View Full Version : Create a move
SableyeRULES
01-27-2004, 12:52 PM
Psycho Death
Att. 200
Stores a big bast of energy on the first turn.
Releases the energy on the second turn.
Hmm BROKEN MOVE! :P The drawback should be if ur opponent uses any attacking move at all while your storing the blast, its a ohko. ;) umm I think Dark types don't get a really POWEFUL dark move. so
Dark Shroud: Dark Type Move
Effect: Prevents you from taking damage or being inflicted by a status condition for this turn. It raises your ATK, DEF, SP. ATK, SP. DEF, SPEED all by one level. You can't use this move again for the rest of the battle and you can't attack the turn following the one where you used this move.
Absol
01-27-2004, 01:23 PM
Ancient Curse
type-Dark
power-60
effect-10% chance of lowering each of your opponent's stats by 1 level
Spike9123
01-27-2004, 01:54 PM
Wire Tap
Type: Psychic
Power: 65
Effect: Has a 20% chance of preventing opponent Pokemon's next 2 moves.
Nyahahaha, sweet.
Frenetic
01-27-2004, 02:16 PM
Frenetic
Type Phsychic
Raises Attack by 5 levels and causes sleep condition for one turn
eonlights
01-27-2004, 09:40 PM
Static shock
Type:Electric
effect: Does 120 attack, reduces all stats by 10 and 70% chance of paralyzism
wobmaster
01-28-2004, 01:01 AM
Venom strike-poison-pwr 120-pp 5-ac 90%-has 100% chance of poisoning :eek:
Gogeta904
01-28-2004, 06:18 AM
Elemental Cannon
Type: Fire/Water/Lightning
Has a 33.3% chance of being a Fire, Water, or Lightning attack. If the attack is Fire, this attack does 110 damage and the Defending Pokemon has a 60% chance of being burned. If the attack is Water, this attack does 70 damage and the Defending Pokemon is now Frozen. If the attack is Lightning, this attack does 95 damage, and the Defending Pokemon has a 50% chance of being Paralyzed, and a 25% chance of being Paralyzed and Confused. Either way, you cannot use this attack next turn.
RareHunterX
01-28-2004, 09:11 AM
Lightning strike- electric
Pwer-150 accuarcy 95%
1st trun atk 2nd turn rest - amy paralyize
InterFed_OV
01-29-2004, 04:07 AM
Cloak
Type: Dark
Attk: 0
Acc: Perfect
PP: 10
Effect: Makes user invisible for 3 turns. All attacks directed at the user miss, all user's attacks hit without fail, and Dark and Ghost moves are powered up by 50%. After this move is used, cannot be used for the next 3 turns. Can be negated by Foresight or Odor Sleuth. If negated by Foresight or Odor Sleuth, this move cannot be used for the next 5 turns.
Learned by: Sableye, Absol, Gengar, Sneasel, Umbreon, Banette, Dusclops, Misdreavus, Dunsparce, Houndoom, Kecleon, Mightyena, Spinda.
LigerZeroZager
01-29-2004, 05:28 AM
I made up lots of moves i will post some.
Aero Drill
Type: Flying
Power: 90
Acc: 90
The user spins at high speed and rams into the opponent.
Brain Control
Type: Psychic
Power: 0
Acc: 100
Stop opponent from attack for 1-2 turns. Fails if used consecutively.
Shadow Strike
Type: Dark
Power: 120
Acc: 90
The user absorbs dark energy then fires a shadow version of its self at the opponent. (Like the dude on Mortal Kombat.)
Absol
01-29-2004, 11:08 AM
Cloak is like a WAY too broken Taunt...
Magnor
01-29-2004, 12:11 PM
Dark Glide
Type: Dark
Atk: 300
Acc. 100
PP: 1
Inflicts Poison, Burn, Sleep, and Paralysis, on the user.
wobmaster
01-29-2004, 03:53 PM
Speed dash
nrml
pwr-60
acc-95%
pp-15
eff-may raise speed; if user uses speed up moves(eg agility)pwr gos^ 10 hwever many lvls its raised(agilityboosts 20) If a speed dwn move is used( eg curse) , att lowers 20 per level :)
wobmaster
01-30-2004, 10:31 AM
this is great im making up lots of new moves
Max Power
Maxes Att and SpAt but lowers Df and SpDf 3 levels
Venusaur1
01-30-2004, 10:34 AM
wob watch the double post
wobmaster
01-30-2004, 12:39 PM
o rly
asdifh
icesurfer
01-30-2004, 05:56 PM
maelstrom (ice) - raises user sp att, lowers opponent sp def and traps user for 2-6 turns
Absol
01-30-2004, 06:30 PM
Venusaur, dont make pointless posts about other people double posting... especially when they didnt double post... if you look at the dates, there is a 1 day difference...
Eat Cheese
Normal
damage - na
recovers 1/2 HP
Betelgeux
01-30-2004, 06:44 PM
Life Beam
Ghost-type
- Power varies by user
- Drains half of the remaining HP for each pokémon in your party and lanuches an attack on the opponent. Damage is equal to 1/3 of total drained HP.
MofiaToon
01-30-2004, 08:47 PM
Redemption
type: fighting
increase HP by half of foe pokemon's Hp
wobmaster
01-31-2004, 12:55 AM
destructor beam-
normal
pwr300 :eek:
ac50
pp5
eff-whether it hits or not, your poke must recharge 2 turns before re-attacking
:cool:
RareHunterX
01-31-2004, 01:52 AM
Freeze Ray- Ice
pwr ---
accuaracy- 90%
If it hits will cause opposing monster to freeze
Ice spear
pwer- 150
acc - 100%
increases in power the lower the HP
Clare
01-31-2004, 05:06 AM
Move name: Kindle
Type: Fire
Power: 90
Accuracy: 100%
PP: 10
Effect: Powers up on the first turn and attacks on the second. If Sunny Day is in effect, will attack in one turn.
wobmaster
01-31-2004, 07:38 AM
Combustion
power--
ac--
pp10
eff- powers up fire move used next 1.5%
Fire version of charge
Cowman
01-31-2004, 08:50 AM
milk blast
2 battle only
shoots milk down your other pokemon's throat.
Physical attk.^
Physical Def^
icesurfer
01-31-2004, 09:11 AM
nrm - time warp - restores all lowered stats and HP, eliminates any status conditions
ftg - feint attack - 1st turn disappear, 2nd turn attack (att: 60, acc:100)
psn - rust - like toxic except only works on steel pokemon
fly - frisbees - like spikes, except flying pokemon are effected, ground are not
bug - bugzapper - 1-hit-KO, 30% accuracy
ght - possession - assumes opponents stat levels
grd - gridiron - raises attack one level, lowers opp. def one level
rock - avalanche - att: 120, acc: 85, with a 30% chance of freezing
stl - steelcage - att: 15, acc:85, traps opponent for 2 - 6 turns
wtr - icesurf - att:95, acc:85, with 30% chance of freezing opponent
fire - firealarm - raises def, sp.def, and sp.att 2 levels - can only be used when HP is below 1/2
grs - devilsnare - att:95, acc:100, but if sunny day is in effect 1/2 damage
elec - shocktherapy - cures all status problems of allied pokemon
ice - crystalize - acc:60, freezes an opponent
psy - hallucinate - ups sp.att & sp.def 1 level, but lowers acc. & spd 1 level
drk - sinisterbeam - att:120, acc:80
drg - dragonarmor - halves the strength of ice moves
Lord_Reaper103
02-10-2004, 03:04 PM
Omega Hyper Beam
Normal
OHKO,
80% accuracy
cuts users HP in half,if the move misses, opp still takes 20 (aftershock from the primary blast)
-Reaper :D :D
133tSneasel
02-11-2004, 09:14 AM
Name of Attack: Swam Attack
Type of Attack: Bug
Power of Attack: 20
Accuracy of Attack: 100
Description: This attack does damage equal to the number of Bug Pokemon on your team, hit one after another. (Like Beat up, but in Bug Version)
Name of Attack: Lock Down
Type of Attack: Normal
Power of Attack: 0
Accuracy of Attack: 95
Description: Chooses an attack at Random, that Pokemon may not use that attack unless they switch out.
