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HerO
04-30-2012, 02:11 AM
Video Guides
Oracle Think Tank 101 - Episode 1 (http://www.youtube.com/watch?v=opDQGlKhY2U)
Oracle Think Tank 101 - Episode 2 (http://www.youtube.com/watch?v=DMtILBJb8Ng)

Introduction
In conjunction with a video that I made and will be up on the YouTube channel DifferenceinSkill (http://youtube.com/user/differenceinskill/), I will be making a thread here on Pojo regarding the cards available to Oracle Think Tank and my brief opinion on them to act as a guide when you are creating your own deck. The purpose is not to tell you a cookie-cutter build or spoon-feed you, but through comparisons and logic simply guide you down the correct deck-building path rather than the path I have seen some people take. Moreover I will be talking about the playstyle behind the deck so people can see if this deck is suitable for them.

Playstyle
Oracle Think Tank is not a hard-hitting deck. It does not have the swarming power of Royal Paladin or the control aspect of Kagero. It cannot keep standing it's units to create advantage like Nova Grappler. Oracle Think Tank revolves around controlling your own deck. Through manipulating what the top card is on your deck, you plan your plays accordingly or you can also bluff your opponent. Oracle Think Tank creates advantage by "playing ahead" per se, that is by adapting your play to what will be coming up, giving you the edge compared to your opponent. Moreover, through effects that let you draw cards, hand advantage is created and through effects that let you see the top card of your deck, allows you to get cards that you need faster than your opponent, also giving you the field advantage when it comes to setting up your field. As such, some degree of understanding and thinking is required in and out of a match, therefore this deck may not be for everyone. If you enjoy playing a relatively passive deck while having the ability to control what your opponent thinks, then Oracle Think Tank is the deck for you.

Grade 0's/Triggers
As a starting Vanguard, only one possibility exists: the heal trigger Lozenge Magus. When you ride an Oracle Think Tank unit over it, it retreats to a rearguard circle of your choosing. When it boosts, it gains 3k power, allowing it to boost for a modest 6k. Once it's done boosting, it returns to the deck at the end of the turn, so you're able to reuse it's heal ability over and over again.

As for triggers, it all becomes preference. At the moment, Oracle Think Tank has 2 Draw Triggers, 2 Critical Triggers and 1 Heal Trigger (I won't even mention Stands as they are never run in Oracle Think Tank). 4 Heal triggers is a must, therefore the last 12 triggers are a personal choice between any number of criticals and draws. Some people go 8 crit, 4 draw while others, like myself, prefer the 6/6 option. Only through testing will you find a ratio that works for you and your specific playstyle. The only trigger that deserves a special mention is Psychic Bird, the second Oracle Think Tank critical trigger. Simply by calling it and adding it to the soul, you are allowed to draw a card, making getting that card you just saw with Battle Sister, Cocoa or CEO Amaterasu to your hand a lot easier.

Grade 1's
When it comes to Grade 1's, there isn't a lot of variety, but I'll still go through the options:

Luck Bird

Auto: [Soulblast (2)] When this unit is placed on R, if you have a <<Oracle Think Tank>> Vanguard, you may pay the cost. If you do, draw a card.

A plus one sure, but it's 5k power makes it a poor booster. It's enough behind a 10k attacker, but if your opponent has an 11k Vanguard, it's next to useless. Only has good synergy with Battle Sister, Mocha which boosted with Luck Bird can hit for 16k with Mocha's ability. Run no more than 2.

Weather Girl, Milk

[AUTO](RC): When this unit boosts an <<Oracle Think Tank>> Vanguard, if the number of cards in your hand is four or greater, the boosted unit gets [Power] +4000 until end of that battle.

Beside boosting the Vanguard, 6k boost is subpar. You do not want to call it to boost a rearguard as it's effect is only if it boosts the Vanguard. Since you do want to keep your Gemini for your rearguards, running 2 to boost CEO to 24k and hit enough to force 15k-20k from an 11k Vanguard is helpful since Oracle Think Tank currently has no 7k boosters. Run no more than 2.

Battle Sister, Cocoa

[AUTO]: When this unit is placed on (VC) or (RC), if you have an <<Oracle Think Tank>> Vanguard, look at the top card of your deck, and put that card on the top or the bottom of your deck.

Decent 6k boost allows for 10k beaters to hit 16k, and it's ability helps you set up your triggers or field the way you want it. Run 3-4.

Battle Sister, Chocolat

AUTO: [Choose a «Oracle Think Tank» from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your «Oracle Think Tank», and that unit cannot be hit until end of that battle.

The perfect guard for Oracle Think Tank. Run 4, no questions asked. For explanation, refer to my previous article, The Perfect Guard Problem (http://herocfv.blogspot.ca/2012/04/perfect-guard-problem.html).

Oracle Guardian, Gemini

The 8k vanilla booster. Once again, run 4 no questions asked. Necessary to boost Silent Tom do a decent amount to make it's effect worthwhile.

Grade 2's
Once again, not too much variety. That all changes once Set 3 is released but for now here's what we got:

Security Guardian

[Auto]: When this Unit intercepts, and you have a 《Oracle Think Tank》 Vanguard, during that battle, this Unit's Shield gains +5000.

Superior intercept for Oracle Think Tank. With an emphasis on draw triggers and a lower amount of 10k shields, it's not a bad card to run. Furthermore, if your opponent targets it for an attack, just let it die and it has taken an attack that otherwise would've gone to your Vanguard, acting as a 10k-15k shield just like that. Run no more than 2.

Silent Tom

[CONT] 【V/R】: During a battle when this Unit attacks, if you have a 《Oracle Think Tank》 Vanguard, your Opponent cannot normal call a Grade 0 to the Guardian Circle.

Extremely good card, but I see people misusing it all the time. Should never be placed in front of any booster that's not Gemini otherwise it will be attacking for pitiful amounts. Players should not be in a rush to play it and should wait until it's a good time to play it. Moreover, because of its necessity for Gemini, playing something permanent, such as a Grade 3 in front of a Gemini should be avoided. Try to always play a Grade 2 in front of a Gemini as it may intercept in order to free up the rearguard space for Silent Tom. Used properly, Silent Tom can win games easily. Run 3-4 but use it wisely. For more on Silent Tom, check out my video, Oracle Think Tank 101 Episode 1 on the YouTube channel DifferenceInSkill (http://www.youtube.com/user/DifferenceInSkill?feature=mhee).

Oracle Guardian Wiseman

10k vanilla attacker. Currently, should be running 4 but once Set 3 comes out other cards become priority.

Battle Sister, Mocha

[AUTO](VC/RC): When this unit attacks, if the number of cards in your hand is four or greater, this unit gets [Power] +3000 until end of that battle.

After a Twin Drive, you should have no problem boosting Mocha to 11k. Can hit 11k Vanguards by herself, and as stated previously, has good synergy with the otherwise useless Luck Bird. Some people say you have to play "conservatively" in order to get it's effect off, but if you have less than two cards at the beginning of your turn then getting Mocha to 11k is the last of your worries. I recommend running at least 2, I personally run 3. 4 may be too many however, so just test it out as you wish.

Maiden of Libra

[AUTO](VC/RC): [Counter-Blast 2] When this unit's attack hits, if you have an <Oracle Think Tank> vanguard, you may pay the cost. If you do, draw a card.

I'm going to be blunt, I dislike this card. Oracle Guardian Apollon has the same effect with higher power. Not only will having this card targeted cost you shield, but it's 9k makes a Gemini behind it a necessity against 11k Vanguards, where with Apollon a 6k booster is enough. I believe Apollon is better in every aspect this card has to offer. Run 2 maximum, but I run 0.

Grade 3's
There are 2 Grade 3's, (excluding Scarlet Witch, CoCo) that can be run in a standard Oracle Think Tank deck:

Oracle Guardian, Apollon

[AUTO](VC): [Counter-Blast 2] When this unit's attack hits, you may pay the cost. If you do, draw two cards, choose a card from your hand, return it to your deck, and shuffle your deck.
[AUTO](RC): [Counter-Blast 2] When this unit's attack hits, you may pay the cost. If you do, draw a card.

It's not CEO Amaterasu, but it's a decent rearguard. Similar to Maiden of Libra, but fits the role better. If it's targeted by an attack because your opponent doesn't want to deal with, you've lost no shields in the process and it took an attack away from your Vanguard. Depending on the amount of Grade 3's you wish to run, run 3-4.

CEO Amaterasu

[CONT](VC): During your turn, if the number of cards in your hand is four or greater, this unit gets [Power] +4000.
[AUTO](VC): At the beginning of your main phase, [Soul-Charge 1], look at the top card of your deck, and put that card on the top or the bottom of your deck.
[AUTO](VC/RC): [Soul-Blast 8 & Counter-Blast 5] When this unit's attack hits, you may pay the cost. If you do, draw up to five cards.

Amazing card. Gains 4k power if you have 4 or more cards in hand, which includes during and after a Twin Drive, meaning you only need 2 cards in your hand when you attack for her to gain the power. This boosts her to 20k in front of a 6k booster and 22k in front of a Gemini. Her second effect allows you to look at the top card of your deck and decide if you want to put it at the bottom or keep it at the top. Once again, this allows in setting up your triggers and if it's a card you wish to have you can get it with one of the many drawing effects Oracle Think Tank has. If you are lucky (or skilled) enough to get off it's Megablast you can draw up to 5 cards. Unfortunately, it has no benefits from being in the rearguard circles, so refrain from calling it there unless necessary. Keep extra CEO Amaterasus in your hand to ditch for your perfect guards.

Conclusion
I hope through this guide you have started to at least form a decklist in your mind. Remind yourself that Oracle Think Tank has a very specific playstyle, which to be successful, needs to be mastered. Through enough practice with the deck, you will get hang of how the deck works soon enough, and I hope you truly appreciate how the deck is meant to function. Once Set 3 comes out, huge improvements are made (for details check out my articles here (http://herocfv.blogspot.ca/2012/04/english-meta-cards-to-watch-out-for_17.html) and here (http://herocfv.blogspot.ca/2012/04/english-meta-state-of-oracle-think-tank.html)). For now, go out and have fun with it!

TehNACHO
04-30-2012, 02:45 AM
Good read.

prophecy250
04-30-2012, 05:14 AM
Really nice article. Perfect for anybody who wants to start OTT.

