View Full Version : Rumble Gun Dragon
BlazingStarSlash
06-23-2012, 08:28 AM
Rumble Gun Dragon
Grade 3
10,000
Narukami
Auto: [V]: When you Drive Check a Grade 3 <<Narukami>>, you may retire one of your opponent's Grade 1 or lower Rear Guard.
Rumble Gun Dragon Image (http://2.bp.blogspot.com/-vScWY3xpDFY/T-VEeQyWCGI/AAAAAAAAAZY/Q_VI4O_SKPU/s1600/251967_10150994905014868_710761900_n.jpg)
Any thoughts?
3XXXDDD
06-23-2012, 08:39 AM
Kind of annoyed if Narukami are going to be a 100% clone of Kagero. I mean, sure let them have the same relative aim (retire) but at least do it in different ways, I mean even GP work somewhat differently from their two predecessors.
BlazingStarSlash
06-23-2012, 08:54 AM
I agree with ya. But hey, at least we don't have a DOTE clone xD
Indigo
06-23-2012, 10:36 AM
I don't like it.
Doesn't seem Vanguard worthy to me.
Than again I know so little ATM.
Izumin
06-23-2012, 10:45 AM
At least it's better than thunder break dragon...
CardfighterJon
06-23-2012, 10:49 AM
Narukami- the expensive worse version of Kagero.
Indigo
06-23-2012, 10:58 AM
At least it's better than thunder break dragon...
Elaborate, please.
Izumin
06-23-2012, 11:14 AM
Elaborate, please.
This card retires opponents back row while vermillion retires front row...
<Candle_Jack>
06-23-2012, 11:23 AM
So Narukami gets a Goku copy..
This card won't see much play in many Narukami decks, simply because their strongest card is a VG-only card as where with Kagero their boss monster can use his effect as a RG, which frees up the VG spot for cards like Goku.
4/10, it's a stable effect but it's much harder to play in Narukami.
Indigo
06-23-2012, 11:31 AM
This card retires opponents back row while vermillion retires front row...
You said this was better than Thunder Break Dragon, not Vermillion.
And Vermillion doesn't retire RG's he just attacks the whole front row.
BlazingStarSlash
06-23-2012, 11:37 AM
he's saying its used well with vermillion. used better than thunder break at least.
3XXXDDD
06-23-2012, 11:37 AM
So Narukami gets a Goku copy..
This card won't see much play in many Narukami decks, simply because their strongest card is a VG-only card as where with Kagero their boss monster can use his effect as a RG, which frees up the VG spot for cards like Goku.
4/10, it's a stable effect but it's much harder to play in Narukami.
DKV is still 11K if played with a booster.
Izumin
06-23-2012, 11:42 AM
You said this was better than Thunder Break Dragon, not Vermillion.
he's saying its used well with vermillion. used better than thunder break at least.
This.
Vermillion doesn't retire RG's he just attacks the whole front row.
If the Attacking unit's Power is equal to or higher than that of its target, the attack is a success. If the target was a Rear-Guard, it "retires" and is sent to the Drop Zone. taken from cardfight wikia...
<Candle_Jack>
06-23-2012, 11:58 AM
DKV is still 11K if played with a booster.
The only benefit of him being 11k RG is that he's a little easier to defend. He'll be unable to reach anything over 19K without help from Triggers or CB.
If it came down to choosing between DKV or RGD to be my VG..well, it's obvious which one is the better choice. Seeing how Narukami is lacking quality G3 RG, Bushiroad adding in another VG-only G3 definitely doesn't help the clan.
Lokeei
06-23-2012, 12:01 PM
The only benefit of him being 11k RG is that he's a little easier to defend. He'll be unable to reach anything over 19K without help from Triggers or CB.
forgetting photon wyvern
<Candle_Jack>
06-23-2012, 12:05 PM
This.
If the Attacking unit's Power is equal to or higher than that of its target, the attack is a success. If the target was a Rear-Guard, it "retires" and is sent to the Drop Zone. taken from cardfight wikia...
When people refer to "retiring" a unit in a discussion about unit effects, people tend to think of an effect that's "retiring" those units and not the mechanic of the game. :rolleyes:
Siulzen
06-23-2012, 12:09 PM
If the Attacking unit's Power is equal to or higher than that of its target, the attack is a success. If the target was a Rear-Guard, it "retires" and is sent to the Drop Zone. taken from cardfight wikia...
Uh....yeah duh.
Indigo's saying that Vermillion doesn't have an ability that retires a unit like Thunder Break does.
Vermillion retires the rear-guards if the attack hits them, i.e. no guard. Thunder Break just retires them with its ability without having to engage in battle with the units.
