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Ace of Spades
02-24-2004, 07:23 PM
Here's where to put all the cards that probably would not be acceptable for regular play.
Gangster
EARTH/4/1200/1300
If this monster is ever in battle with a monster of higher ATK, special summon two "Hired Hand" Tokens to the field. This effect cannot be used if you have more than three monsters counting this one on the field.
Curse of Foulmouthed-ness
Magic Card
Call your opponent something rude. If he takes offense, gain 500 points. If he doesn't care, lose 500 points. If he tries to attack you (with fists), get the heck out of the way. Play resumes normally if the player who played this card is still somewhat alive.
Knock yourselves out.
In case it's not obvious, this is a parody of those blasted-create-a-card topics.
ShadowWraith
02-24-2004, 07:51 PM
Bruises of Battle
Magic
If you or your opponent has any monsters in the grveyard, you may send monsters equal to the number of monsters in the graveyard of both players. Then, if you win the duel that this card has been successfully played, you automatically win the match, and you may insult your opponent for losing. If the judge has a problem with your insults, stop the insults but in the next duel, if you do not start with this card in your hand, move it there and shuffle your deck.
Restricted
Now people will have to win to avoid being humiliated. Don't take it personally. I just had to create a crap card.
Peace of Apple Pi
02-24-2004, 08:27 PM
Black Angel With Demon Powers From Hell
***** 1000/1000
Dark--Demon/Angel
If there is a Soccer Mom within a mile radius when this card is summoned, destroy all cards on your opponent's side of the field, and all the cards in your opponent's hand are discarded. At that time, yell out an insult directed at George W. Bush really loud so newspeople can hear you, and if you avoid the Secret Service for 3 days, you gain 6,000,000 Life Points.
Charninja
02-24-2004, 08:28 PM
Kiddie "footrub"
Normal Spell
If your opponent is under 18 and female, you win the match. You may also do anything you wish with her. If your opponent is a male of any age, you will be beaten up by every other male in the area.
Yo' Momma
1 Star Earth, Beast
When this card is summoned, the controller of this card may make as many insulting remarks about the opponents mother as they want. Should the opponent attempt any sort of verbal or physical comeback, you automatically win the match.
Mr.Buu459
02-24-2004, 08:36 PM
Masta Pimp
4 stars,
Attack:100
defense:100
"When Masta Pimp comes into play you may search your life deck and discard pile for up to 3 female creature cards and place them into play."
YuGiOh!
02-24-2004, 08:42 PM
Eating Monster From YOur Nightmare(Secret Rare)
stars:1
Attack 0
Defense 0
[Effect]
When this monster is on the field you can eat any monster on the field and gain it's attack,defense and it's effect.When this monters is attacked it may eat that other monster and gain it's attack and defense.This Monster cannot be detroyed unless they have-The monster that eats the eating monster from your nightmare
lol funky card
nIgHtFiRe239
02-24-2004, 09:29 PM
Soccer Mom Squad
MONSTER-LV.4-/Earth/Warrior/Effect
ATK-1800/DEF-1500
If your opponent plays a fiend type monster, you win. You may then insult the persons mom for letting them play this game, since it has"demons".
Ex-Broken 777
02-24-2004, 10:26 PM
2 Choices
Quickplay Magic
When you win the duel, and the kid you'd defeated has a soccer mom calling you a cheater, choose the following things (note: she can't do anything about it):
* If she's hot, walk up to her and kiss her (tounge involve) for as long as you want in front of her child
* If she's fat and ugly, give her the finger and say F*** U
Neosword
02-24-2004, 10:41 PM
Three Words.
BATTLE ROYALE ACT! (from the Battle Royale movie / manga)
http://img22.photobucket.com/albums/v66/neosword41/b_r_act.jpg
The licensing fees are one of many reasons this movie will never be shown American audiences. (Being banned is not one of them.)
Okay, so its more like a real card. But, it is about a very controvertial subject that would really tick off a lot of soccer moms and teachers. And it really describes what goes on during these student survival programs aka deathmatches using monsters and chance.
Chaos
02-24-2004, 10:55 PM
Total Chaos
Trap/Counter
This may only be activated in response to an effect that will end the game, with your loss. Start a brawl, dodge all the punches, steal your opponents deck, shout 5 insults at them, automatically win the game, and then run away. If you get hit in the brawl you must forfit the match.