FoodForThought
04-30-2012, 09:36 PM
Good article, although I expect that there will be a lot of expansion when BT-03 comes out. Looking forward to that. :)

HerO
04-30-2012, 09:58 PM
Good article, although I expect that there will be a lot of expansion when BT-03 comes out. Looking forward to that. :)

Absolutely, I can't wait for Set 3 myself :D

Candela
04-30-2012, 11:06 PM
What cards and how many of each should I get to secure playing this deck in the future?

Elliot Gale
04-30-2012, 11:14 PM
I guess it sort of depends on how far into the future you plan to go. xP

3 CEO, 4 Chocolat, 2-4 Tom out of current stuff though.

HerO
04-30-2012, 11:17 PM
I guess it sort of depends on how far into the future you plan to go. xP

3 CEO, 4 Chocolat, 2-4 Tom out of current stuff though.

Yeah pretty much that and the commons - Gemini and triggers.

Candela
04-30-2012, 11:41 PM
What about Cocoas?

HerO
04-30-2012, 11:44 PM
Become optional once Set 3 comes out. If you're going to run them, probably not more than 2.

Elliot Gale
04-30-2012, 11:45 PM
She's a reasonable tech card, but going for way too much money at the moment (out of necessity, not because it's -that- good). I'd just wait her out, get them for like 8 later on.

Candela
04-30-2012, 11:56 PM
How important is Coco (grade 3)? Should I pick them up?

Elliot Gale
05-01-2012, 12:01 AM
Card is garbage. Don't bother unless you want to play the deck right this instant.

Candela
05-01-2012, 12:07 AM
Card is garbage. Don't bother unless you want to play the deck right this instant.

I'm really torn between running the deck now and waiting until Tsukuyomi comes out but I know I want to get the essentials like CEO, Chocolat, and Tom.

HerO
05-01-2012, 12:12 AM
I'm really torn between running the deck now and waiting until Tsukuyomi comes out but I know I want to get the essentials like CEO, Chocolat, and Tom.

You can run the deck right now without CoCo, in fact non-CoCo is the better build.

negi4561
05-02-2012, 12:38 AM
I have the CoCo build and the non CoCo build. Have yet to try CoCo because im having too much fun with the regular build. So I suggest playing it the way you see it above with the staples ;D

Chaz03
05-06-2012, 11:32 PM
Nice guide and video HerO. One random question though: What sleeves were you using as the second layer in that video?

HerO
05-06-2012, 11:38 PM
Nice guide and video HerO. One random question though: What sleeves were you using as the second layer in that video?

Thanks :D I was using Player's Choice clear Magic-sized. Fit and feel a lot better than the Ultra Pro ones.

Chaz03
05-06-2012, 11:41 PM
Thanks :D I was using Player's Choice clear Magic-sized. Fit and feel a lot better than the Ultra Pro ones.

Oh really? Wow me too, except your's just appear smaller. Hmm. Ah well xD

gamerkid636
05-09-2012, 05:18 PM
Great article.

I was deciding between NG and OTT, and I eventually went with NG because of the price and change in release of set 3.

However why not run 8 draw 4 CRIT? I like how drawing has no downside (unlike CRIT, HEAL, and STAND), and the bigger the hand, the more options OTT has...

What staples should I pick up assuming that the OTT SD will be released at the same time as Set 3 (english Set 4)?

HerO
05-09-2012, 05:21 PM
Great article.

I was deciding between NG and OTT, and I eventually went with NG because of the price and change in release of set 3.

However why not run 8 draw 4 CRIT? I like how drawing has no downside (unlike CRIT, HEAL, and STAND), and the bigger the hand, the more options OTT has...

What staples should I pick up assuming that the OTT SD will be released at the same time as Set 3 (english Set 4)?

8 Draw is not recommended as not only does it have only 5k Shield but with Tsukuyomi you need to pressure with 8 Crits. Stacking two draw triggers won't really do much other than add power, while Crits can win you the game. With more Crits, you have a better chance of stacking two Crits together.

Staples includes CEO, Chocolat, Toms, commons and Triggers. Depending if you're running them, Mochas and Cocoas.

ConBrio93
05-09-2012, 10:45 PM
You mentioned that you shouldn't play anything permanent (like a grade 3) in front of Gemini when planning to use Silent Tom, but what stops you from simply calling Silent Tom over the grade 3?

HerO
05-09-2012, 10:53 PM
Nothing, I'd just rather not -1 myself for fun.

gamerkid636
05-09-2012, 11:38 PM
What's the best way to use CB's?

How do you stay competitive early?

And (a set 3 question), what's the best way to stack triggers with the Moon Goddesses?

HerO
05-09-2012, 11:48 PM
What's the best way to use CB's?

How do you stay competitive early?

And (a set 3 question), what's the best way to stack triggers with the Moon Goddesses?

At the moment the best way to use CB is for Oracle Guardian Apollon and if you run her, Maiden of Libra. Nothing else uses CB anyways except for CEO's Megablast which you will rarely use anyways.

Just take damage. Keeping as many cards in your hand early game is best for your late game where your Mochas and Weather Girl Milks will be best put to use. There's no point in guarding in the early game unless the card has an effect when it hits that you don't want your opponent to use. But even then, remember you don't have a lot of cards in your hand early on, so don't ditch your whole hand just so your opponent can't CB 2 to draw 1.

Regarding trigger stacks, the way I generally do it is put Heals first as if I'm in trouble I want those to come first, then criticals and then draws. I try to not put Draws as one of the first two triggers (if I'm stacking more than 2) as I can use its effect as a damage check as well. Remember to put a card after your Draw trigger that you think you'd want to draw!

I will be making a video this week either tomorrow or Friday on how to play Tsukuyomi for those that are interested in it come Set 3.

TehNACHO
05-09-2012, 11:54 PM
Honestly, I think it's worth mentioning to stack Chocolats, or anything worthwhile, right under draws and not to actually stack draws next to each other.

(Oh god I'm doing it again, picking at tiny details which most people should've already noticed)

Candela
05-10-2012, 12:02 AM
At the moment the best way to use CB is for Oracle Guardian Apollon and if you run her, Maiden of Libra. Nothing else uses CB anyways except for CEO's Megablast which you will rarely use anyways.

Just take damage. Keeping as many cards in your hand early game is best for your late game where your Mochas and Weather Girl Milks will be best put to use. There's no point in guarding in the early game unless the card has an effect when it hits that you don't want your opponent to use. But even then, remember you don't have a lot of cards in your hand early on, so don't ditch your whole hand just so your opponent can't CB 2 to draw 1.

Regarding trigger stacks, the way I generally do it is put Heals first as if I'm in trouble I want those to come first, then criticals and then draws. I try to not put Draws as one of the first two triggers (if I'm stacking more than 2) as I can use its effect as a damage check as well. Remember to put a card after your Draw trigger that you think you'd want to draw!

I will be making a video this week either tomorrow or Friday on how to play Tsukuyomi for those that are interested in it come Set 3.

very interested in the video...

HerO
05-10-2012, 09:04 AM
Honestly, I think it's worth mentioning to stack Chocolats, or anything worthwhile, right under draws and not to actually stack draws next to each other.

(Oh god I'm doing it again, picking at tiny details which most people should've already noticed)

My favourite thing to stack is a Draw trigger then a Chocolat :3

gamerkid636
05-10-2012, 02:41 PM
At the moment the best way to use CB is for Oracle Guardian Apollon and if you run her, Maiden of Libra. Nothing else uses CB anyways except for CEO's Megablast which you will rarely use anyways.

Just take damage. Keeping as many cards in your hand early game is best for your late game where your Mochas and Weather Girl Milks will be best put to use. There's no point in guarding in the early game unless the card has an effect when it hits that you don't want your opponent to use. But even then, remember you don't have a lot of cards in your hand early on, so don't ditch your whole hand just so your opponent can't CB 2 to draw 1.

Regarding trigger stacks, the way I generally do it is put Heals first as if I'm in trouble I want those to come first, then criticals and then draws. I try to not put Draws as one of the first two triggers (if I'm stacking more than 2) as I can use its effect as a damage check as well. Remember to put a card after your Draw trigger that you think you'd want to draw!

I will be making a video this week either tomorrow or Friday on how to play Tsukuyomi for those that are interested in it come Set 3.

That's been a HUGE help and I've only lost 1ce.....to a deck out (I should have ridden BOTH of my blue eyes, but I ditched one for a flash shield because I had CEO->Blue eyes, and 2x Tom->Gemini on field). I always get to 5, but then I either go back down or stay at 5. On TCO I get clogged EVERY GAME with something, but I always end up coming through with this deck because of the in hand toolbox.

Also I frequently miss rides (on my deck out match I had Godhawk when my opponent had a Lv3 AND I went first), IMO this is positive and negative. I get to my stacked triggers quicker, but I also lose out on more powerful cards, effects, and double triggers. Any advice?

HerO
05-10-2012, 08:37 PM
That's been a HUGE help and I've only lost 1ce.....to a deck out (I should have ridden BOTH of my blue eyes, but I ditched one for a flash shield because I had CEO->Blue eyes, and 2x Tom->Gemini on field). I always get to 5, but then I either go back down or stay at 5. On TCO I get clogged EVERY GAME with something, but I always end up coming through with this deck because of the in hand toolbox.

Also I frequently miss rides (on my deck out match I had Godhawk when my opponent had a Lv3 AND I went first), IMO this is positive and negative. I get to my stacked triggers quicker, but I also lose out on more powerful cards, effects, and double triggers. Any advice?

Not much one can do about missing rides except run as many of the Tsukuyomi pieces as possible, which is 4. I also recommend pile shuffling after every game as your soul of the Grade 1, 2 and 3 will all be together if you don't shuffle well enough.

Candela
05-12-2012, 12:18 AM
Hey guys, is this a good deal?

http://www.ebay.com/itm/Cardfight-Vanguard-TCG-Complete-Oracle-Think-Tank-Deck-English-NM-Mint-/200758031960?pt=LH_DefaultDomain_0&hash=item2ebe1c7658

prophecy250
05-12-2012, 04:46 AM
Hey guys, is this a good deal?

http://www.ebay.com/itm/Cardfight-Vanguard-TCG-Complete-Oracle-Think-Tank-Deck-English-NM-Mint-/200758031960?pt=LH_DefaultDomain_0&hash=item2ebe1c7658

I think thats really good. I paid $375 for pretty much the same thing 3 months ago. All you need is to get draw trigs to replace the stand trigs.

