on the field in face-up ATK or DEF position. Summon up to 3 Fiend-type monsters from your hand into face-up ATK position.

Gyankutenaimo the Musakiaom Askoem – IES 045
Ultra Rare
Earth/Rock/Effect/Lv 2/0350ATK/0200DEF
Flip: Swap your Spell/trap cards with your opponent’s Spell/trap cards. This effect lasts as long as this card remains in play or the graveyard.

Burglary of the Dark Scorpion – IES 046
Ultra Rare
Spell Card
Search your deck for one “Don Zaloog” and place it to your hand, your deck is then shuffled. After activation of this card, choose one of the following effects and activate it:
 Look at your opponent’s hand, select one card and place it into your hand.
 Randomly select 2 of your opponents set Spell/trap cards, look at the 2 you picked and remove one from play and send the other one to your hand.

Dark Scorpion – IES 047
Secret Rare
Dark/Warrior/Effect/Lv 8/3000ATK/2600DEF
This card can only be Special Summoned by showing your opponent a “Don Zaloog” from your hand. (No tribute is required) As long as this card remains face up on the field; increase the ATK and DEF of “Don Zaloog” and by 1000 points.

Ring of Anti-Terrorism – IES 048
Secret Rare
Trap Card
Select one Osama Bin Laden from the world and kill him, if Saddam Hussein exists in the world, kill him also.





Ring of Anti-Noobs – IES 049
Common
Trap Card
Destroy all decks without sleeves in the current room.

Great Evil Squirrel – IES 050
Super Rare
Dark/Fiend/Fusion/Effect/Lv 6/1700ATK/1500DEF
[Nimble Momonga] + [Bubonic Vermin]
When this card is offered as a tribute to another card’s effect, inflict 2000 direct damage to your opponent’s life points (sacrificing for a tribute summon does not count).

Third Goblin – IES 051
Normal Rare
Continuous Trap Card
As long as this card remains face up on the field all “Goblin Attack Force” cards’ effects are negated.

Ultimate Mechanical Evil Squirrel – IES 052
Ultra Rare
Dark/Machine/Fusion/Effect/Lv 7/2100ATK/2000DEF
[Great Evil Squirrel] + [Cannon Soldier]
This card can only be summoned by a fusion
of the above fusion material monsters. When this card is offered as a tribute to another card’s effect, inflict 6000 direct damage to your opponent’s life points (sacrificing for a tribute summon does not count).

Kaiba Corporation – IES 053
Ultra Rare
Field Spell Card
As long as this card remains face-up on the field, increase the ATK of all monsters from the SDK set by 1000 points, and decrease the ATK of all monsters from the SDY set by 500 points.

Solomon’s Game Shop – IES 054
Ultra Rare
Field Spell Card
As long as this card remains face-up on the field, increase the ATK of all monsters from the SDY set by 500 points, and decrease the ATK of all monsters from the SDK set by 1000 points.

hiro's_shadow_scout
02-28-2004, 01:37 PM
Rabbit, did you read the rules AT ALL?! Many of your cards are broken beyond belief! And you don't post a set, you post a card or two that would be fun in the real game. Plus, the rules state that you must describe the card, and you really didn't do that at ALL! Plus, MOST OF THE CARDS YOU MADE ARE EXTREMELY CHEAP and/or BROKEN! SWAP STEAL, EXODIA FLIP-FLOP, THE PAY 7999 OF YOUR POINTS, THOSE ARE WAY TOO BROKEN/CHEAP!! THE RULES STATE THAT THE CARD CAN NOT BE BROKEN! :mad:

Obviously, you didn't read the rules. Like Vase of Greed. A quickplay that gives you 3 cards. Not broken, right. :rolleyes: Or a card that gets all pieces of Exodia at once. Yep, not broken at all. (SARCASM)

I don't mean to flame, but you made a HUGE mistake.