Heheh... Never play this card in a bar...
RADRyanD
02-24-2004, 10:59 PM
S.W.A.T. Bot
Monster/********/Dark/Machine/Effect/ATK ?/DEF ?
Effect: When this monster is Normal Summoned, Flip Summoned, or Special Summoned, Increase the ATK of this card by 2000. During the Battle Step, you may take a "S.W.A.T. Bot's" ATK points and add them to a Machine-type monster in multiples of 100 and then decrease S.W.A.T. Bot's ATK points by the numbers of 100's added onto a machine type monster.
Example: S.W.A.T. Bot on the field and Vampire Lord attacks a X-Head Cannon, add 300 to X-Head Cannon making it's attack 2100 and then S.W.A.T Bot's ATK becomes 1700.
cocacola
02-24-2004, 11:06 PM
Kiddie "footrub"
Normal Spell
If your opponent is under 18 and female, you win the match. You may also do anything you wish with her. If your opponent is a male of any age, you will be beaten up by every other male in the area.
Lol
Mine is something kind of rude.
Pepper
* 0/0
If your opponent attacks this card, spray pepper spray in their face. You may now remove any cards from them, their graveyard, or their deck. Keep all removed cards. Tell the judge you win the match.
Necro Anubis
02-24-2004, 11:57 PM
Witch of the White
Light Maintype
Spellcaster Subtype
1100/1200
Effect: This monster counts as Witch of Black Forest. If this card is destroyed or is sent from the field to the graveyard, you may select 1 monster card in your deck with a defense of 1500 or less and place that monster card into your hand. If you chose to use this effect, shuffle your deck afterwards.
Its basically a light deck variant of Witch of Black Forest which would be useful, also, since it counts as witch of black forest, you can't have both of them in the same deck.
843_is_dead
02-25-2004, 12:13 AM
Avenger
Dark/Fiend
*0/0
If this card is sent to the graveyard during your opponent's turn, your opponent's turn ends. Remove all cards in your opponent's hand and field from play. Also reduce your opponent's Life Points by half.
Vexing Velocity
02-25-2004, 02:30 AM
In the impossible event that they limit Yata to 0 per deck, then I'd say this would be a more reasonable replacement.
Equip Magic Card-
Dagger of Delay: The attack of the monster equipped with this card is reduced to 200. When this monsters deals LP damage to your opponent, your opponent skips his/her next draw phase.
And maybe in addition: This card returns to the owner's hand during the end phase of the turn it is played.
TacoKing
02-25-2004, 04:50 AM
Sacrificial Lamb
Normal Spell
Select one Super, Ultra, or Secret Rare monster card on your side of the field. Tear the card in half, and draw cards from your deck equal to its level stars.
Vengeance of the Fallen
Quickplay Magic
This card can only be played when your life points reach zero in the first or second game of a match. At the beginning of the next game, the last monster to do damage to your lifepoints is immediately Special Summoned from your opponent's deck onto your side of the field.
Triumph of the Spirit
Quickplay Spell
This card may only be activated while it is in your deck, during your opponent's Standby phase. When the total attack power of your opponent's monsters on the field is higher than your existing life points, declare that you are activating this card, search your deck for this card, and send it to the graveyard. Then, shuffle your deck, take the top half of the deck, and remove it from play. Destroy all of the cards on your opponent's side of the field, and their turn ends immediately.
843_is_dead
02-25-2004, 05:08 AM
Don Zaloog's Sacrifice
Spell Card
Destroy all cards on your side of the field and send them to the Graveyard to discard all cards in your opponent's hand. Also discard the next two cards your opponent draws during his/her Draw Phase.
Koopa Hoopa
02-25-2004, 05:09 AM
Kaijin Ryuujin
Dark/Dragon/8/2400/1400
Effect: When this monster is normal summoned, reverse summoned, or special summoned, remove all cards in each player's graveyards from the game. Your opponent may not activate monster effects if this monster is face-up on the field.