Of course rear-guard attacks aren't usually guarded against Vermillion, but that's beside the point.
----
On-topicness:
New unit looks cool, but can they stop trying to make Narukami look like Kagero lite?
BlazingSamurai24
06-23-2012, 12:14 PM
It's effect doesn't match up to it's artwork.
BlazingStarSlash
06-23-2012, 12:15 PM
/spawns popcorn and waits for TehNACHO's comment on this card
xD
Izumin
06-23-2012, 12:19 PM
I was just trying to say that vermillion retires/destroys/kills/whatever opponents front row rear-guards shouldn't be so hard to understand... :(
Besides in ygo battle/effect destroying are both called destroying how is that so hard to understand in vanguard where that is called retiring.
<Candle_Jack>
06-23-2012, 12:29 PM
forgetting photon wyvern
Phonton Wyvern only boosts the VG for 10k. It's only 6K if boosting a RG.
Additional Comment:
I can only see use for this card if you're more focused on Thunder Break Dragon rather than DKV as the VG, playing the deck more around Thunder Break means you can run RGD as the VG until you hit 4 Damage and then swap him out for Thunder Break Dragon and swing for bigger numbers.
I'd see him played in;
x3 RGD
x3 Thunder Break Dragon
x2 DKV
Hunter Serge
06-23-2012, 01:10 PM
I may not play Narukami, but I think they really needed a boost like this. I honestly don't want them becoming too much of a carbon copy of Kagero...but this is fine to me, as long as they don't get too many Kagero clone cards. Anyways, what makes this very powerful for Narukami, in my opinion, is while your Raiens and Shidens lock down the intercepts, you're using Deathscythes and Rumble Gun to take out boosters. I see Vermillion's purpose in this deck to be similar to that of Blockade and Lawkeeper in Goku Retire decks: A late-game Vanguard. If you get off its Limit Break the turn you slap it onto the field, you'll likely be -2ing your opponent, and if not, your opponent will lose a lot more than that. Not to mention an 11k Vanguard going into the late game is never bad. Finally, this deck has an advantage over Goku Retire in having a far more reliable 10k booster, not to mention a just as reliable G2 11k beater. Having a Starter that can get rid of the opponent's Starter is rather useful as well.
-Serge
black_mage2000
06-23-2012, 01:49 PM
I don't see how retiring boosters is a bad thing.
TehNACHO
06-23-2012, 02:02 PM
I don't like it. But I see use.
CrazyCat
06-23-2012, 05:26 PM
I would highly disagree that this card is "better" than Thunder Break Dragon. Its like a worse Goku, really. Sure, it has a better place in a Vermillion deck than TBD does, but as a whole I find TBD to be far superior. His limit break allows him to easily hit for larger numbers, and his counter blast can retire a unit of at least 1 grade higher, which can be useful at times.
Elliot Gale
06-23-2012, 06:28 PM
If imported in booster 8 (on top of all the coming support), Narukami may become almost 100% better than the English format Kagero builds.
Where Kagero aims to ride Goku and end with Blockade or Lawkeeper, Narukami rides Rumble Gun and finishes with Vermillion when the damage ante is higher and you need the superior defense. It's basically the same idea - your opponent isn't intercepting, but they're also losing valuable attackers. Narukami is sitting on a 10K Vanguard booster, too, so it's really making the current Kagero look a lot worse sans the fact they have Conroe to aid consistency.
ConBrio93
06-23-2012, 06:49 PM
I would highly disagree that this card is "better" than Thunder Break Dragon. Its like a worse Goku, really. Sure, it has a better place in a Vermillion deck than TBD does, but as a whole I find TBD to be far superior. His limit break allows him to easily hit for larger numbers, and his counter blast can retire a unit of at least 1 grade higher, which can be useful at times.
How is it a worse version of Goku when it has the same power, and the same effect?
Hunter Serge
06-23-2012, 06:55 PM
If imported in booster 8 (on top of all the coming support), Narukami may become almost 100% better than the English format Kagero builds.
Where Kagero aims to ride Goku and end with Blockade or Lawkeeper, Narukami rides Rumble Gun and finishes with Vermillion when the damage ante is higher and you need the superior defense. It's basically the same idea - your opponent isn't intercepting, but they're also losing valuable attackers. Narukami is sitting on a 10K Vanguard booster, too, so it's really making the current Kagero look a lot worse sans the fact they have Conroe to aid consistency.
It's also very possible that the English Promo Pack Vol. 2 could be the Japanese Promo Pack Vol. 6. According to the owner of BlackMoonSlash's locals, there will be a new English Promo Pack in two weeks, AKA in July. The Japanese Promo Pack Vol. 6 also comes out in July. I just have a hunch that we could be getting Promo Pack Vol. 6 as our Promo Pack Vol. 2. xDD
-Serge
CrazyCat
06-23-2012, 06:55 PM
How is it a worse version of Goku when it has the same power, and the same effect?