JesusFreak
02-28-2004, 02:42 PM
Rabbit, did you read the rules AT ALL?! Many of your cards are broken beyond belief! And you don't post a set, you post a card or two that would be fun in the real game. Plus, the rules state that you must describe the card, and you really didn't do that at ALL! Plus, MOST OF THE CARDS YOU MADE ARE EXTREMELY CHEAP and/or BROKEN! SWAP STEAL, EXODIA FLIP-FLOP, THE PAY 7999 OF YOUR POINTS, THOSE ARE WAY TOO BROKEN/CHEAP!! THE RULES STATE THAT THE CARD CAN NOT BE BROKEN! :mad:

Obviously, you didn't read the rules. Like Vase of Greed. A quickplay that gives you 3 cards. Not broken, right. :rolleyes: Or a card that gets all pieces of Exodia at once. Yep, not broken at all. (SARCASM)

I don't mean to flame, but you made a HUGE mistake.

You took the words right out of my mouth, hiro's_shadow_scout. And to EotM, I see you used the idea we came up with in school yesterday.

Incase you haven't noticed, what is today's date? That is right, Saturday, the last day! I will now look over all of the posts and edit this one with the winners. You winners will then be happy that in 2-? weeks (unless I get lucky, due to how long it will take me to get around to drawing/designing/etc. all of them), you will be able to print out the card, glue it to an Aitsu, and trick newbs (oops, I mean...)!

Do not worry, I will probably do this again this summer (when I will not have school). Although I procrastinate and do not have the largest amount of homework, I can't do them all at once. Thus, you must wait for a little while until I can post them. If you wish, you may keep posting cards just for the fun of it.

Envoy of the Middle
02-28-2004, 04:03 PM
WAIT WAIT WAIT! I've got 2 new cards you're gonna LOVE!

Suncrest Man
**** Light/Warrior 1900/1500
This card is unnaffected by the attacks/effects of all dark monsters, and fiends. Also, you may discard one card from your hand to destroy all monsters on the field which are dark/a fiend. If this card is equipped with "Mystic Mt. Dew", this card may attack all of your opponent's monsters once per battle phase. Use this effect, and this monsters turns to defense mode until your next end phase. (cause he got sugar high, then fell asleep)

It looks like...uh....suncrest man!

Mystic Mt. Dew
Equip Spell
A monster equipped with this card can attack twice during one battle phase. If it does so, it can't attack next turn.

I actually have made the picture for this one, but I used a lesser server to get it online. It's kinda blurry:

http://www.geocities.com/codes321/Picsforstuff.html?1078009156973

Anyway, that's the actual text on the card, and I took out the set number. (by the way, it's first edition!)

JesusFreak
02-28-2004, 04:53 PM
WAIT WAIT WAIT! I've got 2 new cards you're gonna LOVE!

Suncrest Man
**** Light/Warrior 1900/1500
This card is unnaffected by the attacks/effects of all dark monsters, and fiends. Also, you may discard one card from your hand to destroy all monsters on the field which are dark/a fiend. If this card is equipped with "Mystic Mt. Dew", this card may attack all of your opponent's monsters once per battle phase. Use this effect, and this monsters turns to defense mode until your next end phase. (cause he got sugar high, then fell asleep)

It looks like...uh....suncrest man!

Mystic Mt. Dew
Equip Spell
A monster equipped with this card can attack twice during one battle phase. If it does so, it can't attack next turn.

I actually have made the picture for this one, but I used a lesser server to get it online. It's kinda blurry:

http://www.geocities.com/codes321/Picsforstuff.html?1078009156973

Anyway, that's the actual text on the card, and I took out the set number. (by the way, it's first edition!)

LOL! Those are good ones! Sorry, but I hadn't seen your message yet. As good as those are, you have an unfair advantage being my friend. You could have also had posted dcTalk, MoBC (an other remake), or some drawing anime thing!

NOW...FOR THE WINNERS...(drumroll please)...

...I do not know! Thus, I will start a poll thingy for you to decide. Please look for it. Coming soon! Like in under 10 minutes!

Envoy of the Middle
02-28-2004, 05:35 PM
(by the way JF, that was just a silly, no apparant reason post. Not everyone knows about suncrest man...I mean, he IS a complete and total idiot brought to this earth for the sole purpose of laughing and pointing upon. :D )

00Snowie
02-28-2004, 11:32 PM
(Getting annoyed at waiting 6 and a half hours) :mad:

Hurry Up!!!!!!!! (Please :p )

TheGhostOfTomJoad
02-28-2004, 11:42 PM
Shadow Stalker
Dark
Fiend
***
Att 950/Def 950
Effect: When this monster attacks or is attacked, double its attack and defense.