Just these 3 alone makes it worth it.
4x CEO-80-100
4x Chocolat-60
4x Tom-76-80

Edit: Here (http://www.ebay.com/itm/300693656565?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649) is one that ended at $249 and it only had 2 toms

HerO
05-12-2012, 11:17 AM
Hey guys, is this a good deal?

http://www.ebay.com/itm/Cardfight-Vanguard-TCG-Complete-Oracle-Think-Tank-Deck-English-NM-Mint-/200758031960?pt=LH_DefaultDomain_0&hash=item2ebe1c7658

Yeah that's pretty legit O_O

Elliot Gale
05-12-2012, 03:23 PM
4 CEO
3 Apollon

4 Wiseman
4 Mocha
4 Tom

4 Gemini
4 Cocoa
4 Chocolat
3 Luck Bird

4 Lozenge
4 Bird
4 Nike
4 Kid

Best option for the current English format?

HerO
05-12-2012, 03:26 PM
Yeah looking as good as OTT can get.

E1celica
05-12-2012, 10:39 PM
I run 5draw 7crit.. but thats just my preference.

HerO
05-12-2012, 10:41 PM
OTT 101 Episode 2 uploading as I speak, should be done in a couple hours 'cas my internet is trash :D The topic? TSUKUYOMI!

TehNACHO
05-12-2012, 10:44 PM
Episode 2!!!!

Candela
05-13-2012, 09:54 AM
It doesn't seem to be up yet?

HerO
05-13-2012, 09:59 AM
I left it overnight to upload and then found out this morning that I clicked one of my mouse buttons last night and it went "back" and cancelled the upload.

Reuploading again as we speak.

gamerkid636
05-13-2012, 10:26 AM
Not much one can do about missing rides except run as many of the Tsukuyomi pieces as possible, which is 4. I also recommend pile shuffling after every game as your soul of the Grade 1, 2 and 3 will all be together if you don't shuffle well enough.
To be honest, when I miss rides it helps as much as it hurts. Yeah, I miss 1 draw, BUT that means I'm going to get to my trigger stack two turns earlier.

I max out on 1 & 2, but 3x of 3. Reason being I'll just drop my CEO on the VG instead. Plus I like having LV2's so that I can attack, then intercept (saving me for the late game). I don't typically drop LV3 into the RG until my final push for game OR if I don't have anything else to RG.

I left it overnight to upload and then found out this morning that I clicked one of my mouse buttons last night and it went "back" and cancelled the upload.

Reuploading again as we speak.
CAN'T WAIT!! :cool:

HerO
05-13-2012, 05:23 PM
To be honest, when I miss rides it helps as much as it hurts. Yeah, I miss 1 draw, BUT that means I'm going to get to my trigger stack two turns earlier.

I max out on 1 & 2, but 3x of 3. Reason being I'll just drop my CEO on the VG instead. Plus I like having LV2's so that I can attack, then intercept (saving me for the late game). I don't typically drop LV3 into the RG until my final push for game OR if I don't have anything else to RG.


CAN'T WAIT!! :cool:

Yeah 4 of the Grade 3 isn't necessary, and I touch on it in the video.

Additional Comment:

It's done! http://www.youtube.com/watch?v=DMtILBJb8Ng

TehNACHO
05-13-2012, 05:58 PM
Yay!

10 Char.

Elliot Gale
05-13-2012, 06:21 PM
Every important point was touched on, very good stuff that anyone playing the deck will need to know, though I think the video itself could have used some more rehearsal and polishing.

Chaz03
05-13-2012, 06:40 PM
Every day I get more and more into OTT. Started testing and I can't wait to actually play them for real :D Just gotta learn to master them first. Still noob.

Candela
05-13-2012, 06:49 PM
I now have the full OTT deck that I listed earlier (from ebay) coming to me in the mail...hope to play it very soon.

HerO
05-13-2012, 07:21 PM
Every important point was touched on, very good stuff that anyone playing the deck will need to know, though I think the video itself could have used some more rehearsal and polishing.

I fully agree with the polishing/rehearsed part. I'm still working on that, each video gets a little better. Thanks for the feedback! :D

Candela
05-19-2012, 08:00 PM
Still new to the game...what can Weather Girl Milk do that Gemini can't as a booster?

Elliot Gale
05-19-2012, 08:54 PM
Help Apollon hit 20? Full Moon hit 21? It's only situational usefulness, really.

Haseo
05-19-2012, 10:10 PM
It also only works on boosting the Vanguard.

Chibi Xellos
05-22-2012, 03:01 AM
I've dropped Milk completely for more vanilla 8000s. That she only really benefits Apollon as Vanguard doesn't justify using her to me. I'd rather have more base 8000s to help Amaterasu hit 22000 which is all she really needs.

On another note, I pulled some pretty good cards from the new set. Impulse buy as obviously there's nothing in the set to help my Think Tank deck. My question is should I try going for Silent Toms with these as I have none or hold off for whenever the real set 3 comes out? I know Toms are pretty important to the deck but the real set 3 is a money grab set that I'll have to invest a lot of my cards/money into. I'm also liking that Tom has finally been dropping to 13-15 which feels more reasonable.

I'm also worried about drops in value since when I pulled perfect guards at set 2's release they were a healthy $14 and now they're like 8... Here's what I pulled, anything I should get rid of right away or will noticeably drop over time? Should I make Silent Tom a priority or hope these hold value until the real set 3? Thanks in advance.

Incandescent Lion, Blond Ezel
Circular Saw, Kiriel
Love Machine Gun, Nociel
Knight of Fury, Agravain (I already know this is the Lohengrin of the set...)
Sleygal Dagger
Halo Shield, Mark
Wyvern Guard, Guld
Vajra Emperor, Indra

Also, reading these new cards it seems that this set totally went out of its way to make sure you can't splash...

prophecy250
05-22-2012, 09:05 AM
I've been using 8000 boosters over milk for a while now. It makes Tom live more often.

Also, I happen to have an extra Tom that I picked up at YCS PA. I am interested in Circular Saw, Kiriel and Love Machine Gun, Nociel. PM me if you want to trade.

TehNACHO
05-22-2012, 04:53 PM
Chibi, not trying to be offensive or anything but,

What ever made you run Milk's while you had space for 8K vanillas anyway?

Chibi Xellos
05-22-2012, 05:00 PM
I only ran two Milks when I first started. As I learned more about the game, she wasn't cutting it being as restrictive as she is. So due to lack of good on-clan guys, I just added in vanillas and 7000s with the pitch and draw effect.

I don't think you're being offensive but I'm sure you understand that new players would find Milk's effect a good one whether she's read properly or not.

negi4561
05-23-2012, 01:25 AM
impatiently waiting on tsukiyomi. sux that everyone wants to play the deck now though =/ as for the deck, there arent options besides other vanillas or milk. i play milk only because i like the clan. i would throw in other vanillas but i dont play enough to care so much. i rarely draw into her anyways.

Candela
05-23-2012, 07:47 PM
Does anyone else have problems with decking out? I've only played a handful of games and twice I've lost this way. :(

HerO
05-23-2012, 08:26 PM
Sometimes yes, but I always have a 12+ hand when I do. I figure that I'm used to playing passively with Tsukuyomi that the playstyle transfers when I play English, which doesn't work nearly as well. Got extra Toms in your hand? Call them over your RG's if you need to to finish your opponent off. If you've decked out it means you weren't aggressive enough, which OTT needs to be to a certain degree, especially in the late game.

Elliot Gale
05-23-2012, 08:29 PM
You only deck out when you're needlessly dragging the game on. Just attack the VG.

CFV FTW
05-27-2012, 09:56 PM
I'm not too sure about you all but, I seem to be losing A LOT with Standard OTT. My friends plays decks like Kagero/RP/NG/DI. In your experience, is it the deck's advantage against OTT or is it just me using the deck badly?

HerO
05-27-2012, 10:01 PM
It's not an easy deck to start off with. In my opinion to be good with the deck you need to have a more "deeper" understanding when it comes to your matchup and field set-up. Keep at it, the only way to learn is through experience.

negi4561
05-28-2012, 01:56 AM
I started playing Kagero and loved the control. Then saw OTT and now love deck control. Although I'm personally more toward field control, OTT is a better concept of making yourself a better player which I like.

Jysus, Soul Sage
05-28-2012, 04:20 AM
Subscribing

HellxSpawnx
05-31-2012, 06:29 AM
Heres a deck ive been playing for a while its a hybrid kagero and oracle but its doing fine

Triggers: 16
x4 Lozenge Magus
x4 Dream Eater
x4 Oracle Guardian, Nike
x4 Psychic Bird

G1: 13
x3 Battle Sister, Chocolat
x4 Oracle Guardian, Gemini
x2 Embodiment of Armor, Bahr
x2 Flame of Hope, Aermo
x2 Battle Sister, Cocoa

G2: 13
x4 Oracle Guardian, Wiseman
x3 Battle Sister, Mocha
x2 High Speed Brakki
x2 Maiden of Libra
x2 Silent Tom

G3: 8
x4 CEO Amaterasu
x2 Oracle Guardian Apollon
x2 Dragonic Overlord

any suggestion and constructive criticism will be appreciated

CFV FTW
05-31-2012, 06:55 AM
Hey guys, I have a problem between Weather Girl, Milk and Luck Bird. I don't really want to run them both because of space issues and I've been losing the feel with Milk as the 10k boost isn't really necessary to me anymore. But then again, Luck Bird's +1 is good but the 5k Boost is pretty bad behind many units. How has Luck Bird been doing for any of you that runs him? Is that +1 worth playing Luck Bird in Standard OTT? How often do you play Luck Bird out in the rearguard?

Xriya
05-31-2012, 07:19 AM
I try not to play him unless I can activate his +1. Once in a while i need to play him as my Vanguard.. I usually lose those games =p

prophecy250
05-31-2012, 08:51 AM
I don't like luck bird at all. The 5k boost is lackluster in a deck that focuses on Tom. If you don't play Tom, then by all means, try out Luck Bird.

Milk is a card that I'm not liking at the moment. If you use it with Apollon, it's great. If you have CEO, there isn't much difference between 22K and 24K.