Warrior of Fire - Meek
Fire/Warrior/4/1700/1200
Effect: While this monster is face-up on the field and your opponent has more cards in hand than you, your opponent discards until they have equal cards in their hand as you. Increase this monster's attack each turn by 300 for every card discarded during that turn.
Tiny Demon
Dark/Fiend/1/100/100
Effect: This monster may attack your opponent directly. If this monster destroys a monster through battle, add that monster's attack or defense strength to this monster's attack or defense strength.
Dimension Shield
Continuous Trap
While this card is face-up on the field, damage done to each player is done to the other player.
Absoring Power
Equip Magic
Raise the equipped monster's attack strength by the total level of all face-up monsters on the field times 200.
Inversion Fiend
Ritual Monster
Dark/Demon/8/2200/2000
Summoned by a [Tribute of Souls]. You must sacrifice 8
levels or more worth of cards from the Field and/or your hand. When this monster is summoned, switch each player's life points permanently.
Tribute of Souls
Ritual Magic Card
Needed to summon a [Inversion Fiend]. You must sacrifice 8 or
more levels worth of cards from the Field and/or your hand.
gabe522K3
02-25-2004, 10:20 AM
Open Deck
Spell Normal
Go get anything from your deck and put it in your hand.
DarkSaiyan1
02-25-2004, 11:01 AM
Rock, Paper, Scissiors
Trap
Before your opponent orders and attack on you or any of your monsters that will end the current duel, you may then activate this card. Play one round of Rock, Paper, Scissiors and who ever wins is declared winner of the current duel. NOTE: We realise that this would make the duel a complete waste of time if it was all lost over a game of Rock, Paper, Scissiors, but quite frankly, we couldn't care. Bye bye.
cinci33
02-25-2004, 11:38 AM
"Retarded Monkey"
****/Earth/Beast
2400 ATK/ 0 DEF
When this card attacks, Flip a coin, if heads he attacks your opponent, if tails, the attack is negated and you lose 2400 Lifepoints.
JesusFreak
02-25-2004, 04:18 PM
Here's where to put all the cards that probably would not be acceptable for regular play.
Gangster
EARTH/4/1200/1300
If this monster is ever in battle with a monster of higher ATK, special summon two "Hired Hand" Tokens to the field. This effect cannot be used if you have more than three monsters counting this one on the field.
Curse of Foulmouthed-ness
Magic Card
Call your opponent something rude. If he takes offense, gain 500 points. If he doesn't care, lose 500 points. If he tries to attack you (with fists), get the heck out of the way. Play resumes normally if the player who played this card is still somewhat alive.
Knock yourselves out.
In case it's not obvious, this is a parody of those blasted-create-a-card topics.
I'm game for this. Here I go.
Chaos Deck Blast
MAGIC Normal
Each player rolls a six-sided die. The player with a smaller roll must discard 5 cards from his deck. If the rolls are even, each player discards the top 2 cards from his deck.
6-Bladed Swordsman
EARTH Warrior/Effect Lv 4 0/0
When this card attacks, roll a 6-sided die. This card's ATK is increased by 300 times the rolled number. If you roll a 6, you may pay 1000 lifepoints to decrease the ATK of a face-up monster by 1000.
Archangel Parshaft
LIGHT Fairy/Effect Lv 5 1900/1400
Once per turn, roll a six-sided die and draw cards equal to the rolled number and shuffle all but 1 card from your hand into your deck.
Dice Bomb
DARK Machine/Effect Lv 5 1000/500
Offer this card to roll a six-sided die. Each player loses 500 lifepoints times the rolled number.