Sgt. Antronch
02-11-2004, 09:25 PM
Name of Attack: Swam Attack
Type of Attack: Bug
Power of Attack: 20
Accuracy of Attack: 100
Description: This attack does damage equal to the number of Bug Pokemon on your team, hit one after another. (Like Beat up, but in Bug Version)
Name of Attack: Lock Down
Type of Attack: Normal
Power of Attack: 0
Accuracy of Attack: 95
Description: Chooses an attack at Random, that Pokemon may not use that attack unless they switch out.
interesting how the post I just made a few days ago was EXTREMLEY similar to your "swam" attack, it even had the same title, also what's strange, is that my post is no longer here.
King Politoed
02-12-2004, 03:29 AM
cotton punch-grass
attk-80
accuracy-100%
description- spore gathers around paw, hand etc. strikes foe may induce sleep, paralyze or sleep condition (grass version of elemental punch)
learnable by: ampharos, jumpluff, vileplume, cacturne, sceptile, medicham, breloom,
star striek-normal
attk-50
accuracy-90%
description- shoots shooting stars, may lower accuracy
learnable by-ampharos, most electric types
LOUDMOUTH MALCONTENT
02-12-2004, 05:52 AM
Name: UV ray
Type: Fire
Acc: 75%
PP: 15
Pwr: 20
Des: Burns the opponent and doubles burn damage every turn (like toxic)
Learnable: Groudon, Moltres, Entei, Solrock
Name: Radiate
Type: Poison
Acc: 40%
PP:5
Pwr: OHKO
Des: Prevents escape and causes your opponent to faint 1 turn later.
learnable: Muk, Weezing,
Name: Soul trade
Type: Ghost
Acc: 45
PP: 10
Pwr: 0
Des: Swaps all stats (hp, att, def, spd, spa, sp) with your opponent
Learnable: Dusclops, Banette, Gengar
Name: Baton Thief
Type: Dark
Acc: 100
PP: 10
Pwr: 0
Des: Steals all beneficial stat changes from foe for own use.
Learnable: Sneasal, Kecleon, ?
Name: Tremor
Type: Ground
Acc: 100
PP: 15
Pwr: 80
Des: Moderately powerful Earthquake attack with a 30% chance of paralysing your opponent
Learnable: most ground types
Name: Huricane
Type: Air
Acc: 100%
Pwr: 150
PP: 5
Des: A powerful air attack with a high critical hit ratio.
darkarrow
01-12-2006, 05:53 PM
Mega Death
ATT.900
ACC.---
A power that is so strong, it is sort of like a OHKO shot.
Upper Notch
ATT.---
ACC.30
this raises the pokemon's level to lvl.100.
Pokeballs (they're funny too!)
* when ever you see :D it's funny
Ass Ball :D
throw the ball and it goes "squishy shuishy" when it hits.
it tends to act like a master ball
Mega Ball
first of all, it causes damage. it hits him 2 times, then catches him without fail. (on rare cases, pokemon escape from the master balls)
Eye Ball
A master ball and a snag ball combinded to catch a trainer pokemon
without fail.
ajp123
01-12-2006, 07:43 PM
Blood of Illusion:
TYPE: Dark
Power: -
Accuracy: -
Effect: Maxes out Evasion, but reduces HP to 1.
Near-broken with Reversal/Flail, but Roar pretty much kills after this has been used.
doomhound
01-16-2006, 09:41 PM
Flame Lick
ATK100
ACC100
Licks enemy w/ flames sure to burn enemy:eek:
Beldarius
01-18-2006, 03:00 PM
Regenerate
TYPE: Normal
Power: -
Accuracy: 75
Effect: Heals your team members and revives downed ones fully.
-----------------------------------------
Golden Dragon Beam
TYPE: Light
Power: 150
Accuracy: 95
Effect: Hurts Ghost and Dark type Pokémon the worst and blinds everyone near it temporarily.
(only my invention, Lighdraco, Dratini's evolution with the Light Stone, can use this)
-----------------------------------------
ImperialStingmon
01-20-2006, 09:42 PM
Pokeplex
Type: Fighting
Power Move 1: 30
Power Move 2: 130
Effect: On turn 1 Pokemon gets stunned and recieves minimal damage. On turn 2 if Pokemon is still stunned receives maximum damage from a powerful slam.
PP: 10
Acc: 95
Drabomb
Type: Dragon
Power: Pokemon's weight * 0.5
Effect: The Pokemon divebombs the opponent. If the move connects the Pokemon who performed it takes a quarter of the damage he dealt and the opponent is paralyzed. If it misses he takes half of the damage he would've dealt.
PP: 15
Acc: 50
Hydro Star
Type: Water
Power: 60
Effect: Never Misses. (aka a Water type Swift)
PP: 30
Acc: 100
InterFed_OV
01-23-2006, 01:09 PM
Dragon Tail
Dragon
Cool
100 Power
95% Accuracy
15-24 PP
1 2v2 target
4 Appeal
0 Jam
User clobbers the foe with a thick tail.
A highly appealing move.
Dratini, Dragonair, Dragonite, Salamence, Tyranitar, Kingdra.
Snow Squall
Ice
Smart
0 Power
75% Accuracy
15-24 PP
1 2v2 target
2 Appeal
3 Jam
A snowy wind that may freeze the foe.
Startles all those who made good appeals.
Supercombo
Fighting
Tough
25 Power
85% Accuracy
15-24 PP
1 2v2 target
3 Appeal
0 Jam
Attacks with a style-link combo. Hits 7-10 times.
Can be repeatedly used without boring the judge.
Elemental Master
01-23-2006, 06:17 PM
Emmision
type Fire
power 85
acc. 95
effect may cause burn
Root whip
type Grass
power 70
acc. 100
effect high critical hit ratio
Water pressure
type Water
power 150
effect user must recharge after use
Shinning volt
type Electric
power 100
acc. 85
effect may paralyze foe :D
dude sweet
01-23-2006, 07:02 PM
Hydro Ice:150 power 85 accuracy
Blasts a powerful compressed ice at foe but leaves user powerless for one turn
Thunder Blast:100 power 100 accuracy
A blast of destructive unstopable electricity that may cause paralysis.
Solar pound:95 power 100 accuracy
A powerful pound which sun light hits the user and it launches the beam right before smashing into its opponent: onlyTreecko,Grovyle,and Sceptile can learn it.
:cool:
wobmaster
01-23-2006, 07:57 PM
Nice bump imo. Way to post in 2 year old topics darkarrow.
I didn't look at the rest of this thread, so forgive me if this move is taken...
Thunderstorm
Type:Water
Power:--
Accuracy:--
PP:5
Effect:Changes the weather to Thunderstorms for 5 turns.
Descricption:A random Pokmeon is struck by a Thunder attack every turn with 30% accuracy. Also, all electric moves will hit always, and get their power Multiplied by 1.5. Gust and Twister have their power doubled. Lighteningrod ability causes that Pokmeon to be hit with lightening every turn 100% of the time.
DarkPaladinofChaos
01-29-2006, 08:19 AM
Thunderexplosion
Power: 260
Acc. 95
This takes one turn to charge up. If the user is hit, they flinch. After this is used, it takes one turn for the Poke'mon to rest. The user of this move sharply loses Sp. Atk. after this succesfully hits the Poke'mon.
Miracle
Power: x
Acc. 100
This faints thae Poke'mon that uses it, and then you can choose one fainted Poke'mon from your Party and fully Revive it.
Leelue
02-02-2006, 09:36 PM
Thunderplowsion.
is it like focus punch?
if its like sky attack, then they will bring out a ground type and laugh at yu
scorn
Fighting
female only
20d
5pp
100acc
hits 2-5 times with 50% increasing power. if some hits KO the pokemon, the remaining hit(s) will strike the new pokemon.
Countdown
Normal
Magneton, voltorb+, Absol, Kecleon, abra+. Grumpig, Sableye, Torkoal, Camerupt, Duskull+, Bannette, Mysdrevius, Snorlax, jigglypuff+, Cacturne, Ninetails, Persian, Hitmontop, Hitmonlee, Hitmonchan, Abra+, Nincada+
0d
10pp
--acc
Increases your ATK and SAK at the end of every turn, but takes 1/8th health away from you at the end of those turns as well.
intuition
Psychic
0d
5pp
--acc
if the defending pokemon is knocked out by the end of the next turn, it raises all of your stats one level.