Elliot Gale
05-31-2012, 10:36 AM
Luck Bird goes behind Mocha, Wiseman, or Grade 3s. The only card in the deck at the moment that even CAN go behind Tom is Gemini anyway.

CFV FTW
05-31-2012, 09:59 PM
@Elliot Gale

How's the Luck Birds been doing for you? Can you consistently get them off? Do you sometimes wish you had Milk instead of Luck Bird?

Elliot Gale
05-31-2012, 10:16 PM
Luck Bird is live every turn past turn 3 as long as you get the CEO. Her soul charges (as well as any uses of Psychic Bird) make sure of that. The main purpose of both birds is to increase your options in regards to any top checks you make. Instead of sending that non-trigger unit to the bottom, you can draw it and make use of it if it's a card that could help your board or hand. The fact that either one can function as a booster is icing on the cake.

Milk is only useful behind a Vanguard Apollon (which you don't really want), and only against 10K Vanguards. I can't say I've ever missed that. Short of trig sack, it's hard to keep her buff in tact anyway.

negi4561
06-02-2012, 12:31 AM
Luck Bird is live every turn past turn 3 as long as you get the CEO. Her soul charges (as well as any uses of Psychic Bird) make sure of that. The main purpose of both birds is to increase your options in regards to any top checks you make. Instead of sending that non-trigger unit to the bottom, you can draw it and make use of it if it's a card that could help your board or hand. The fact that either one can function as a booster is icing on the cake.

Milk is only useful behind a Vanguard Apollon (which you don't really want), and only against 10K Vanguards. I can't say I've ever missed that. Short of trig sack, it's hard to keep her buff in tact anyway.

I usually put Cocoa (if granted) behind CEO to hit 20k, but its usually Luck bird.

And if its hard for you to keep her buff in tact, then either you are playing in todays meta with Narukami's and GP's, OR you are playing it wrong. With OTT I never need to drop my hand that much unless I dont have a G3 or CEO comes too late. No offense.

RageX
06-04-2012, 09:41 AM
subscribing gonna try OTT with the recent price drops...

wondering whether will silent toms will be worth buying now or will they be useless in later builds?

what are my priority cards aside from cocoa, chocolat?

any advice or help is appreciated

Elliot Gale
06-04-2012, 09:54 AM
Tom is basically the best card the clan has. It never becomes useless, it just suffers against booster 5's megabosses due to a lack of power.

Cocoa isn't really necessary once Crescent Moon Goddess, Tsukuyomi and Circle Magus become options. CEO Amaterasu, on the other hand, is basically the clan's centerpiece. You'll be using her in just about any Oracle build.

RageX
06-04-2012, 05:23 PM
Tom is basically the best card the clan has. It never becomes useless, it just suffers against booster 5's megabosses due to a lack of power.

Cocoa isn't really necessary once Crescent Moon Goddess, Tsukuyomi and Circle Magus become options. CEO Amaterasu, on the other hand, is basically the clan's centerpiece. You'll be using her in just about any Oracle build.

Oh thanks man so my priority should be chocolat, tom, and ceo i just heard people saying that cocoa is gona be great in bt07

Is mocha necessary in the. Deck too?

Thanks a lot

HerO
06-04-2012, 05:43 PM
Oh thanks man so my priority should be chocolat, tom, and ceo i just heard people saying that cocoa is gona be great in bt07

Is mocha necessary in the. Deck too?

Thanks a lot

Mocha is not necessary once Tsukuyomi comes out as we'll have Red-Eye to replace her with.

RageX
06-04-2012, 06:02 PM
Mocha is not necessary once Tsukuyomi comes out as we'll have Red-Eye to replace her with.

Got it thanks a lot.. so I'll be getting my playset of toms and chocolat later and may be 2 to 3 cocoa because I already pulled one from the booster a long time ago

Been wanting to try ott its prices are finally reasonable enough:D

Alchadylan
06-04-2012, 10:31 PM
Mocha is not necessary once Tsukuyomi comes out as we'll have Red-Eye to replace her with.

I hate this too, cause I love Mocha. I have her maxed at 4 since her + luck bird is awesome.

Elliot Gale
06-04-2012, 10:33 PM
It's not like Tsukuyomi is going to be the only viable OTT deck, at least if BT07 has anything to say about it. Mocha and Luck Bird and such function just fine in the scope of the Soulless variant, and anything using CEO as a central card.

Alchadylan
06-04-2012, 10:45 PM
It's not like Tsukuyomi is going to be the only viable OTT deck, at least if BT07 has anything to say about it. Mocha and Luck Bird and such function just fine in the scope of the Soulless variant, and anything using CEO as a central card.

I know, but I want to play Tsukuyomi. And I don't want to switch cards between two different OTT builds.

Candela
06-04-2012, 10:54 PM
What are people's thoughts on Battle Sister Souffle? We finally get a viable grade 3 rearguard that doesn't require a counterblast to go over 20k.

Alchadylan
06-04-2012, 11:01 PM
What are people's thoughts on Battle Sister Souffle? We finally get a viable grade 3 rearguard that doesn't require a counterblast to go over 20k.

I don't like her too much. She's only good with gemini and Tom is still more likely to hit/takes more cards to guard a majority of the time.

Also, this weekend my locals had its first vanguard tourney. I won with this build:

I 2-0'd GP, 2-1'd AF, and 2-0'd GB. There was another GP and a SB but I didn't get to play them.

Grade 0: 16
4x Lozrenge Magus (HEAL)
4x Psychic Bird (Crit)
4x Miracle Kid (Draw)
2x Oracle Guardian Nike (Crit)
2x Dream Eater (Draw)

Grade 1: 13
4x Oracle Guardian Gemini
2x Weather Girl Milk
2x Luck Bird
2x Battle Sister Cocoa
3x Battle Sister Chocolate

Grade 2: 14
4x Oracle Guardian Wiseman
3x Silent Tom
2x Security Guardian
4x Battle Sister Mocha

Grade 3: 7
4x CEO Amaterasu
3x Oracle Guardian Apollon

HerO
06-04-2012, 11:03 PM
What are people's thoughts on Battle Sister Souffle? We finally get a viable grade 3 rearguard that doesn't require a counterblast to go over 20k.

As it was stated above, 20k is good and all, but Gemini is better suited for Tom. Not to mention that against an 11k Vanguard, (Nova Graps, Kagero, etc), it would be next to useless.

Candela
06-04-2012, 11:13 PM
Hmmm...but what about using off-clan vanilla boosters? I think the deck really suffers from not having any amazing grade 3 RGs. How many Meteobreak Wizards are you guys using?

HerO
06-04-2012, 11:17 PM
In my future Tsukuyomi if I ever make it? 1.

RageX
06-04-2012, 11:17 PM
does anyone know how consistent is the tsukyomi ride chain? because I hear some people from my shop saying tsukyomi is really inconsistent and not worth the money lol

I'm deciding right whether to acquire those cards to go tsukyomi route or the bt07

tsukyomi is really tempting though I prefer a deck that lets me think a lot and maintain a lot of hand advantage :D

Elliot Gale
06-04-2012, 11:28 PM
Meteor is one of those deck dependent things. It fits really well into the Soulless variant that's soon to make waves, since you're not always going to be using CoCo more than once and have no other use for CB anyway. But as far as Tsukuyomi is concerned, he doesn't really do a whole lot. Your CB is on hold for Full Moon and/or the threat of CEO.

Souffle... doesn't really accomplish anything beyond Tagitsuhime's reach, so there's not much point in her existence.

Additional Comment:

does anyone know how consistent is the tsukyomi ride chain? because I hear some people from my shop saying tsukyomi is really inconsistent and not worth the money lol

With proper mulligans, you'll probably be seeing Crescent Moon in the opening turn a good 2/3s of the time or more, and as long as you land Half Moon it's rather smooth sailing regardless of whether you find Full Moon or not, due to CEO being 2 soul off from her megablast option. Granted, the extra draws and defense are great when they do become available. CEO is a fantastic finisher after your CB is consumed, too.

BT07 is basically 'Have 2 face-up damage and ride CoCo by turn 3 or die' from what we've seen so far. At the very least, she'd need to show by turn 4 to keep you in the game. It's tough to handle the first couple of turns because you aren't automatically given any sort of field or free cards at the time.

RageX
06-04-2012, 11:31 PM
With proper mulligans, you'll probably be seeing Crescent Moon in the opening turn a good 2/3s of the time or more, and as long as you land Half Moon it's rather smooth sailing regardless of whether you find Full Moon or not, due to CEO being 2 soul off from her megablast option. Granted, the extra draws and defense are great when they do become available. CEO is a fantastic finisher after your CB is consumed, too.

BT07 is basically 'Have 2 face-up damage and ride CoCo by turn 3 or die' from what we've seen so far. At the very least, she'd need to show by turn 4 to keep you in the game. It's tough to handle the first couple of turns because you aren't automatically given any sort of field or free cards at the time.

thank you I do believe tsukyomi is the one I'm going for thank you do you have a sample deck list for a standard tsukyomi build?

haven't much experience with OTT as of now thank you your input is greatly appreciated :)

Elliot Gale
06-04-2012, 11:42 PM
I've been playing it (Tsukuyomi, that is) since I picked up the game. @_@

G3 (7)

3 Full Moon
4 CEO

G2 (12)

4 Half Moon
4 Red-Eye
4 Tom

G1 (14)

4 Crescent Moon
4 Gemini
4 Chocolat
2 Blue-Eye

G0 (17)

Ichibyoshi
4 heal
4 draw
8 crit

I'm banking on this when BT03 becomes available.

HerO
06-05-2012, 12:10 AM
I've been playing it (Tsukuyomi, that is) since I picked up the game. @_@

G3 (7)

3 Full Moon
4 CEO

G2 (12)

4 Half Moon
4 Red-Eye
4 Tom

G1 (14)

4 Crescent Moon
4 Gemini
4 Chocolat
2 Blue-Eye

G0 (17)

Ichibyoshi
4 heal
4 draw
8 crit

I'm banking on this when BT03 becomes available.

That looks perfect Elliot <3

KaiserDragon
06-05-2012, 12:25 AM
If any of you are going to AX 2012 (Anime Expo) Misaki and Suiko's VA (Along with a few illustrators) will be at Bushiroad's booth. They will be doing autographs. More info:http://cf-vanguard.com/en/event/animeexpo2012/ Get those CEO, Full Moons,etc signed!