Card Phantom
02-29-2004, 12:10 AM
Here is my card idea (as a result of the card banning rumors). I figure, why ban when all you need is a good common card that is restricted to 1 to accomplish it -- power to the players:

SPELL CARD: Timeless Dimension Dagger

Remove one card that is face up on the field or in your opponents graveyard from the current MATCH. The card cannot have Exodia in the name.

Kaukusaki
02-29-2004, 01:54 AM
Got bored! Here's some more good stuff!

Ressurection
Magic Card
Description: Returns 2 monsters back from the grave and places them at the bottom of the deck.
Image Description: Winged warrior with long black hair and blind white eyes against a background of green flame. He wears a feathered headdress with red band across the forehead. Two lines of green don the left side of his face streaking down and two lines of red streaking across on the right. A copper hoop is in his right ear and a red handprint on each pectoral.

Metronome
Magic Card
Description: When this card is drawn, no monster higher than level 4 can attack for three turns.
Image Descrpiton: A crystal pendulum swings with an after image. The left side of the card showcases the sun while the right side showcases the moon. On the sides of the card are roman numuerals that glow in electric blue (1-6 on the left, 7-12 on the right).

High Master Zolar
Fire/spellcaster/Effect
Level 8
ATK3550/DEF2550
A magician with a fiery temper and tremendous strength that controls the powers of the Day. When a light type monster is on the field, the attacking and defensive powers of this card is decreased by -1000.
Image Description: A guy with long dark brown hair with arms folded across the body, and head bowed. He holds a red staff with a large round head with 8 points, resembling the sun in his right hand and bearing a midsized golden six-sided shield on the left forearm. He wears golden robes similar to those worn on 'Way of the Samurai' (PS2).

Fire Starter
Fire/Warrior/Effect
Level 4
ATK2000/DEF1950
An elite hero gifted with the powers of the flame, this warrior can ingnite blazes when his anger rises dramatically. When Sun Lord Yakomo is on the feild, increase the attacking and defensive power of this card by +750. This effect can only be applied once.
Image Descrption: Samurai with ponytail has arms outstretched, flame erupts from hands. Background is a rain of fire. He wears red robes with a brown trim. A golden dragon dons the sleeves of his jacket.

Flux
Light/Fairy/Effect
Level 8
ATK3000/DEF2550
A chaotic fairy of light that savors to abuse his powers of electricity. When a fire type monster is on the field, the attacking and defensive powers of this card is decreased by -1000.
Image Description: A guy with long dark blue hair and horns clenching his fists, generating dark purple electricity around his hands and surrounding his body. His eyes glow red and he wears a dark green ninja-type suit of armor.
Background consists of black smoke.

Mighty Tidus
Earth/Warrior/Effect
Level 4
ATK1900/DEF1800

This defender of the woodlands can smash enemies with his feared giant stone club. When an earth-type card is targeted for attack, target this card instead. Depending if Tidus is in attack or defense position, increase the owner of this card's lifepoints by that amount.
Image Descrpition: Tidus resembles Joshua Brand of 'Mike Grell's Shaman's Tears' sans red markings on face.


Relayer Daikatana's Legacy
Equip
A long broadsword that is exceptionally light and flexible. Made of a rare durable metal, it owns a high piercing and penatritive power. When equipped to either fiends, warriors, or spellcasters, the ATK increased by +750 while DEF is increased by +500. If attacked by a Light-type monster, the monster's ATK or DEF increased by +1250 and then both the equipped monster and the Relayer are immediately destroyed.
Image Description: A large wide long broadsword that is surrounded by dark green energy. Resembles Cloud's Buster Sword from Final Fantasy 7.



That's all for you! :D

843_is_dead
02-29-2004, 05:32 AM
Big Bomb
[Trap Card]
When one of your opponent's monsters attacks, destroy all monsters on the field and deal 2000 damage to both players.

Noah
02-29-2004, 09:20 AM
Rulet Barrel Attack
[Trap]
When your opponent attacks activate this card. Roll a die. If the result is 2,4,6 your opponent does direct life point dammage to his/her life points due to the amount of the monsters attacks. The attacking monster is destroyed. If the result is 1,3,5 your opponent does direct dammage to your life points due to the amount of the monsters attack. Your monster is destroyed.