Power Roll
Linoone, Geodude+, Sandshrew+, donphan+, Marrill+, Voltorb+, Quagsire, Wailmer+, Miltank, Clefairy+, Snubbul, Grumpig.
ground
80d
10pp
95acc
May raise DEF (30%). may flinch (30%)
Poison spurt
poison
35d
15pp
100acc
Poisons opponent. 10% chance of badly poisoning them.
injection
bug
55d
10pp
100acc
replaces whatever special condition the opponent has and poisons them. if poisoned, it badly poisens them.
Brute force
fighting
male only
95d
5pp
100acc
Passes through Defense upgrades (excluding reflect) protect and detect.
If they have pokemon names after them, sorry, tats cause i copied and pasted, without caring too much.
too bad we don't review like in my card thread.
T_MASTER
02-03-2006, 03:16 AM
Life Beam
Ghost-type
- Power varies by user
- Drains half of the remaining HP for each pokémon in your party and lanuches an attack on the opponent. Damage is equal to 1/3 of total drained HP.
Used with a Blissey or 2, this would be fricking cheap.
Interfed's Cloak move is cheap no matter what.
Anyway, my move is...
t3h Ub3r Br0k3n B1a5t
PP: ---
Acc: ---
Description: Instant KO
Can be used by: All Pokemon
MWAHAHAHAHA That move is extremely extremely broken and n00bish.
1#gokufan
02-04-2006, 01:06 PM
ka-me-ha-me-ha
attk:100000000000000000000000000000000000
type:fighting
pp:5
stores a big ball of power with hes hands 1# turn
and shots it with a high speed in the foe next turn
if it miss the and it hits the ground the earth will exploud!
ignor weakness and reistance
Additional Comment:
ssj up!
type:fighting
pp:5
powers up the all stats by 10000000000000000
can be used 4 times
phantom
type:ghost
pp:10
cuts its stats and hp to summon a shadow copy of itself to fight by its side it will take any damage done the pokemon that summoned it until its faint and will use night shade every turn your pokemon attacks!
rage beam
type:normal
attk:60
pp:15
increasing attack and sp.attack if its not very effektiv
weather beam
type:normal
attk:140
pp:5
a beam that changes types depending on the weather
fist beam
type:fighting
attk:120
pp:5
shoots a beam from the hand formed like the users fist
destiny beam
type:ghost
attk:200
pp:5
an beam that absorbs user's hp and leaves it at 1hp then it shoots into the foe without miss ignore all status problems and any kind of protection
orange peel
02-04-2006, 01:33 PM
Swap. Swap pokemon with the foe.
Siucide. Kills your pokemon put also kills everyone in opponents party.
Rampage. Steals all your foe's items, balls, etc.
Wink. Send alll your foe's monsters into a neverending sleep.
****. All POkemon are dead. (not fainted)
1#gokufan
02-05-2006, 01:24 PM
fart-posion
pp:no need everyone is dead after this move anyway
attk:warning this number dont exist!
ac:impossible to escape
since everyone who has seen this move dies nowone is 100% sure what dis move dos!:P
summon dragon!
type:fighting(i think):p
pp:7 dragon balls!
attk:---
ac:---
summons a powerful dragon that can make your wish come true
metal blade
type steel
pp:5
attk:---
ac:---
cuts tru the foe with sharp metal instant KO!
metal punch
type:steel
pp:5
attk:70
ac:100
hits the foe with a metal fist
magma beam
type:fire
pp:5
attk:120
ac:90
the foe becomes burned!
melting
type:fire
pp:5
attk:200
ac:100
the user spits high melting flames on the enemy with an melting power on 1000 degrees
wobmaster
02-05-2006, 02:09 PM
It looks like Smeargle's going to be an über death machine if these move are implemented =/
ssraichu
02-06-2006, 01:44 PM
Super Bomb:
ATTACK:200
gathers enegy and shoots it period.
1#gokufan
02-14-2006, 11:03 AM
death dance
pp:5
ac:--
a mystical dance that lower the foes stats
mage_power
02-14-2006, 11:15 AM
feather slash
acc: 90
power: 95
description: A powerful slash with wings
we NEED a good flying attack other then the elusive drill peck/aeroblast, besides, this attack only has 90 acc
InterFed_OV
02-14-2006, 11:41 AM
Shadow Beam
Type: Shadow (XD/Colo)
Power: 100
Accuracy: 90%
PP: 10-16
Effect: Dark matter beam that may confuse. (30% chance)
Gatr Bite
Battle Type: Water
Contest Type: Cool
Power: 100
Accuracy: 100%
PP: 10-16
2v2 Range: 1 target.
Appeal: 4
Jam: 4
Battle Effect: A vicious alligator bite. May reduce SpDef. (20% chance)
Contest Effect: Jams all those who made good appeals.
Learned only by Feraligatr.
Typhoon Burn
Battle Type: Fire
Contest Type: Beauty
Power: 100
Accuracy: 100%
PP: 10-16
2v2 Range: Both foes.
Appeal: 6
Jam: 0
Battle Effect: A massive firestorm that may burn the foe. (50% chance)
Contest Effect: After this move, the user is more easily startled.
Learned only by Typhlosion.
MegaGeranium
Battle Type: Grass
Contest Type: Beauty
Power: 100
Accuracy: 100%
PP: 10-16
2v2 Range: Both foes.
Appeal: 4
Jam: 0
Battle Effect: A flurry of petals and leaves that may poison. (20% chance)
Contest Effect: A highly appealing move.
Learned only by Meganium.
Aura Blast
Battle Type: Fighting
Contest Type: Beauty
Power: 90
Accuracy: 100%
PP: 15-24
2v2 Range: 1 target.
Appeal: 3
Jam: 3
Battle Effect: Fires an aura energy blast that may confuse. (10% chance)
Contest Effect: Jams all those who made appeals.
Aura Wave
Battle Type: Fighting
Contest Type: Beauty
Power: 120
Accuracy: 85%
PP: 5-8
2v2 Range: 1 target.
Appeal: 4
Jam: 0
Battle Effect: A powerful aura energy beam that may confuse. (30% chance)
Contest Effect: A highly appealing move.
Both learned by Lucario.
Laser Beam
Battle Type: Steel
Contest Type: Tough
Power: 95
Accuracy: 100%
PP: 15-24
2v2 Range: 1 target.
Appeal: 1
Jam: 4
Battle Effect: A laser beam that may confuse, paralyze, or burn. (10% chance each)
Contest Effect: Jams all those who made good appeals.
Learned by Registeel, Metagross, and Jirachi. Maybe Lucario, too, if he's lucky.
Razor Attack
Battle Type: Steel
Contest Type: Tough
Power: 65
Accuracy: 95%
PP: 25-40
2v2 Range: Both foes.
Appeal: 2
Jam: 3
Battle Effect: Fires a flurry of razor blades. High Critical Hit ratio.
Contest Effect: Startles the Pokémon that has the judge's attention.
Clare
02-17-2006, 09:39 AM
Some of you need to be a little more realistic with your invented moves, 1#gokufan in particular. Are you even familiar with how the Pokemon universe works? Your moves are FAR too powerful; there is no way the game's creators would include something like this:
fart-posion
pp:no need everyone is dead after this move anyway
attk:warning this number dont exist!
ac:impossible to escape
since everyone who has seen this move dies nowone is 100% sure what dis move dos!:P
or this:
ka-me-ha-me-ha
attk:100000000000000000000000000000000000
type:fighting
pp:5
stores a big ball of power with hes hands 1# turn
and shots it with a high speed in the foe next turn
if it miss the and it hits the ground the earth will exploud!
ignor weakness and reistance
Now, I'm going to post a couple of moves I've invented to show you how it SHOULD be done:
Move name: Purr
Type: Normal
Power: -
Accuracy: 100%
PP: 30
Effect: Lowers the opponent's Attack and Special Attack. If use in a double battle, it will also boost the partner's Defence and Special Defence
Move name: Petrify Beam
Type: Ghost
Power: 90
Accuracy: 100%
PP: 15
Effect: Fires a powerful purple ray. Has a 10% chance of paralysing the enemy.