HerO
06-05-2012, 12:31 AM
If any of you are going to AX 2012 (Anime Expo) Misaki and Suiko's VA (Along with a few illustrators) will be at Bushiroad's booth. They will be doing autographs. More info:http://cf-vanguard.com/en/event/animeexpo2012/ Get those CEO, Full Moons,etc signed!

I want to go so bad! But alas, I live in Canada T_T

RageX
06-05-2012, 02:57 AM
I've been playing it (Tsukuyomi, that is) since I picked up the game. @_@

G3 (7)

3 Full Moon
4 CEO

G2 (12)

4 Half Moon
4 Red-Eye
4 Tom

G1 (14)

4 Crescent Moon
4 Gemini
4 Chocolat
2 Blue-Eye

G0 (17)

Ichibyoshi
4 heal
4 draw
8 crit

I'm banking on this when BT03 becomes available.

nice thank you

question why 3 full moon? wouldn't that make her harder to get or the draw power of this deck compensates for it :D

thank you I will probably earn some money to buy 4 ceos by nxt month chocolat silent toms comes first here I come OTT!

@HerO: nice blog and nice vids made me understand OTT a lot more keep it up :) so do you think its worth investing 4 Amaterasu? Ihave a friend who is selling a set for 84 bucks XD

Elliot Gale
06-05-2012, 06:01 AM
Full Moon is nice. BUT, things don't always go according to plan, and as such she's not always good. CEO, on the other hand, functions exactly the same no matter how hard your early rides may suck. You also really, really, really need to have her when they do.

CEOs consistently go for 18 on eBay, so I'd say your friend is price gouging. xP

RageX
06-05-2012, 06:02 AM
Full Moon is nice. BUT, things don't always go according to plan, and as such she's not always good. CEO, on the other hand, functions exactly the same no matter how hard your early rides may suck. You also really, really, really need to have her when they do.

CEOs consistently go for 18 on eBay, so I'd say your friend is price gouging. xP

ok thanks a lot elliot crap wish I could find an Amaterasu for 18 in ebay T_T

prophecy250
06-05-2012, 07:03 AM
ok thanks a lot elliot crap wish I could find an Amaterasu for 18 in ebay T_T

I got a CEO, you got 18?

Elliot Gale
06-05-2012, 07:08 AM
Nevermind, make that 15 (http://www.ebay.com/sch/i.html?_sop=15&_sacat=0&_nkw=vanguard+CEO+Amaterasu&rt=nc&LH_BIN=1). xD

Amazing what can happen over the course of... not even a week.

Alchadylan
06-05-2012, 07:20 AM
In my build a posted on the last page, what could I drop for a fourth chocolate?

Sent from Cray using Psyqualia

NavyCherub
06-05-2012, 07:44 AM
Wiseman or Mocha. You don't need fourteen grade 2s.

Elliot Gale
06-05-2012, 10:27 AM
Security Guardian. Basically useless card when Tom does the same job and more.

Haseo
06-05-2012, 10:29 AM
now to decide whether I want my SP CEO or the RRR signed. x.X''

Alchadylan
06-05-2012, 10:36 AM
Wiseman or Mocha. You don't need fourteen grade 2s.

I agree with needing less grade 2s.





Security Guardian. Basically useless card when Tom does the same job and more.

I'll try that. I'll add the fourth chocolate and another cocoa

Sent from Cray using Psyqualia

gamerkid636
06-05-2012, 12:17 PM
I think it depends on your build.

Right now in English I have a 16x Grade 2's and 4x Grade 3's; but that's because we have jack in the meta.

The deck revolves around hitting >16K everytime, 8x 8K boosters for Tom, and only using CEO as a finisher.

So the number of your grade 2's really revolves around your play style...

Candela
06-05-2012, 02:06 PM
What are people's thoughts on the new starters? Neither of them seem very useful for Tsukuyomi but Eclair could work in a CEO dedicated build and Lulu is a +3 with Coco.

Chaz03
06-05-2012, 02:08 PM
Jesus Christ update CFC, I WANT LULU xD My current non BT07 CoCo build works pretty well :D I love it <3

noy620
06-05-2012, 02:24 PM
i kinda use a weird trig ratio for my deck which is kinda like 5 draw 7 crit where i have different kinds vanilla draws and crits to somehow and slightly throw of my opponent

KaiserDragon
06-05-2012, 04:35 PM
now to decide whether I want my SP CEO or the RRR signed. x.X''

I believe the SP should be signed, after doing some research on what pens to use for autographs, the SP's grit should keep the ink of a sharpie/ staedtler pen much better than an RRR. The SP's holo is also not in-your-face-shiny so the autograph should pop out. I would suggest a black or silver medium point. If you are getting your RRR signed, I would just use black. I tested the silver and it didn't show well on the RRR, because of how shiny it is. x_x;

Additional Comment:

What are people's thoughts on the new starters? Neither of them seem very useful for Tsukuyomi but Eclair could work in a CEO dedicated build and Lulu is a +3 with Coco.

I want Eclair since she looks so BA. But then.. I'm making Tsukuyomi. All the holes in my wallet.

HerO
06-05-2012, 04:39 PM
I'm personally not planning to play CoCo OTT (as I got rid of my deck already), but I'll still update this when cards do come out.

gamerkid636
06-05-2012, 05:41 PM
i kinda use a weird trig ratio for my deck which is kinda like 5 draw 7 crit where i have different kinds vanilla draws and crits to somehow and slightly throw of my opponent
That's smart and what I do also, it's called invisible triggers.

I'm personally not planning to play CoCo OTT (as I got rid of my deck already), but I'll still update this when cards do come out.
2x

I've only lost 1ce with my Tsu OTT (by deck out leading 5 to 3) out of 20 or so matches.

Tsu is just TOO sick. Looking at the regionals in Japan it was 1/3 Dragonic Overlord the End, 1/3 Phantom Blaster, 1/6 Nova Grappler (different builds), and 1/6 TSU OTT!!

But that was before GP came out...

I think it would be cool to not just update on the cards, but the different builds. To my knowledge there is only two in ENG right now (TSU and Tom Control), but when CoCo support comes out there will be two (TSU and CoCo).

Candela
06-05-2012, 05:45 PM
The new starters are both really good for different builds of OTT but so far there hasn't been any real Tsuk support on set 7. Even if they don't release anything that directly supports Tsuk, hopefully they release some sort of LB or (very wishful thinking) Cross Ride for OTT.

Alchadylan
06-05-2012, 05:48 PM
The new starters are both really good for different builds of OTT but so far there hasn't been any real Tsuk support on set 7. Even if they don't release anything that directly supports Tsuk, hopefully they release some sort of LB or (very wishful thinking) Cross Ride for OTT.

Crossride amaterasu with a persona blast to discard another copy and draw 2 when it hits. I can hope...

gamerkid636
06-05-2012, 06:01 PM
Crossride amaterasu with a persona blast to discard another copy and draw 2 when it hits. I can hope...
2x Cross ride of CEO that has a persona blast [CB2, stand, take top 5 cards place them back on top in any order] and the ability to be 14K continuously [if ridden on top of CEO].

BUT I think for a LB they need to have a new card (like the other clans).

Someone please explain why don't they have a LV3, 11K, drive check LV3 = draw card yet??

RageX
06-05-2012, 07:26 PM
Nevermind, make that 15 (http://www.ebay.com/sch/i.html?_sop=15&_sacat=0&_nkw=vanguard+CEO+Amaterasu&rt=nc&LH_BIN=1). xD

Amazing what can happen over the course of... not even a week.

ordered a playset of ceo for 70 bucks too bad didn't see that 15 bucks XD

as of now my OTT cards are 4 chocolat 4 ceo 3 cocoa 2 toms lol and 0 cash balance XD

thanks man

anyone think the new soulless doesn't seem quite right for the OTT theme because is never about beat down right?

Alchadylan
06-05-2012, 07:27 PM
I don't see a point in trying to beatdown when this clan has so many good abilities on smaller units.

Candela
06-05-2012, 07:57 PM
How come everyone automatically thinks beatdown when Soulless OTT is mentioned?

RageX
06-05-2012, 07:58 PM
How come everyone automatically thinks beatdown when Soulless OTT is mentioned?

that is just my initial impression don't actually understand it yet

still going for tsuk though

Jysus, Soul Sage
06-05-2012, 08:05 PM
Hey guys. I'm slowly building OTT but I was just wondering how your decks are doing against other top decks like Paladins and Dragons. I'm still going to build the deck regardless.

Additional Comment:

Also, great videos Her0. You helped me undersstand OTT since my first Vanguard deck was Granblue and they have different playstyles.

HerO
06-05-2012, 08:40 PM
Thanks, means a lot! And my OTT did pretty decently against top decks. OTT is a decent deck, just also need a good pilot :p

Elliot Gale
06-05-2012, 09:39 PM
How come everyone automatically thinks beatdown when Soulless OTT is mentioned?

That's all it is. Swinging for big numbers and drawing a bunch of cards with very little thought involved.

Jysus, Soul Sage
06-05-2012, 09:53 PM
That's all it is. Swinging for big numbers and drawing a bunch of cards with very little thought involved.

So it requires less thinking for bigger plussing?

Chibi Xellos
06-05-2012, 10:00 PM
Should I get rid of my Ezel and Mark towards 3 Silent Toms to finish a playset or hold onto them for Tsukuyomi pieces? Ideally, I'd want to try and get two Toms for Ezel. Anyone think that's fair? Do I need a playset of Silent Tom?

I'm really hoping that none of set 7's support outclasses Amaterasu...

RageX
06-05-2012, 10:04 PM
Should I get rid of my Ezel and Mark towards 3 Silent Toms to finish a playset or hold onto them for Tsukuyomi pieces? Ideally, I'd want to try and get two Toms for Ezel. Anyone think that's fair? Do I need a playset of Silent Tom?

I'm really hoping that none of set 7's support outclasses Amaterasu...