Homer of Chaos
02-25-2004, 06:36 PM
I was really bored in study hall so i came up with these
Spirits Rebirth
1500/2200 4-Star
This monster can only be summoned or set when all 5 letters of D-E-A-T-H are in your cemetery. During your Standbye phase if this monster if face up you may place 1 spirit message (“E”, “A”, “T”, “H”) or Ouji board onto the field (this counts as activating it)
Chaos Shield
Continues Trap
All monsters with “chaos” in there name can’t attack and there effect(s) are negated
Dimension Robot
2400/1600 5-star
When this monster is sacrificed summoned your opponent must randomly discard 1 card from there hand
Kings Decree
Instant Magic
State the name of a card, you and your opponent each search you decks for all copies of the named card and place them in the cemetery
Phase Reversal
Continues Magic
Your standbye phase happens after main phase 1
Suicidal Surprise Attack
Normal Trap
Either discard a card from your hand or destroy 1 card on your side of the field. Then your opponent must do the same
Retrofitted Psycho Shocker
3000/1600 8-Star
This card can only be special summoned by removing Android Psycho Shocker and another machine type monster from your cemetery. When this card is summoned draw 1 card from your deck
Machine General
3500/3000 10-star
This monster can only be summoned by removing 5 machine type monsters from your cemetery from the game
I’ll pay you back
Normal Magic
Draw 1 card from your deck, and then you loose 1000 life points
Lord of the Undead
Vampire Lord + Female Vampire Lord
2600/2400 8-Star
This card can only be fusioned summoned and only by the listed fusion requirements. If this card is destroyed by an opponents card effect it is special summoned to the field during your Standbye phase. When this card is special summoned you may special summon a undead type monster from your hand or deck to the field
Production Manager
2450/1700 5-Star
During your draw phase you can special summon a level 4 or lower machine type monster from your hand or deck instead of drawing
Twilight Warrior
Dimensional Warrior + Dimensional Warrior Girl
2400/1800 7-Star
This monster can only be fusioned summoned and only by the above fusion requirements. When this monster attacks or is attacked the other monster is removed from the game (damage still happens)
Haunting Spirit
Normal Magic
Pay 2000 life points to put a card in your graveyard into your hand
Trap Drain
Instant Magic
Your opponent can’t activate any trap cards the turn this card is played
Reverse Cyclone
Normal Trap
When your opponent activates “Cyclone”, negate the effect of cyclone and destroy 1 magic or trap card on your opponent’s side of the field
Reverse Power Plane
Instant Magic
Select 2 monsters on the field (either side) the attack and defense power of the 2 monsters is switched for the turn this card is activated
Psycho Cage
Counter Trap
When you opponent summons Android Psycho Shocker, negate the summon and destroy it
Bridge Knight
1000/1000 3-Star
This monster can attack magic and trap cards as if they were 0/0 monsters
It Lives
Instant Magic
Pay 1000 life points to special summon a level 4 or lower monster from your cemetery to the field
Absorption of the Soul
Normal Trap
When your opponent summons a monster increase you life points by the summoned monsters attack or defense points
Triple Dice
Dark Master Zork + Sixth Sense + Maximum Six
3000/2400 11-Star
When this monster is fusioned summon treat “Sixth Sense” as a 0/0 monster. Once during you turn you may roll 1 6-sided die. Activate 1 of the following effects according to the number rolled
1. Destroy 2 cards on your opponents side of the field
2. Draw cards until you hand has 4 cards
3. Destroy all monsters on your side of the field
4. Discard 1 card from you opponents hand
5. Draw 2 cards
6. Discard a card from your hand
Super Six
Dangerous Machine Type Six + Sixth Sense + Maximum Six
2300/1900
When this monster is fusioned summon treat “Sixth Sense” and “Dangerous Machine Type Six “ as a 0/0 monster. Once during you turn you may roll 1 6-sided die. Activate 1 of the following effects according to the number rolled
1. Place Sixth Sense from the cemetery into your hand
2. Place Dangerous Machine Type Six from the cemetery into your hand
3. Place Maximum Six from the cemetery into your hand
4. Increase the attack and defense of a monster on your side of the field by 1000
5. Decrease the attack and defense of a monster on your opponents side of the field by 1000
6. Gain 1000 life points
Zombie Solider
1200/0 3-Star
If this monster exists in your cemetery at any time (including your opponents turn) remove a monster from your cemetery to special summon this monster
Dimension Transfer
Normal Magic
You and your opponent each pick a magic or trap card on your respective sides of the field, then those 2 cards then switch places
Human Shield
Normal Trap
Place as many “Human Shield” tokens (dark, warrior, 0/0) on the field equal to the number of monsters your opponent has on the field
Chance
Instant Magic
Flip a coin and call it, if you called it right flip it again and continue this until you call it wrong. Draw card(s) from your deck equal to the number of flips called correctly
Drawing Leach
Continues Trap
When you opponent draws a card outside there draw phase they loose 500 life points per card drawn
Aqua Solider
800/800 3-Star
When this card is sent from your hand to the cemetery by an opponent’s card effect either
• Shuffle you cemetery into your deck
• Draw 3 cards
Ray of Hope
Instant Magic
Pay half your life points to special summon a light type monster from your deck. You then skip your next draw phase
Magician’s Stage
Instant Magic
Pay half you life points to special summon any card from your deck or hand with magic or magician in its name. You can’t summon any monsters during your next turn
Nightmare Crucifixion
Instant Magic
This card can only be activated if there is a face up monster on your side of the field with magic or magician in its name. Destroy 1 monster on the field, your opponent looses life points equal to the destroyed monsters attack or defense points then you gain life points equal to the attack or defense (whichever one wasn’t used to decrease your opponents life points) of the destroyed monster
Undrave
02-25-2004, 08:01 PM
How about a few Penguins for Krump? :p
Corrupting Penguin
DARK, Aqua/Effect, 4 Stars
1200/1200
FLIP: Pay 200 Life Point per star level to take control of 1 face up monster on the field until the end of the turn. Increase your opponent's life point by the same ammount.