1#gokufan
02-17-2006, 10:41 AM
id never expekt the game creators to includ some og theese moves to the nest games i created them for fun
where are your sense of humor??
and have you never heard about dragonball before???
anyway here are a more serious move
conversion beam
type:normal
pp:10
acc:90
changes the foe's type into the users reistance
learned by porygon/porygon2 only!
Additional Comment:
It looks like Smeargle's going to be an über death machine if these move are implemented =/
dude smeargle wont be able to use sketch if a pokemon use on of these moves first!
Clare
02-18-2006, 07:08 AM
Where's my sense of humour?
Well, it took one look at your uber-powerful moves and ran away! :) Seriously, though, people have been taken to task in this topic for creating moves that were less powerful than yours but still more powerful than those found in the games. So, attempt at humour or not, I felt I'd better inform you that we don't take kindly to this sort of thing round here. If you look at most of the moves people have invented for this topic, they don't exist in the games, but they have the potential to do so.
As for "Dragonball", I have heard of it, but this is a "Pokemon" topic in a "Pokemon" forum. If you want to invent moves for Dragonball, take it to the forums for that fandom. OK?
Leelue
02-22-2006, 01:40 AM
k ummmm here we go
on the spot
what type needs an attack....
Injection
bug
PP-10
Pow-65
Acc-90
injects the opposing pokemon with a dibilitating poison. if the defending pokemon is already poisoned, it is badly poisoned.
Chrome tackle
Steel
15PP
75Pow
100acc
Slams the defending pokemon with a metal coated body. has a 30% chance of flinch.
Ripping winds
Ground
15pp
70power
100acc
Its damage is increased by 50% if sandstorm is in play. a high critical hit ratio.
Sillouette
Dark
10pp
??
--
The enemies shadow attacks the enemy. + 50% in sun, -50% in other weather. thi attacks base damage is equal to 150% of the average of the base damage of all of the opponents attacks. (like focus punch is 150 and fury attack is 17)
i think these are nice
Conversion beam will just turn them into ghost types, so your moveset would be
conversion beam
return
shadow ball
recover/agility
any opinions?
InterFed_OV
02-22-2006, 09:57 AM
Inner Power
Battle Type: Fighting
Contest Type: Beauty
Power: 0
Accuracy: Perfect
PP: 30-48
2v2 Range: Self
Appeal: 2
Jam: 0
Battle Effect: Focuses aura energy to greatly raise SpAtk.
Contest Effect: Ups the user's condition. Helps prevent nervousness.
Learned by: Medicham line, Lucario, Alakazam line, Hypno line, Xatu line, Hitmonlee, Hitmonchan, Gardevoir line, Grumpig line.
Leelue
02-22-2006, 09:50 PM
If we list the breeding lines, you should give it more depth, so you can breed them around, since we assume there is no TM.
?????
A fighting attack that inceases SPecial? a fighting attack that is learned by grumpig?
hitmonlee gets more special???
i c no sense,
InterFed_OV
02-23-2006, 08:42 AM
There's nothing wrong with a Fighting move that boosts Special. Meditate is a Psychic move that increases Attack, so why can't I have a move that has an effect that's mismatched in type? Shadow Ball reduces SpDef, and it's a Ghost move (Ghost is a physical type, so it has no business reducing SpDef).
Inner Power is supposed to be like a deep meditation powerup learned by Pokémon that are in tune with the spirit world. Medicham and Grumpig can make some serious use of it strategically, as can Zam, Gardy, and Hypno. So what if it's a Fighting move. It has a really good effect that'll help a lot of Pokémon.
Some more moves...
Lotus Punch
Battle Type: Grass
Contest Type: Beauty
Power: 75
Accuracy: 100%
PP: 15-24
2v2 Range: 1 target.
Appeal: 3
Jam: 3
Battle Effect: A flowery punch that may inflict poison. (10% chance)
Contest Effect: Jams all those who made good appeals.
Suckerpunch
Battle Type: Dark
Contest Type: Tough
Power: 75
Accuracy: 100%
PP: 15-24
2v2 Range: 1 target.
Appeal: 2
Jam: 3
Battle Effect: A dishonest punch that may induce Sleep. (10% chance)
Contest Effect: Jams all those who appealed before the user.
Boulder Toss
Battle Type: Rock
Contest Type: Tough
Power: 85
Accuracy: 100%
PP: 10-16
2v2 Range: 1 target.
Appeal: 4
Jam: 0
Battle Effect: Drops a huge boulder on top of the foe. (30% Paralysis chance)
Contest Effect: A highly appealing move.
Leelue
02-23-2006, 10:51 PM
well yeah, but when meditate came out, razor wind came out
hm.... wind = normal? wtf?
i'm just saying it seems odd today to do that, but ya know, whatever, viva la originality. poot. and i have (one in a hundred) had shadow balls decrease work, like say against a BPer or in gengar, when i could use psychic or something to finish them.
RANDOM COMPLAINING
i wish someone would comment on my attacks up there, i think someone (tyranitar cough cough) could capitalize off of attacks like whipping winds,
(roselia) injection, (murkrow) silhouette, and (magneton) chrome tackle.
DONE COMPLAINING
i like lotus punch
a useful offensive grass attack besides solarbeam. OMG.
hehehe like a kidney punch, or it could induce crying. finally a dark attackfor pokemon that cannot use crunch (or mine)
a rock attack that paralyzes, assuming it would be combined with this attack
Pebble spray
rock
55 damage
95 acc
20pp
hits both
has a 10% chance of flinch + 10 % in a sandstorm and another 30% if the enemy is paralyzed.
it would be exceedingly beastie. now all we need a pokemon that can learn
Twave
boulder toss
Pebble spray
lotus punch (to kill ground sandslash etc)
InterFed_OV
02-24-2006, 12:29 PM
Color Ball
Battle Type: Normal
Contest Type: Smart
Power: 80
Accuracy: 100%
PP: 20-32
2v2 Range: 1 target.
Appeal: 4
Jam: 0
Battle Effect: Changes type depending on user's type.
Contest Effect: A highly appealing move.
Learned only by Kecleon. With his Color Change ability, he changes his type to the type of move that hit him last. Color Ball changes type along with Color Change, so Kecleon always has a STAB move no matter what type he becomes.
ShiningKnight343
02-25-2006, 01:31 PM
Hauntment
pp 23
accuracy 100%
power ----
contest type Smart
Battle Type Ghost
appeal 5
When u call this attack and your pokemon dies your opponent has to choose 1 pokemon in his/her party 2 faint.
Additional Comment:
Scrap Metal
pp 34
accuracy 95%
power ----
contest type tough
Battle type steel
appeal 3
Sharply Raises Sp.def and def
1#gokufan
02-25-2006, 03:25 PM
Where's my sense of humour?
Well, it took one look at your uber-powerful moves and ran away! :) Seriously, though, people have been taken to task in this topic for creating moves that were less powerful than yours but still more powerful than those found in the games. So, attempt at humour or not, I felt I'd better inform you that we don't take kindly to this sort of thing round here. If you look at most of the moves people have invented for this topic, they don't exist in the games, but they have the potential to do so.
As for "Dragonball", I have heard of it, but this is a "Pokemon" topic in a "Pokemon" forum. If you want to invent moves for Dragonball, take it to the forums for that fandom. OK?
there are other moves in this thread that are far more powerful than mine !
Additional Comment:
k ummmm here we go
on the spot
what type needs an attack....
Injection
bug
PP-10
Pow-65
Acc-90
injects the opposing pokemon with a dibilitating poison. if the defending pokemon is already poisoned, it is badly poisoned.
Chrome tackle
Steel
15PP
75Pow
100acc
Slams the defending pokemon with a metal coated body. has a 30% chance of flinch.
Ripping winds
Ground
15pp
70power
100acc
Its damage is increased by 50% if sandstorm is in play. a high critical hit ratio.
Sillouette
Dark
10pp
??