I think thats a pretty good deal if its 1Ezel= 3 toms but it depends on you

I know how you feel I just invested in CEO recently lol but either I will use her no matter what

Alchadylan
06-05-2012, 10:06 PM
Should I get rid of my Ezel and Mark towards 3 Silent Toms to finish a playset or hold onto them for Tsukuyomi pieces? Ideally, I'd want to try and get two Toms for Ezel. Anyone think that's fair? Do I need a playset of Silent Tom?

I'm really hoping that none of set 7's support outclasses Amaterasu...

I don't like Tom maxed at 4, since despite how great he is, without gemini, he is incredibly weak and easy to counter. Tom is only around $12~$13 do two for an Ezel would be pretty close, though still a little in the red. And there is no confirmed time for BT03, so it's up to you if you want to wat on wait on Tsukuyomi.

Elliot Gale
06-05-2012, 10:14 PM
So it requires less thinking for bigger plussing?

It's not necessarily bigger, but you do automatically gain 4 cards for riding CoCo (move LuLu to the rear guard from the soul, soul blast to draw 1, counterblast to draw 2).

Tsukuyomi can go up to +3 on superior rides alone, then it gets +1 each time you counterblast (which can happen 3 or even 4 times with well placed heals).

And yeah, 4 Tom is necessary for a good while due to a lack of other options.

Chibi Xellos
06-05-2012, 10:46 PM
So I should just go for the Toms? Ezel, Mark, Guld, and Kiriel are basically my only good trades and not knowing how well these clans will do in the future makes me unsure whether to hold onto them or get rid of them before their value drops.

And I'm trying to get 2 Toms for my Ezel. Tom seems to have shifted back up to around 15 whereas a week or two ago they were settling at 12-13. Really don't want to expend resources on a 4th Tom if I'll just be using 3 or less in the future.

And what do you guys think about trading a Kiriel for a Tom? They're even in price right now but I just feel uneasy about trading what's essentially a kind of boss unit for a Tom...

RageX
06-06-2012, 10:30 AM
So I should just go for the Toms? Ezel, Mark, Guld, and Kiriel are basically my only good trades and not knowing how well these clans will do in the future makes me unsure whether to hold onto them or get rid of them before their value drops.

And I'm trying to get 2 Toms for my Ezel. Tom seems to have shifted back up to around 15 whereas a week or two ago they were settling at 12-13. Really don't want to expend resources on a 4th Tom if I'll just be using 3 or less in the future.

And what do you guys think about trading a Kiriel for a Tom? They're even in price right now but I just feel uneasy about trading what's essentially a kind of boss unit for a Tom...

I its kinda hard trading ezel or kiriel for toms good thing my good friend from my locals sold his to me for 11 bucks each had to trade a sp shiden to lessen the cost though

I would suggest keeping ezel for future trade bait

Additional Comment:

This is the deck I'll be running a good friend of mine sold his play set of mochas for 15 so I took to practice using OTT while tsukyomi is not yet released

I used 8 crits for more pressure on my opponent because I think the deck has enough draw power

Grade 0: 16
4x Lozrenge Magus (HEAL)
4x Psychic Bird (Crit)
4x Miracle Kid (Draw)
4x Oracle Guardian Nike (Crit)


Grade 1: 15
4x Oracle Guardian Gemini
4x Luck Bird
3x Battle Sister Cocoa
4x Battle Sister Chocolate

Grade 2: 12
4x Oracle Guardian Wiseman
4x Silent Tom
4x Battle Sister Mocha

Grade 3: 7
4x CEO Amaterasu
3x Oracle Guardian Apoll

Alchadylan
06-06-2012, 03:42 PM
8x Oracle Guardian Nike (Crit)

Lol @ 8 Nike

Sent from Cray using Psyqualia

noy620
06-06-2012, 06:46 PM
hero, i think alice has now uploaded ur ep 2 video for tsuku oracle update in her blog

HerO
06-06-2012, 07:03 PM
Oh hey, that's cool :D

RageX
06-06-2012, 07:30 PM
Lol @ 8 Nike

Sent from Cray using Psyqualia

awww face palm XD I meant 4 nike


hero, i think alice has now uploaded ur ep 2 video for tsuku oracle update in her blog

hey I saw that too nice informative video by the way it helped me a lot on understanding the tuskyomi build and didn't know red eye and blue eye were that useful

gamerkid636
06-10-2012, 09:30 AM
So August for Tsukyuomi?

Alchadylan
06-10-2012, 09:54 AM
So August for Tsukyuomi?

Yes, so save up for a while. I might just say screw it and put a paycheck towards set 3.

Hebz
06-10-2012, 12:16 PM
I don't think I'll be adding Tsukyuomi to my deck, don't like how she loses power if the soul requirements isn't met.

Elliot Gale
06-10-2012, 12:36 PM
Regardless of whether you play Full Moon or not, you pretty much have to play Ichibyoshi, Crescent, and Half Moon. The fact that you might get your rides for free, build a stack to use later, and get free soul far and away outclasses Lozenge.

Hebz
06-10-2012, 12:52 PM
Regardless of whether you play Full Moon or not, you pretty much have to play Ichibyoshi, Crescent, and Half Moon. The fact that you might get your rides for free, build a stack to use later, and get free soul far and away outclasses Lozenge.

Well I see your point but what if it doesn't work they way you want?

Alchadylan
06-10-2012, 01:01 PM
Well I see your point but what if it doesn't work they way you want?

Then you still get free trigger stacking.

HerO
06-10-2012, 01:02 PM
What doesn't work out? You won't be running Full Moon so you don't HAVE to get the Tsukuyomi rides off. Every single OTT deck should be running at least Crescent Moon as she's simply a 7k booster that OTT has been severely lacking.

Alchadylan
06-10-2012, 01:38 PM
What doesn't work out? You won't be running Full Moon so you don't HAVE to get the Tsukuyomi rides off. Every single OTT deck should be running at least Crescent Moon as she's simply a 7k booster that OTT has been severely lacking.

Idk, I like tsukiyomi, but if they aren't running it, circle magus makes a good 7k.

Sent from Cray using Psyqualia

HerO
06-10-2012, 02:07 PM
The problem with that is that Circle Magus is a promo which has not been announced in English.

RageX
06-10-2012, 11:21 PM
The problem with that is that Circle Magus is a promo which has not been announced in English.

there is a chance it will be released in with set or set 7 as on of the additional promo cards

got a loooot of people bashing me recently for trying to build up my deck in preparation for tsukuyomi they insist that the new support for the soulless build in bt07 will own tsukuyomi builds I really can't understand them XD

@HerO watched your vid regarding blue eye how useful is he vs 13k vanguards in the japanese format? I have played in the Japanese format I just haven't used ott there XD

Elliot Gale
06-10-2012, 11:31 PM
Blue-Eye is unplayable in the Japanese format. And evidently, so are draw triggers. oO

Alchadylan
06-10-2012, 11:32 PM
The problem with that is that Circle Magus is a promo which has not been announced in English.

I hope they add it in to set 3. It would fit very well in there.

RageX
06-10-2012, 11:33 PM
Blue-Eye is unplayable in the Japanese format. And evidently, so are draw triggers. oO

I knew it what should be replaced for blue eye? circle magus or cocoa?

draw triggers that I do not understand why it isn't playable in the japanese format I played shadow paladins and I have draw triggers though my 13k vg helps XD

HerO
06-10-2012, 11:36 PM
Circle Magus is good as behind the 11k Vanguard it hits for 18k, good against crossrides.

Elliot Gale
06-10-2012, 11:57 PM
I hope they add it in to set 3. It would fit very well in there.

I'd like it earlier, really. By the time BT03 lands, she's not all that useful to use, since we're all gonna be playing Tsukuyomi anyway. Circle would end up on the back burner for at least one season.

draw triggers that I do not understand why it isn't playable in the japanese format I played shadow paladins and I have draw triggers though my 13k vg helps XD

I sort of raised an eyebrow to the notion too, but it makes sense for a few reasons:

1. Pressure. Lots of it. Almost every single attack past turn 3 must be guarded.

2. Greater consistency of double crit placement in the stack.

3. Increased defensive power from additional 10Ks.

4. No sudden jumps in card count, ie. draw trigger before your stack that screws everything up. Even before that point, you know exactly how much you are able to progress through your deck at all times.

RageX
06-11-2012, 01:08 AM
I'd like it earlier, really. By the time BT03 lands, she's not all that useful to use, since we're all gonna be playing Tsukuyomi anyway. Circle would end up on the back burner for at least one season.



I sort of raised an eyebrow to the notion too, but it makes sense for a few reasons:

1. Pressure. Lots of it. Almost every single attack past turn 3 must be guarded.

2. Greater consistency of double crit placement in the stack.

3. Increased defensive power from additional 10Ks.

4. No sudden jumps in card count, ie. draw trigger before your stack that screws everything up. Even before that point, you know exactly how much you are able to progress through your deck at all times.

hmm I see so what would be the new suggested trigger ratio? 12 crit? if a new crit trigger is released lol

what would be an adequate grade 1 line up in tsukuyomi? I already have almost all ott cards in set 1 and 2 just waiting for set 3 :D

Elliot Gale
06-11-2012, 01:36 AM
The topping Tsukuyomi decks in Japan used 12 crit, yeah. One could say the option came just in time, too - in the same set as the megabosses.

Said decks also played 4 Dark Cat, no more than 5 G3, and well... you can sort of fill in the blanks from there.

RageX
06-11-2012, 02:57 AM
The topping Tsukuyomi decks in Japan used 12 crit, yeah. One could say the option came just in time, too - in the same set as the megabosses.

Said decks also played 4 Dark Cat, no more than 5 G3, and well... you can sort of fill in the blanks from there.

nice but that kinda hurt a bit I invested in a playset of amatersu oh damn right on my wallet!

dark cat kinda don't like the idea of my opponent drawng cards XD

gamerkid636
06-11-2012, 11:01 AM
Kanazawa Regional Winning Deck:

Lv3 - 4x
4x Full Moon

Lv2 - 13
4x Silent Tom
4x Half Moon
3x Red Eye
2x Tagitsuhime

Lv1 - 16
4x Chocolat
4x Gemini
4x Half Moon
2x Dark Cat
1x Weather Forecaster Mist
1x Weather Girl Milk

Lv0 - 17
1x Godhawk
4x HEAL
10x CRIT (4/4/2)
2x DRAW

Hiroyuki Runner Up:

Lv3 - 4x
4x Full Moon

Lv2 - 14
2x Silent Tom
4x Half Moon
4x Red Eye
4x Tagitsuhime

Lv1 - 15
4x Chocolat
4x Gemini
4x Half Moon
3x Dark Cat

Lv0 - 17
1x Godhawk
4x HEAL
12x CRIT (4/4/4)

Additional Comment:

Then you still get free trigger stacking.
2x, that's basically the point of my deck.