Penguin Horseman
WATER, Beast-Warrior/Effect, 4 Stars
1600/1400
If this card is flip-summoned, increase it's ATK by 600 points until the end of the turn. Tribute this face up card during your standby phase to special summon 1 'Penguin Palladin' from your hand.
Penguin Palladin
LIGHT,Beast-Warrior/Effect, 7 Stars
2450/2550
This card may only be summoned through the effect of Penguin Horseman. When this card is destroyed through battle, you may search your deck for any number of 'Penguin Squire' and special summon them in face defense position, then shuffle your deck.
Penguin Squire
WATER, Beast-Warrior/Effect 3 Stars
800/1800
FLIP: Increase your life points by 800 points.
Penguin Ice Sword
Equip Spell
A monster with 'Penguin' in it's card name equipped with this card increase it's ATK by 900 points. If this card is destroyed by a card effect, increase the ATK of 1 face up monster you control by 400 points until the end of the turn.
Penguin King
WATER, Aqua/Effect, 5 Stars
2100/2500
As long as this card remain face up on the field, cards with 'Penguin' (exept this one) in their card name cannot be destroyed by trap or spell card effects.
(With Legendary Ocean you could make a mean Penguin Lock hehehehehe)
Now for something else... cards based on stuff I used to watch on TV when I was a kid!
Little Beaver
EARTH, Beast-Warrior/Effect, 3 Stars
800/900
When this card battles with a monster with an higher star level, increase this card's ATK and DEF by 2000 points during the damage step. When this card is sent from the field to the graveyard, your loose 1000 life points.
(*sing song*... le plus petit mais le plus fort...)
Bert Racoon
EARTH, Beast/Effect, 4 Stars
1400/1600
FLIP: Your opponent must send 1 card from the top of their deck to the graveyard.
Cyril Sneer the Greedy
DARK, Beast/Effect, 5 stars
1000/22000
As long as this card remain face up on the field, when your opponent pays life points as a cost, increase your life points by the ammount paid.
The Solaris
WATER, Machine/Effect, 6 Stars
2000/2300
Increase this card's ATK by 500 during your own battle phase. You may sacrifice this face up card during your stand-by phase to destroy all monster on the field.
The Great Condor of Mu
WIND, Machine/Effect, 6 stars
2200/2500
If you have 3 or less monsters on the field beside this one, your opponent cannot attack any monsters beside this one.
Sun Jar
LIGHT, Rock/Effect, 2 stars
300/600
FLIP: Destroy all face up monsters on the field, both players then combine their hand with their deck, shuffle their deck and draw the same ammount of cards that was returned to their deck.
C.L.Y.D.E.
LIGHT, Machine/Effect, 3 stars
1400/300
Once per turn, during the battle step, you may choose to return 1 monster in battle with this card to it's owner's hand.
Pink Sea Dragon Biniki
WATER, Sea Serpent/Effect , 5 stars
2000/2100
Whenever this card inflicts battle damage to your opponent's life point, increase your life point by 500 points.
PHew, I was on a roll! I'll try to come up with other references to shows of my childhood :p
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