--
The enemies shadow attacks the enemy. + 50% in sun, -50% in other weather. thi attacks base damage is equal to 150% of the average of the base damage of all of the opponents attacks. (like focus punch is 150 and fury attack is 17)
i think these are nice
Conversion beam will just turn them into ghost types, so your moveset would be
conversion beam
return
shadow ball
recover/agility
any opinions?
hmmm not if he used conversion or conversion2 first!!!!
InterFed_OV
02-26-2006, 09:38 PM
Suckerpunch is more like when you tap the foe on the shoulder and he turns around into a fist in his face. It's a cheap shot, a punch flying out of nowhere during a big brawl, or a punch from behind you to the back of the head. Either way, you're knocked out cold, but only for a count of about 6 or 7 until you wake up and rejoin the fight.
Hammerlock
Fighting
Tough
15 Power
90% Accuracy
30-48 PP
1 2v2 Target
2 Appeal
3 Jam
Locks the foe in a wrestling hold for 2-5 turns. (Prevents escape)
Startles the Pokémon that has the judge's attention.
Leelue
02-26-2006, 10:57 PM
kecleon attack is beast. makes him viable (120 base attack is always beastie)
i like trap attacks. at least this one has a good accuracy (clamp, yuck)
too bad they (by themselevs) cannot stack, that would be crazy
other defensive attack
hammerlock
leech seed
protect
Whoooooo. beastie breloom, i love breloom, his name was broommie, and he is mine.
InterFed_OV
02-27-2006, 08:45 AM
Spore could be that other defensive attack, you know. I was actually going to call it Choke Hold, but that'd be too violent for Pokémon.
Gigapincer
Bug
Cool
100 Power
95% Accuracy
10-16 PP
1 2v2 Target
2 Appeal
4 Jam
Chomps the foe with powerful insect pincers.
Jams all Pokémon who have done their appeals.
Pinsir, Scizor, Kingler, Crawdaunt, any D/P Pokémon with large pincers.
Fin Attack
Water
Cute
65 Power
100% Accuracy
30-48 PP
1 2v2 Target
4 Appeal
0 Jam
Slaps the foe with large flippers spread wide.
A highly appealing move.
Lapras, Seel/Dewgong, Spheal/Sealeo/Walrein, Wailmer/Wailord, Mantine.
Razor Fin
Water
Cool
60 Power
Perfect Accuracy
20-32 PP
Both 2v2 Targets
2 Appeal
0 Jam
Slashes with razor-sharp fins that never miss.
Can be repeatedly used without boring the judge.
TM move.
Leelue
02-27-2006, 02:49 PM
Fin attack is outclassed by razor fin and surf.
yeah, now finally pincir has a bug attack, and crawdaunt has one too
InterFed_OV
02-28-2006, 11:41 AM
Fin attack is outclassed by razor fin and surf.
Yeah, like how Wing Attack is outclassed by Aerial Ace and Drill Peck. :p
Wind Storm
Flying
Cool
95 Power
100% Accuracy
15-24 PP
Both 2v2 Foes
2 Appeal
1 Jam
Fires a powerful wind at the foe. May force a switch. (30% phazing chance)
Startles Pokémon that made a same-type appeal.
Leelue
03-01-2006, 09:41 PM
I guess u were just filling out the ranks.
Used to people posting attacks that people will use and/or jokes.
phazing is what? switch?
A new attack, for um, the, dragon type!
Blue streak
Dragon
85 power
85 accur
10 PP
A non-contact attack that flys by the enemy at superluminal speeds.
A first strike attack that is it Ko's the defending pokemon, it loses 3 PP (+3 for each PP up used on the attack).
ShiningKnight343
03-02-2006, 04:41 PM
Physcic Maze
type: physcic
power:100
accuracy:100
pp:5
The opponent cannot attack for three turns or cannot switch pokemon
Drooly Tongue
type:Ghost
power:43
accuracy:30
pp:35
pretty weak ghost attack move but makes the foe sleepy and confused when it wakes up.
Rain Absorb
type:water
power:100
accuracy:100
pp:5
This attack can only be used when Rainy day is used.Your pokemon absorbs rain on one turn and shoots out a big blast on the second turn
Leelue
03-02-2006, 08:24 PM
the last attack is the only one worth looking at (the first is broken, and the second is yawn for ghosts), but i would use, dundadadun! surf :/
ShiningKnight343
03-02-2006, 10:58 PM
Savage Yell
power:98
accuracy:76
type:normal
pp:10
last for three turns very powerful move but must be used immediatley
Leelue
03-03-2006, 10:12 PM
Immediately, like Fake out? even still, i could never imagine using it. return, cough cough.
InterFed_OV
03-12-2006, 10:35 AM
Magnum Punch
Fighting
Tough
95 Power
100% Accuracy
15-24 PP
1 2v2 Target
1 Appeal
4 Jam
Throws a bullet-fast punch. May reduce Defense. (20% chance)
Badly startles those who have made good appeals.
Machoke, Kangaskahn, Hitmonchan, Medicham.
ShiningKnight343
04-10-2006, 10:59 PM
Spiked Furry Shots
Normal
Tough
90 Power
80% Accuracy
5-10 pp
6 Appeal
3 Jam
Throws spiked fur that may poison the pokemon. 55 % chance
great move but can only be used one turn for a good appeal if used another turn it reduces to 4 appeals. badly startles those who have made average appeals.
InterFed_OV
04-13-2006, 12:00 PM
Full Flame
Fire
Beauty
0 Power
85% Accuracy
10-16 PP
2 Appeal
3 Jam
1 2v2 Target
Induces a terrible burn that intensifies each turn.
Badly startles those who have made appeals.
TM move, learned by any Fire-type Pokémon.
Tidal Surge
Water
Tough
140 Power
90% Accuracy
5-8 PP
6 Appeal
0 Jam
1 2v2 Target
Allows a full-power attack, but sharply lowers SpAtk.
After this move, the user is more easily startled.
TM move, learned by any Water-type Pokémon.
Thunderblast
Electric
Cool
110 Power
90% Accuracy
10-16 PP
5 Appeal
0 Jam
1 2v2 Target
A powerful blast of lightning that may paralyze. (50% chance)
An extremely appealing move.
Claw Attack
Normal
Cool
100 Power
100% Accuracy
10-16 PP
4 Appeal
0 Jam
1 2v2 Target
Hooks and slashes the foe with a devastating claw swipe.
A highly appealing move.
Ursaring (Lv), Slaking (Breed).
pokemon lover100000
05-03-2006, 12:07 AM
Tri blast
ac100
power?
has 1.9% of atcink wath steel rock or ground
steel and rock will have 70 pow
and ground will have100 pow
Additional Comment:
contrall claw
pow 100
ac 100
a mega claw attack that is very acrrate
app9
jam7
Additional Comment:
contrall claw
pow 100
ac 100
a mega claw attack that is very acrrate
app9
jam7
Additional Comment:
breed metagross
slaking
lugia
motres
ariticuno
zapidos
salmance
dragonite
tyranitar
hooh
ggavidor
and blosem
vilepume
Additional Comment:
[QUOTE=pokemon lover100000]Tri blast
ac100
power?
has 1.9% of atcink wath steel rock or ground
steel and rock will have 70 pow
and ground will have100 pow
contrall claw
pow 100
ac 100
a mega claw attack that is very acrrate
app9
jam7
contrall claw
pow 100
ac 100
a mega claw attack that is very acrrate
app9
jam7
breed metagross
slaking
lugia
motres
ariticuno
zapidos
salmance
dragonite
tyranitar
hooh
ggavidor
and blosem
vilepume
usrang
crizar
blastoise
venasare
Additional Comment:
Shadow Claw
ac 100%
pow10%
an attack that burs poisons confes and freses (30%)
Cyber Vortex Heal
ac?
pow?
Heals life to full and all conditons
Wicked Face
Makes a scary face that pevents oppnent from attacking for 9 turns
Wicked Flame
Water
Accrasy 100%
Power100%
A Wicked Watery Flame
InterFed_OV
05-04-2006, 11:22 AM
Meteor Storm
Dragon
Cool
140 Power
90% Accuracy
5-8 PP
6 Appeal
0 Jam
1 2v2 Target
Allows a full-power attack, but sharply lowers SpAtk.