Draw Defend + Stack until I hit my stack then I pop off. I actually win easier when I miss my rides.

It also helps to kill off your opponents RG's and not let them hit their LB numbers (until you get your double and triple CRIT's).

I play 6 CRIT, 6 DRAW, and 4 HEAL. Recycle the heals with blue eye and turn it into an AF hybrid lol.

But with all of the new beatdown cards coming out (13K) in set 7 idk if I'm going to play TSU or Witch Beatdown with 8x Lv1 Vanillas...

<Candle_Jack>
06-11-2012, 11:17 AM
So I never quite understood what the stacking triggers thing meant.

Basically, is it;

You stack your triggers on the bottom of your deck using your ride-chain, then using soul-charging and draw effects, you filter the deck down to the "stack" of triggers you left yourself?

Also, i'd imagine that if that were the case, if you only hit one trigger out of the 5 cards you filter, you would put the trigger at the bottom of the deck, allowing you to stack if you put a trigger at the top of the pile next time you filter?

gamerkid636
06-11-2012, 01:51 PM
So I never quite understood what the stacking triggers thing meant.

Basically, is it;

You stack your triggers on the bottom of your deck using your ride-chain, then using soul-charging and draw effects, you filter the deck down to the "stack" of triggers you left yourself?

Also, i'd imagine that if that were the case, if you only hit one trigger out of the 5 cards you filter, you would put the trigger at the bottom of the deck, allowing you to stack if you put a trigger at the top of the pile next time you filter?
Yep, exactly. Hang on until you get to your stack and then win.

Typically you get multiple triggers in a draw or none (from my experience). Knowing how you put them down allows you to use CEO, Luck Bird, Dark Cat, Full Moon, etc to get to those triggers. That's one of the reasons I like to have 6x draw triggers, it helps me get to my stack quicker. However some people play 12 CRIT so that they can stack 2 CRITS together and kill an opponent from 3->6 (no LB)

NavyCherub
06-11-2012, 02:18 PM
I guess the Black Kitty is pretty useful if you only want to run four grade 3s, huh? Haha.

gamerkid636
06-11-2012, 03:29 PM
I guess the Black Kitty is pretty useful if you only want to run four grade 3s, huh? Haha.
Yeah I never really thought so...but now I am...

prophecy250
06-11-2012, 03:50 PM
the 4 grade 3 build is really interesting. I would have never thought to keep the grade 2 out just to get in more card checks and get to your critical stacks faster.

<Candle_Jack>
06-11-2012, 03:52 PM
the 4 grade 3 build is really interesting. I would have never thought to keep the grade 2 out just to get in more card checks and get to your critical stacks faster.

I believe that's the point of the deck, seeing how your G2 should be 10K already, Once you've got a few stacks set up, you ride G3 and go for game.

I would imagine keeping a close count on the cards remaining in your deck would be vital, so you can literally SEE where your triggers are at, when on the bottom of the deck.

On a side note; Kind of a shame that Draw Triggers get completely phased out of competitive play.

HerO
06-11-2012, 03:54 PM
I believe that's the point of the deck, seeing how your G2 should be 10K already, Once you've got a few stacks set up, you ride G3 and go for game.

Grade 1 or 2 Tsukuyomi don't gain any attack if the other part(s) is in the soul.

NavyCherub
06-11-2012, 04:06 PM
On a side note; Kind of a shame that Draw Triggers get completely phased out of competitive play.

Other topping decks (not necessarily Oracles) still run 4-6 Draws, so I'm pretty confident it's mostly a preference thing.

<Candle_Jack>
06-11-2012, 04:08 PM
Other topping decks (not necessarily Oracles) still run 4-6 Draws, so I'm pretty confident it's mostly a preference thing.

If I remember correctly, at the most recent Japanese regional event, none of the deck (save for some GP) played Draw Triggers.

Elliot Gale
06-11-2012, 04:09 PM
On a side note; Kind of a shame that Draw Triggers get completely phased out of competitive play.

This is the deck that naturally generates a ton of free cards (up to 3 on the ride chain alone, then 2-3 more from Full Moon). It's not that draw triggers aren't competitive, it's that Tsukuyomi has no particular need for an increased hand size. You can still play them just fine, but these Japanese decks were after more pressure and certainty in their actions.

Even if draws drop off for awhile, they'll be back at some point. Post-BT06 bears a great resemblance to pure BT01.

gamerkid636
06-11-2012, 07:10 PM
This is the deck that naturally generates a ton of free cards (up to 3 on the ride chain alone, then 2-3 more from Full Moon). It's not that draw triggers aren't competitive, it's that Tsukuyomi has no particular need for an increased hand size. You can still play them just fine, but these Japanese decks were after more pressure and certainty in their actions.

Even if draws drop off for awhile, they'll be back at some point. Post-BT06 bears a great resemblance to pure BT01.
2x

I think with Witch Beatdown coming in set 7, the hand control with the 21K hitters might move some decks to add more draw.

Elliot Gale
06-11-2012, 07:21 PM
I happen to think Milk might be pretty decent in the soulless OTT deck-to-be. 23K (CoCo)/24K (Sakuya) against crossrides? Yes please.

kaisuki
06-11-2012, 07:29 PM
I played OTT one day. I actually hit the megablast for CEO and drew 5 triggers.

Maybe I should make OTT just to troll myself.

<Candle_Jack>
06-12-2012, 03:09 AM
Aside from the few OTT that have been leaked (G3 Witch, G0 Starter and the two new Battle Sisters), does anyone else have any info on OTT coming out in BT07?

Regalia
06-12-2012, 05:13 AM
So what is the consensus on Tsuki vs Coco? Tsuki can generate +5/+6 if sucessful where as Coco only really generates a +1 in the end. I like the concept of supporting Coco but I honestly don't think it's good enough to replace Tsuki.

On side notes, they should getting to releasing a LB/Crossride for OTT.

NavyCherub
06-12-2012, 06:28 AM
Where are you getting those numbers?

If we consider each traditional ride an inherent -1 (since you have a card in play and are replacing it with a card in hand), then optimally the numbers look like this:

Tsukuyomi
+0 (Ride Crescent Moon from God Hawk's effect)
+0 (Ride Half Moon from Crescent Moon's effect)
+0 (Ride Full Moon from Half Moon's effect)
+1 (Full Moon's counterblast)
+1 (Full Moon's counterblast)
Total: +2, 4 counterblast

CoCo
-1 (Ride grade 1)
-1 (Ride grade 2)
-1 (Ride CoCo)
+2 (Call LuLu from soul, LuLu's effect)
+2 (CoCo's counterblast)
+1 (Ride another CoCo, CoCo's counterblast, optional)
Total: +2, 4 counterblast or +1, 2 counterblast

So the numbers are just about the same, but CoCo's is more stable; if you miss even one ride via Tsukuyomi effect, you -1 instead of +0'ing, which causes her to be less effective than CoCo. This is all not to mention any other soulless support Oracles might get in set 7 (we still have at least Emerald Witch, LaLa's effect left to be revealed). Let me know if I forgot anything.

Alchadylan
06-12-2012, 06:36 AM
I don't really see a reason to start comparing the two builds until we know everything in set 7.

NavyCherub
06-12-2012, 06:41 AM
I mostly did that comparison because I wanted to know where he was getting his "+5/+6" that Tsukuyomi generates from.

Alchadylan
06-12-2012, 06:42 AM
I mostly did that comparison because I wanted to know where he was getting his "+5/+6" that Tsukuyomi generates from.

I didn't mean specifically to you, just in general. There could be some new OTT that blows Tsuki completely out of the water or there might not. They both seem like they'll be incredibly good builds though.

Regalia
06-12-2012, 08:39 AM
My maths was err'd. I considered Tsuki being a constance plus at the same time regarding Coco as a minus in comparison.

I never considered the re-ride of a coco gaining additional advantage which makes her a lot more viable. Coco also gains the advantage of being able to use Lozenge to full effect.

Seems i'll actually have to hunt me down another 2 copies of Coco in prep.

HerO
06-12-2012, 11:00 AM
You guys are missing the point when it comes to Tsukuyomi. The deck doesn't revolve around plussing and then beating your opponent down as with CoCo. Its about setting up a trigger stack using the cards you return from Tsukuyomi and then drawing through your deck until reaching that stack. That's the winning image, completely different from CoCo builds, current or future. You can't compare the two decks because they're completely different and have completely different playstyles.

Comparing the decks by seeing which one plusses more is a silly way of comparing the decks.

AliasAutumn
06-12-2012, 12:37 PM
So HerO, seeing how as you're likely the most experienced with OTTs on here, how do you memorize your stacks? I know most people don't have the perfect memory of Misaki.

Personally, I've been practicing a count and while I can memorize all the triggers and the order of said triggers, I find it quite difficult to remember the other cards of the stack as well as being able do it as easily while I'm playing a real game and dealing with other stuff to keep track of.

HerO
06-12-2012, 12:43 PM
I just keep in my head how many cards my stack is, generally 13-15 cards. Once my deck looks thin, I count either my deck or every card that has been played, then subtract that from 50 to get the number of cards left in my deck. Then it's just a matter of setting it up so I get the triggers on the drive check.

NavyCherub
06-12-2012, 01:15 PM
Comparing the decks by seeing which one plusses more is a silly way of comparing the decks.

Once again, not really comparing, just did the math for the sake of finding the real numbers.

Alchadylan
06-12-2012, 02:06 PM
I just keep in my head how many cards my stack is, generally 13-15 cards. Once my deck looks thin, I count either my deck or every card that has been played, then subtract that from 50 to get the number of cards left in my deck. Then it's just a matter of setting it up so I get the triggers on the drive check.

I try and remember the stack is 38 cards after ichibiyoshi's first check and just count down from there.

Sent from Cray using Psyqualia

gamerkid636
06-12-2012, 03:50 PM
I try and remember the stack is 38 cards after ichibiyoshi's first check and just count down from there.