Whoops... I was under the impression Goku said Grade 2 or lower. Don't I look like a fool. That just makes this card even sadder to me.
Hunter Serge
06-23-2012, 06:59 PM
Whoops... I was under the impression Goku said Grade 2 or lower. Don't I look like a fool. That just makes this card even sadder to me.
Before this deck proved itself, I thought the same about the Retiring limitations. However, you have to keep in mind that your opponent may not always have Grade 2's on the field. However, in order to have Boosted attacks, your opponent will always have an entire backrow of Grade 0's and Grade 1's.
-Serge
CrazyCat
06-23-2012, 07:01 PM
Before this deck proved itself, I thought the same about the Retiring limitations. However, you have to keep in mind that your opponent may not always have Grade 2's on the field. However, in order to have Boosted attacks, your opponent will always have an entire backrow of Grade 0's and Grade 1's.
-Serge
Not Sadder in the effect being bad, Sadder in the fact that its a word-for-word copy of Goku, and Narukami are already being bagged on for being copies of Kagero.
I would agree that this would work better in Narukami, though. They seem to retire more "recklessly" than Kagero do, almost in the same sense that Gold Paladins call more recklessly than Royal Paladins.
Its all about that pressure.
LeinadDC
06-23-2012, 07:33 PM
So Narukami gets a Goku... Already being said, but it is really sad that Narukamis are becoming a copy of Kageros.
NavyCherub
06-23-2012, 08:09 PM
Looking forward to Dragonic Kaiser Vermillion The End.
CrazyCat
06-23-2012, 08:11 PM
Looking forward to Dragonic Kaiser Vermillion The End.
15000 static attack.
"This card attacks all units in your opponent's hand. They can only intercept this attack."
Elliot Gale
06-23-2012, 08:17 PM
Clearly, it'd be Dragonic Kaiser Vermillion The Beginning.
Gosh.
Haseo
06-23-2012, 08:53 PM
Dragonic Kaiser Vermillion The Middle
Reminds me of that old show on tv, what was it called again?
CrazyCat
06-23-2012, 09:20 PM
Dragonic Kaiser, Vermillion the Prequel.
ConBrio93
06-23-2012, 09:27 PM
15000 static attack.
"This card attacks all units in your opponent's hand. They can only intercept this attack."
Sounds legit. It should cost 1 CB though.
Ghost10516
06-23-2012, 10:23 PM
Dragonic Kaiser Vermillion - Extended Edition
DoctorPanda
06-24-2012, 01:34 AM
Pretty sure it would be Dragonic Kasier - The Unlimited.
13k cross ride
Limit break 4 - Counter blast 2: When this unit attack hits the vanguard, pay the cost. Stand this unit and this card effect is now "Until the end of turn, this unit battles every rear guard on your opponents field"
CrazyCat
06-24-2012, 09:20 AM
Pretty sure it would be Dragonic Kasier - The Unlimited.
13k cross ride
Limit break 4 - Counter blast 2: When this unit attack hits the vanguard, pay the cost. Stand this unit and this card effect is now "Until the end of turn, this unit battles every rear guard on your opponents field"
Thats... the exact same thing it does now, except far less efficient.
ConBrio93
06-24-2012, 09:33 AM
Thats... the exact same thing it does now, except far less efficient.
Well it would have 13k defense at least.
But typically crossrides don't need Limit Break.
CrazyCat
06-24-2012, 09:54 AM
Well it would have 13k defense at least.
But typically crossrides don't need Limit Break.
True, but it now requires an attack to hit before using the effect. However, I suppose 2 CB would be far more manageable than 3, and since its a Limit Break, thats 2 uses instead of just one. Plus, that would be a Double Twin Drive.
MaskedHeroOOO
06-24-2012, 10:00 AM
True, but it now requires an attack to hit before using the effect. However, I suppose 2 CB would be far more manageable than 3, and since its a Limit Break, thats 2 uses instead of just one. Plus, that would be a Double Twin Drive.
Also Cat, realise it says battle ALL of the units. Including the backrow perhaps?
ConBrio93
06-24-2012, 10:08 AM
Also Cat, realise it says battle ALL of the units. Including the backrow perhaps?
Jeez... 13k vanguard that can attack every unit on the field if it hits, and get quad drive. It's basically a "if you have 4 damage and this attack hits the vanguard, you win the game" for CB2.
BlazingStarSlash
06-24-2012, 10:59 AM
Wow that would break da thunder more than thunder break o_o
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