After this move, the user is more easily startled.
Japanese name: Meteoric Swarm (some Japanese guy won a contest with CoroCoro and NoJ to name the next D/P attack. This is that contest-winning attack, I just gave it an English name and Pokémon Contest data. :p )
Spiral Drain
Grass
Smart
80 Power
100% Accuracy
15-24 PP
3 Appeal
0 Jam
1 2v2 Target
Absorbs HP equal to half the damage inflicted.
Can be repeatedly used without boring the judge.
TM move learned by any Grass-type, and by Kabutops via level-up.
Spiralgrowth
Dragon
Cool
0 Power
Perfect Accuracy
30-48 PP
2 Appeal
0 Jam
Self 2v2 Target
User spirals upward to grow and boost Atk and SpAtk.
Ups the user's condition. Helps prevent nervousness.
Rayquaza, Seadra, Altaria, Gyarados via level-up; Dragonite, Tyranitar, Salamence, Flygon, Charizard via breeding.
EDIT:
Yoga Dance
Psychic
Smart
0 Power
Perfect Accuracy
30-48 PP
1 Appeal
0 Jam
Self 2v2 Target
Focuses the mind and body to boost SpAtk and Spd.
Ups the user's condition. Helps prevent nervousness.
Medicham, Mr. Mime, Hypno via level-up; Jynx, Alakazam, Grumpig via breeding.
Light Armor
Steel
Cool
0 Power
Perfect Accuracy
30-48 PP
2 Appeal
0 Jam
Self 2v2 Target
Clads the user in lightweight armor. Ups Def and Spd.
Can avoid being startled by others once.
Scizor, Metagross, Skarmory via level-up.
Agile Mind
Psychic
Smart
0 Power
Perfect Accuracy
30-48 PP
2 Appeal
0 Jam
Self 2v2 Target
User thinks quickly to boost SpDef and Spd.
Can avoid being startled by others once.
Girafarig, Medicham, Grumpig via level-up; Alakazam, Hypno, Mr. Mime via breeding.
Powerbooster
Normal
Cool
0 Power
Perfect Accuracy
30-48 PP
1 Appeal
0 Jam
Self 2v2 Target
Boosts all the user's stats, but can only use it 3 times.
Ups the user's condition. Helps prevent nervousness.
TM move, learned by any Pokémon.
Quantumpower
Normal
Cool
0 Power
Perfect Accuracy
5-8 PP
3 Appeal
0 Jam
Self 2v2 Target
Sharply boosts one random stat.
Can be repeatedly used without boring the judge.
TM move, learned by every Pokémon.
Hellian
05-04-2006, 12:19 PM
Aqua Charge
Water
Beuty
14o power Allows a full-power attack, but sharply lowers SpAtk.
After this move, the user is more easily startled.
LV-up:Blastoise,Azumarill,Seaking,Golduck,surskit
breeding:Azurill
Dragon Master7
05-04-2006, 08:57 PM
Inferno Tempest
Power:N/A
Accuracy:100
Take's away half of opponent HP and causes Burn.
zephyr_
05-05-2006, 12:07 AM
Seal Slap
Normal
Pwr: 20 Acc: 100
Slaps the foe with the brunt of a fin, tail, etc.
Only Spheal and Seal can learn it.
Hellian
05-08-2006, 02:02 PM
thats a cool move!
Claw tackle
Steel
pwr:75
acc100
attacks the foe with clawlike attacka may cause confusion.
Gambit121
05-08-2006, 02:32 PM
Hypno Blast
Psychic
Power: 50
Accuracy: 95
Blasts the foe with a energy blast. May cause the foe to fall asleep.
Shadow Flare
Ghost
Power: 100
Accuracy: 80
Ignites the foe in a dark flame. May cause a burn.
Injection
Bug
Power: 65
Accuracy: 95
Jabs the foe with a point, stinger, ect. May cause the foe to become badly poisoned.
Sub-Zero
Ice
Power: 00
Accuracy: 50
Bone chillin winds freeze the foe in a block of ice.
Power Surge
Electricity
Power: 00
Accuracy: 35
KOs the foe with a violent bolt.
Banish
Ghost
Power:--
Accuracy: 100
All Pokemon currently out faint.
InterFed_OV
05-08-2006, 03:00 PM
Psychosis
Psychic
Tough
90 Power
100% Accuracy
15-24 PP
4 Appeal
4 Jam
Random 2v2 Target
User thrashes about for 2-3 turns, then becomes confused.
Jams the others, and misses one turn of appeals.
Deoxys-F, Deoxys-E, Mewtwo, Misdreavus, Banette, Golduck via level-up; Gengar, Dusclops, Gardevoir via breeding.
Hexing
Ghost
Smart
0 Power
85% Accuracy
10-16 PP
1 Appeal
4 Jam
1 2v2 Target
Puts a nasty curse on the foe that steadily worsens. (Cuts 1/8 HP>1/4>1/2>All)
Badly startles all Pokémon that made good appeals.
Gengar, Banette, Dusclops, Sableye, Absol, Misdreavus, Umbreon via level-up.
Dark Flames
Fire
Cool
95 Power
100% Accuracy
15-24 PP
1 Appeal
4 Jam
1 2v2 Target
Spits black fire that may badly burn the foe. (30% chance)
Jams all those who have done their appeals.
Houndour, Houndoom via level-up; Growlithe, Arcanine, Vulpix, Ninetales via breeding.
Fly Trap
Grass
Tough
15 Power
90% Accuracy
30-48 PP
1 Appeal
2 Jam
1 2v2 Target
Clamps the foe in flytrap jaws for 2-5 turns. (prevents escape)
Startles those who made a same-type appeal.
Cradily, Vileplume, Victreebel via level-up; Breloom, Cacturne, Shiftry via breeding.
Hellian
05-10-2006, 02:56 PM
Swoop
Flying
75 attk
50% acc.
attacks the foe and halfs the sp.attck of the foe.may paralyze
masterphil
05-10-2006, 08:31 PM
total darkness
power 150
accuracy 85
type: dark
5 pp
user has to recharge on turn afterward
InterFed_OV
05-11-2006, 02:08 PM
Hyper Beam/Blast Burn/Frenzy Plant/Hydro Cannon have 90% accuracy, fyi.
Moves... Let's see what I can come up with today...
Umm, how about:
Robbery
Dark
Smart
60 Power
100% Accuracy
20-32 PP
1 Appeal
0 Jam
1 2v2 Target
Does more damage to foes holding an item, then steals the item.
Makes the appeal as good as those before it.
Zigzagoon/Linoone, Munchlax, Sneasel/Manyula, Murkrow.
Will think up more later...
Sand Dragon
attack:100
accuracy:100%
Type:Ground
Useing sand makes a dragon out of sand and cruch the oppents pokemon and lowers it's def.
Sand Clone
Attack:0
Accurary:100%
Creats a clone of you pokemon made out of sand and uses to defen 25% of damage.
Sand Claws
Attack:50
Accuary:75%
Dose a claw attack out of sand.
I'll post some more up later.
masterphil
05-11-2006, 05:19 PM
Hyper Beam/Blast Burn/Frenzy Plant/Hydro Cannon have 90% accuracy, fyi.
oops, that was dumb, lol...
Cactus cannon
power:90
pp:10
type:grass
accuracy:85
secondary effect:50% chance of causing poison
contest type:smart
appeal:2 Hearts
jam: 4 blackish-hearts
has a good chance of badly startling all other pokemon
a level up move by cacnea, cacturne
InterFed_OV
05-12-2006, 08:01 PM
Sand Clone=Substitute, fyi.
Firestorm
Fire
Beauty
80 Power
100% Accuracy
15-24 PP
4 Appeal
4 Jam
Random 2v2 Target
User spews flames for 2-3 turns, then becomes confused.
Jams the others, then misses one turn of appeals.
Sleet Storm
Ice
Beauty
70 Power
100% Accuracy
15-24 PP
4 Appeal
4 Jam
Random 2v2 Target
User throws slush for 2-3 turns, then becomes confused.
Jams the others, then misses one turn of appeals.
sunny99
05-14-2006, 12:17 AM
Supernova
Type - Fire
Power - ohko
Ac - 30
PP - 5
Eff - reduce the HP of the pkmn using this move by 1/2.
Metal Shield
Type - Metal
Power - None
Accuracy - 100%
PP - 25
Eff - sharply lowers the ATK and SP.ATK of foe.
I'll make more (realistic) attacks.
InterFed_OV
05-16-2006, 09:20 AM
OHKO moves have 30% accuracy, always. They also get more accurate the slower the target is compared to the user.
Magic Wall
Normal
Beauty
0 Power
Perfect Accuracy
20-32 PP
2 Appeal
0 Jam
Ally 2v2 Target
A mystic shield that reduces all damage for 5 turns.
Can avoid being startled by others.
TM move.
jirachifan1
05-25-2006, 06:16 PM
SOLAR FLARE
type: fire
base damage: 75
accuracy : 100
effect: 50% chance of burn, unfreezes pokemon, and sets up a sunny day for the next 1 turn. (great with solarbeam)
AQUATIC BOOM
type: water
base damage: 200
accuracy:50
effect: opponent can not attack the next turn, 2vs.2 battle partner can not attack as well.
WORK OUT
type: fighting
base: n/a
accuracy: n/a
effect: increases all stats by 2 stages
ARMEGEDON
type: ???
base: ???
accuracy: ???
effect: all pokemon on battle field are destroyed.
INTERCEPT
type: psychic
base: ???
accuracy: ???
effect: the opponents next move will miss(even swift), and your pokemon will use it with twice the power back to them.
WIND SLICE
type: flying
base: 75
accuracy: 100
effect: always attacks first, likely to get a critical hit
DISAPPEAR
type: psychic
base: 80
accuracy: 100
effect: psychic version of dig
ATOMIC BARRIER
type: steel
base: n/a
accuracy: n/a
effect: you charge two turns to max out both defence and special defence.
WaterDragon
05-26-2006, 05:09 PM
Steel slap
type: steel
base: 55
accuracy: 85
effect: switches the pokemon attacked
Stone clap
type: rock
base: --
accuracy: 30
1-hit KO, if missed it gives 40 damage to pokemon.
jirachifan1
05-30-2006, 11:24 AM
SIMEQUITY
Type: normal
Accuracy: 30%
Base Damage: --
Effect: All pokemon eligible for battling, their accuracy for their moves is reduced by 10%.
InterFed_OV
05-30-2006, 12:27 PM
Dirt Blade
Ground
Tough
120 Power
90% Accuracy
10-16 PP
4 Appeal
4 Jam
1 2v2 Target
A slash wave that traces along the ground. (30% cut Accuracy chance)
Jams the others, and misses one turn of appeals.
Sandslash, Sharpedo, Armaldo, Kabutops, Crawdaunt, Scizor.
Bone Bash
Ground
Tough
55 Power
95% Accuracy
25-40 PP
3 Appeal
0 Jam
1 2v2 Target
Repeatedly bashes the foe with a bone 2-3 times.
Can be repeatedly used without boring the judge.
Cubone, Marowak.
sunny99
06-03-2006, 02:48 AM
Cyber Shock
Electric
Cool
95 Power
95% Accuracy
20-37 PP
2 Appeal
2 Jam
1 2v2 Target
A colorful electric blast is shot at the foe
Shifts the attention of the Judge from other pokemon
Porygon at Lv.65, Porygon2 at Lv.75
spawngod316
06-03-2006, 03:41 AM
Cool fun post!! Excellent idea!
Name: Underground
Type: Ground
Accuracy: 75%
10 PP
Hurls large chunks of sand from the ground to sharply lower opponent's accuracy.
Name: Water Rage
Type: Water
Accuracy: 90%
Power: 120
10 PP
Pokemon wildly attacks for 2-3 turns, then is unable to perform an action afterwards for one turn.
InterFed_OV
06-04-2006, 12:57 PM
Cloak
Dark
Cool
0 Power
Perfect Accuracy
20-32 PP
2 Appeal
0 Jam
Self 2v2 Target
User turns invisible, sharply boosting Evasion. (Faint Attack's power is doubled if it's used the next turn after using Cloak.)
Can avoid being startled by others.
WaterDragon
06-04-2006, 06:11 PM
Panda(Death Hug)
Normal
5 PP
Power- 30-K.O.
Acc.- 50%
1st-Connects and cannot retreat or change.
2nd- Kills them.
If you died before the 2nd phase, you damage them.
Leelue
12-21-2006, 01:38 AM
Vindictive
dark
30
PP-10
Acc-90
attacks 3 times, with increasing (50%) power and a high critical hit ratio. If any attack knocks out the defending pokemon, its ATK increases another 50% and continues striking the new defending pokemon
(best used when enemy HP is low, hit, kill, critical hit for 134 base damage, kill, hit a third time 100 damage, hopefully in range for another OHKO.)
life drain
Acc-49
pow-0
PP-5
reduces enemy HP to 1. has a 12.5 (one of eight) chance of reducuing user life to 1.
Exiled
12-21-2006, 02:02 AM
Big Bang Stunner
Type: Fighting
PP:5
Acc: 30%
Power: 80
Pokemon attacked by this move can't use their PP until the end of the match
Toon Temari
12-21-2006, 08:51 AM
Mirage Wind
Type: Dark
PP: 20
Acc: 90%
Power: 50
40% chance of increasing a random stat greatly.
Venom Injection
Type: Poison
PP: 5
Acc: 45%
Power: 130
70% chance of poisoning opposing pokemon, 10% chance of paralysis if poisoning fails.
Can only be learned by Ekans/Arbok
Toxic Guard
Type: Steel
PP: 1
ACC: 100
Power: --
Gives the pokemon "Wonder Guard" ability, however, badly poisons the pokemon.
Zombiemaster_nc
12-21-2006, 09:58 AM
Final Flame
Type:Fire
PP:5
Power:-
Acc:20%
Effect:OHKO
Poison Blast
Type:Poison
PP:5
Power:100
Acc:95
Effect: 50% chance of poisoning the foe.
Animosity
Type:Normal
PP:20
Power:-
Acc:100
Effect:Doubles the stat changes of a pokemon for 5 turns.
Leelue
12-21-2006, 11:57 AM
Final Flame
Type:Fire
PP:5
Power:-
Acc: 70%
Effect:OHKO
accuracy is far, far to high
Poison Blast
Type:Poison
PP:10
Power:100
Acc:95
Effect: 50% chance of poisoning the foe.
at least its another poison attack since there are very few. its PP should be 5
Animosity
Type:Normal
PP:20
Power:-
Acc:100
Effect:Doubles the stats of a pokemon for 5 turns.
stats or stat changes?
let me try some more attacks, i wouldn't mind if mine were looked over like we used to do a long time ago
Misquito
poison
PP-15
AP-25
Acc-70
poisons the enemy, and heals the user twice the damage dealt.
(greatly drains life while poisoning the foe)
the ultamate annoyance attack, poison+slight damage to to take a turn off of the poisons kill timeframe, and heal.
Douse
water
PP-20
AP-65
ACC-95
30% chance of paralisis in rain. If the next attack that connects is electric or ice, its boosted by 50%. Eliminates resistance to electicity and ice for one turn. weakens enemy fire attacks by 50% for one turn. Ice attacks have a 50% chance to freeze higher than normal for one turn.
(a forcefull water attack that effects other attack types for one turn.)
Lanturn anyone?
Douse, thunder, ice beam, rain dance = death to everything moveset.
Mirage
ghost
PP-5
AP---
ACC---
Makes a copy of target. the copy has half the stats of the original, except HP. Enemy attacks have a 33% chance of hitting the copy instead. the copy has and recieves all stat changes of the original, and any stat changes it recieves are applied to the original as well (these effects do not create an infinite loop). The mirage uses a random attack each turn (it cannot use mirage or an attack that has it leave play (baton pass). after 1-2 turns, it disappears.
(creates an additional ally for 1-2 turns)
this could be effective with a pokemon that has 2 stat buffs, mirage and baton pass, start with mirage, and the 2 of you will buff eacother for a while, incredibly fast, and then poof! baton pass to a sweeper.
Silver tackle
steel
AP-80
PP-10
ACC-90
has a 25% chance of increasing speed.
(a swift charge that may increase speed)
Gold tackle
steel
AP-90
PP-10
ACC-80
not effected by resistence, evasion or defense buffs. has a 30% chance of lowering the defenders speed.
(an unstoppable charge that may lower the foes speed.)
Magneton has a rebuttal to all those rock and steel types with earthquake
btw, which attack is better?
i mean accuracy is very important, 10 more accuracy beats 10 more power anyday, and becoming a sweeper 20% of the time is more important than maybe lowering the victim
but
gold never gets worse, no matter the situation, and double teamers, steel types and electric types (expecially other magnetons using silver) get a smack in the face. finally, it has that very slight extra 5% on its effect,so tjrow that in on your calcualtions.
finally, 2 attacks that really make you choose your movesets
Acsension
fighting
PP-10
acc---
ap---
once per match on a pokemon
when the target uses any attack that is the same type as itself (even if the attack deals no damage) both the corrosponding attack and defense stat are increased for the next turn.
(provides rewards for using same type attacks)
adrenaline
fighting
PP-20
acc---
ap---
If the user hits physically next turn, increases attack and special attack
When the user is hit physically, by sandstorm or hail before its next turn, increases defense and special defense.
when either condition is met, it has a 25% chance of recoverng 25% of that damage.
(the user gains power and toughness when brawling)
both pokemon use adrenaline, hit each other with multi attacks (fury attack)
avg of 3 attack/Spat and defense/Spef boost in 2 turns for both pokemon.
the best part about that is the way these buffs work. lets say the first attack does 20 damage
atk boost would punp it to 30 base damage
but the defense boost cuts it to 15 base damage
so your pokemon dont hurt eachother much from this tradeoff, every attack boosts both sets of stats, and hurts the other one 25% less each time.
later
Miller
12-21-2006, 12:37 PM
Munch Down
Type:Normal
PP:5
Power:-
Acc:100%
Effect:Revovers munchlax's health to 100%
Only munchlax can learn it, forgets when it evolves to snorlax.
MultiTasker
12-21-2006, 04:40 PM
Here's one you're gonna love...
Name: Give Up
Type: Normal
PP: 1
AC: 100%
Effect: The user faints.
O.o ...
Miller
12-21-2006, 06:12 PM
Here's one you're gonna love...
Name: Give Up
Type: Normal
PP: 1
AC: 100%
Effect: The user faints.
O.o ...
That's so broken!! lol.
MultiTasker
12-21-2006, 07:13 PM
Well, you could Destiny Bond first... then use that.
But there's no real reason to use it :).
reapsoul964
12-21-2006, 07:15 PM
Swim(Water)
PP: 5
Power-0
Accuracy-N/A
Effect: Negates damage and effects on the user. Move cannot be used for two more turns, but during that duration, the user is granted a defense and special defense increase.
ThunderPeck(Flying)
PP: 25
Power-50
Accuracy-100
Effect: 40% chance of paralysis.
Chop Kick(Fighting)
PP: 15
Power-40
Accuracy-95
Effect: Hits first with a Chop, then with a Kick. May repeat.
Vengeance(Dark)
PP: 15
Power: -
Accuracy-100
Effect: This move's power increases as your hitpoints lower.
-Special Reversal, pretty much
Substismasher(Dark)
PP: 5
Power-0
Accuracy-100
Effect: Destroys all Substitutes in the battle, and prevents usage of them for 3 turns. If the pokemon using Substismasher does not have Substitute as one of its moves, then the pokemon's HP is reduced by half of the current amount.
Double-Poison(???[Like Curse])
PP: 5
Power-0
Accuracy-100
Effect: Badly poisons all pokemon, including the one who used this, that are in the current battle. No pokemon resists this move.
Chronowave(Psychic)
PP: 20
Power-N/A
Accuracy-100
Effect: Does random damage based on how many turns have passed since the pokemon was first put out. Example, if 10 turns have passed, the move will do a random amount of damage from 10(base power) to 100(base power). Does not go over 130 base power, no matter how many turns have passed.
Cold Shoulder(Ice)
PP: 10
Power-0
Accuracy-N/A
Effect: Always goes first. Creates a wall of ice around the pokemon. If your opponent attacks you directly (meaning with something like Cross Chop, Crunch, or Dragon Claw instead of Earthquake, Surf, Flamethrower, etcetera), the opponent is frozen, but you take increased damage.
Seduce(Dark)
PP: 10
Power-80
Accuracy-100
Effect: Base power increases to 120 if you attack an opponent of the opposite gender. Decreases to 40 if attacking foe of the same gender. Stays the same for genderless foes.
NS(Steel)
PP: 5
Power-0
Accuracy-N/A
Effect: Always goes last. Does either one of two effects. First effect-user covers self in a magnetic field, causing all steel pokemon to automatically be switched out for the opponent's active pokemon, and does not allow retreating. Second effect-disables all magnetizing of the user, either by this move or by Magnet Pull(Magneton).
Strangle(Dark)
PP: 6
Power-N/A
Accuracy-100
Effect: Strangles the opponent and causes permanent stat loss for the entire battle(even if the user switches out). This can only be used once for each pokemon, and the stat loss is 100 points in any random stat, including HP. If the stat loss is in HP, that 100 damage cannot be recovered.
Smash(Rock)
PP: 20
Power-50
Accuracy-100
Effect: 40% chance of Flinching.
TeleMeditate(Psychic)
PP: 20
Power-N/A
Accuracy-N/A
Effect: Raises users Attack and Special Attack.
Kinetic Meditate(Psychic)
PP: 20
Power-N/A
Accuracy-N/A
Effect: Greatly increases special attack.
Spike(Fighting)
PP: 10
Power-100
Accuracy-80
Effect: Causes opponent to be flung upwards and fall down. 5% chance of lowering defense, 1% chance of lowering all stats.
Grid Defense(Steel)
PP: 5
Power-0
Accuracy-N/A
Effect: Greatly increases Defense and Special Defense.
Pumpin' Iron(Fighting)
PP: 10
Power-100
Accuracy-100
Effect: None. Ingame, the move looks funny-the user bench presses the opponent and then drops it.
Leelue
12-23-2006, 09:13 AM
if you could use give up with destiny bond, it would be great
also, if your pokemon was trapped in battle, while the enemy was buffing stats (double team + mean look, per se) then it would work too.
ill take a look at teh ones ahead (just a few) and then ill ask one last time, to have my attacks looked over
seduce is good
its a strong dark attack besides crunch, which is welcome anyday
cold shoulder could be extremely annoying, and i like how you balenced it out with extra damage. very, very good
grid defense is basic, but it works, i like more imaginative attacks though like this
grid defenses
psychic
pp-15
acc--
pow--
for 2-8 turns, it increases defense or special defense or both at the end of turn. the user cannot be hit by spore/gas/wind/other wispy or deflectable attacks while this effect is in play (sleep powder, smokescreen, twister, flash, etc) you cannot stack these effects.
see now, the pokemon needs to have a plan to stay alive for 3-4 turns, thenit gets nearly indestructable (use a rester, the pokemon will still gain defenses while asleep.) and it also comes with the risk of only lasting 2 turns, to balance it out more.
now, its just a throwback top my habits at my create a card thread but over there we always looked at the predacessors ideas, so if you doint mind, could someone take a little time and scroll up to look at some of my moves?
thanks in advance
grim mouser
12-25-2006, 08:45 AM
I guess I'll join the parade...
Vital Burst
Normal
PP: 10
ACC: --
POW: --
For 5 turns, the user does not lose a turn as a drawback to any move or ability.
Learned by: Slakoth and evolutions.
No more useless ability!... Or waiting on Hyper Beam.
Merry Christmas.
murph
12-26-2006, 08:45 PM
Venus Flytrap
Type: Grass
PP:10
Acc: 100%
Power: 40
Enemy can't move for next three turns, and life gets sucked out of him slowly,equivilant to about three turns of leech seed. More powerful if raining or sunny. Less so if hailing or sandstorming.
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