Sent from Cray using Psyqualia

2x, using 2x 20 sided dice.

Elliot Gale
06-12-2012, 03:53 PM
So HerO, seeing how as you're likely the most experienced with OTTs on here, how do you memorize your stacks? I know most people don't have the perfect memory of Misaki.

You don't really need to remember every last detail. When organizing your top checks, triggers are typically up front, followed by cards you wouldn't mind damage checking, then the cards you would see yourself needing in hand when the game reaches that stage.

Naturally, you're going to want to remember when, where, and what the triggers are, as well as keeping tabs on your power cards so you know if you can expect to see them soon or not.

noy620
06-12-2012, 08:00 PM
just tested lulu in byond and the deck i made feels a bit scary, it's rly agrresive and sometimes needs to call in g1's i the front row, when i was battling an mlb deck and it was the 2nd turn i rode my g3 and i managed to put him at 6 dmg but he pulled a heal, then i just beat him next turn

AliasAutumn
06-12-2012, 08:19 PM
Well, I can do a down count from 38 after the opening stack without any problems, and am well aware of when I get to my stack. For the person who said dice, I believe it is against the rules to have other objects on the table. Depending if it's considered cheating, I'm actually modifying a spinner ring so I don't have to worry about remember when I get to my stack.

What I'm more worried about is the contents of my stack. I don't stack the usual "triggers to the top, everything after" as I need to space out for draw triggers, as well as pre-planned Amaterasu if I plan on Vanguard switching.

If anyone is interested, I currectly do a count in my head where "H, D, C" for Heal, Draw, Crit respectively, with numbers in between for how many cards. So if my opening stack was Draw, Card, Crit, Draw, I would count a "D1CD" and know to start my next stack with non-triggers. Then before this I would also add a count for how many cards are left in the deck. So after my opening stack, in my head I would count "37D1CD."

Nevermind though, going to just figure out my own way of making it more efficient. >.<

TehNACHO
06-12-2012, 08:56 PM
I should just point out there is a draw between trigger checks.

BEFORE YOU FLAME MY ASS OFF...AGAIN

This is for the case of people who only, and ONLY leave triggers at the top of any stack. You have to consider what you're setting yourself up for. Say the first stack you get 3 non triggers and 2 crits. Naturally, you stack the 2 trigs on top and arrange the non trigs as you please. Your second check, and you pull 2 crit trigs and 3 non triggers. Naturally, you stack the 2 trigs on top and arrange the non triggers at the bottom. Later, you reach the stack 'at the right time' (Your twin drive will hit the top 2 triggers) and you go through your cards regularly. You WILL draw a trigger from your second stack.

Okay, you probably have no idea what I just said. Let's give a little mental picture. Let's say each trigger is an X, and non triggers are x's.

Deck stack:X X x x x X X x x x

Now, due to how mechanics work. You will have 2 drive checks(D), and a draw(d).

Order: D D d D D d D D d D

Now this means absolutely nothing to you. But let's line these up.

X X x x x X X x x x
D D d D D d D D d D
..............^
Ooh, this is fun. The arrow shows it too. Your first twin drive will be great. Your next will fall flat, you will draw a trigger as you enter your second stack, and only get 1 trig from the twin drive.

You'd also have to consider CEO's soul charge if you are sure you will ride into it.

IDK, it just bugs me when people tell me strictly to ONLY stack triggers at the top. May my horribly drawn together image show the way.

noy620
06-12-2012, 09:18 PM
That's why we have to draw a few cards first before we get to the trig part of the stack

TehNACHO
06-12-2012, 09:20 PM
Which is exactly my point.

If you just simply hold the strict mindset <STACK TRIGS ON TOP OF STACK>, you will be constantly drawing your trigs instead of checking into them.

Chibi Xellos
06-12-2012, 11:25 PM
What's the best way to go about getting the rrr Tsukuyomi pieces without buying singles?

Are the other rrr in set 3 good enough that I might be able to do one for one trades towards a Tsukuyomi? The way I see it since I'm specifically looking for just Tsukuyomi pieces, a box isn't worth it unless it yields good trades because I probably can't even get a playset of the rares I need. Of course there's always that god box of one full moon, one half moon and an sp full moon...

Feels like I'd be better off waiting to go after packs from new boxes at my store.

Haseo
06-12-2012, 11:27 PM
I thought the god boxes were the ones that yielded all RRRs?

Chibi Xellos
06-13-2012, 02:08 AM
Certainly would be a god box for me if I pulled three Tsukuyomi pieces. Not sure what else I would call it.

Alchadylan
06-13-2012, 09:45 AM
Certainly would be a god box for me if I pulled three Tsukuyomi pieces. Not sure what else I would call it.

SP Full Moon
RRR Full Moon
RRR Half Moon

Best box ever.

Sent from Cray using Psyqualia

Elliot Gale
06-13-2012, 12:06 PM
Are the other rrr in set 3 good enough that I might be able to do one for one trades towards a Tsukuyomi?

Nope. You're looking at G3 Amon, Alice, Gigarex, G3 Palamedes, Dual-Axe, and Stil Vampir.

HerO
06-13-2012, 01:08 PM
Palamedes is close to a 1 for 1 trade for a Tsukuyomi. But yeah all the other RRR's are not even close.

Chibi Xellos
06-13-2012, 01:14 PM
So, buying a box is not the best idea here?

TehNACHO
06-13-2012, 06:24 PM
So guys, I've been thinking (Woah, that's never good when I say that)

Tagitsuhime and Silent Tom seem to play the same roles in different ways, drawing out cards from guarding.

Tagitsuhime draws out cards by its high attack power. Hitting for 20K will force out a lot.

Silent Tom draws out cards with its effect. 10-15K worth of shield with G1's and G2's also puts a wrench in card value (what you can do with your cards).

If you had to choose between the two, which would you say is better?

And who here wants to challenge my logic and call it stupid?

Elliot Gale
06-13-2012, 06:34 PM
More or less spot on. I just play both at 2 nowadays. Tagi can swing by herself, so if anything she'd be the better card, but Tom is more crippling later on.

Alchadylan
06-13-2012, 06:57 PM
So guys, I've been thinking (Woah, that's never good when I say that)

Tagitsuhime and Silent Tom seem to play the same roles in different ways, drawing out cards from guarding.

Tagitsuhime draws out cards by its high attack power. Hitting for 20K will force out a lot.

Silent Tom draws out cards with its effect. 10-15K worth of shield with G1's and G2's also puts a wrench in card value (what you can do with your cards).

If you had to choose between the two, which would you say is better?

And who here wants to challenge my logic and call it stupid?

I like tom because he costs more valuable units to be used to guard.

NavyCherub
06-13-2012, 08:44 PM
Tagitsuhime because she hits for nice numbers against crossrides and Majesty Lord; Silent Tom only gets to 16k tops so they would only have to guard with one 5k shield anyway.

Alchadylan
06-13-2012, 08:50 PM
Tagitsuhime because she hits for nice numbers against crossrides and Majesty Lord; Silent Tom only gets to 16k tops so they would only have to guard with one 5k shield anyway.

True, it really depends on the format you're playing in.

NavyCherub
06-13-2012, 09:08 PM
Well Tagitsuhime comes out in set 5 so there's not much a choice of format in her case.

Chaz03
06-14-2012, 04:04 PM
Oh Jesus Christ.. LuLu is where it's at. I love my KoKo build on Cardfight Capital right now <333 Pretty damn good.

noy620
06-14-2012, 04:10 PM
Oh Jesus Christ.. LuLu is where it's at. I love my KoKo build on Cardfight Capital right now <333 Pretty damn good.
I know, the deck is a bit scary, and I splashed in Brakki just in case when I rode another Koko. I wonder what's a good G3 lineup we should use, cuz I use 3 Sakuya, 3 Koko, and 2 Meteorbreak.

Elliot Gale
06-14-2012, 04:14 PM
The problem with Brakki is that if you're ever forced to ride it, LuLu doesn't work. Of course, this means CoCo also doesn't work. Grats, you just went -3.

Chaz03
06-14-2012, 04:19 PM
The problem with Brakki is that if you're ever forced to ride it, LuLu doesn't work. Of course, this means CoCo also doesn't work. Grats, you just went -3.

This. Fortunately I haven't faced a situation like that yet, but I'm hoping I never do. Luckily with the Dark Cats and 6 draw triggers I run, it never became a problem grabbing onto that OTT G2. Hopefully within the coming days and weeks, new OTT units, specifically G2s, are revealed that make newer options available to us.

ConBrio93
06-14-2012, 04:54 PM
I've also been using a coco deck on BYOND and it seems so cheesy. Amazing beatdown and draw potential.

noy620
06-14-2012, 05:16 PM
Haven't tried this idea yet, but has anybody mixed in both g1 & g2 tsukuyomi yet?

Robbie
06-14-2012, 05:21 PM
Do you guys got a list for the soulless oracle think tank for the current english format

NavyCherub
06-14-2012, 05:57 PM
Do you guys got a list for the soulless oracle think tank for the current english format

Don't know if it's exactly what you want but my current build is in my signature if you want to take a look at it.

Dizzy21
06-16-2012, 09:47 AM
looking for opinions on this decided to test this instead of my usual build today at my locals.

4 dream eater
4 Lezenge magus
4 psychic bird
2 emergency alarmer
2 Miracle kid ( I usually play 4 Nike)

2 BS, Cocoa (normally play 3)
3 BS, Chocolat(4 normally)
4 OG, Gemini
2 WG, Milk
2 Rack Bird
3 truth watcher

4 Silent Tom
3 Maiden of libra
2 BS, Mocha
3 OG, Wiseman

3 CEO Amaterasu
2 Scarlet Witch CoCo
1 OG, Apollon

Elliot Gale
06-16-2012, 03:11 PM
Took this to the finals today:

G0 (16)

4 Lozenge
4 Psychic Bird
3 Nike
3 Miracle Kid
2 Dream Eater

G1 (15)

4 Gemini
4 Cocoa
4 Chocolat
3 Luck Bird

G2 (12)

4 Wiseman
4 Mocha
2 Libra
2 Tom

G3 (7)

4 CEO
3 Apollon

All I can say is, always pile shuffle. That and, well, Libra does more for the deck than you'd think! Her 9K doesn't get wrecked by Grade 1s, and that extra card on turn 2 just leads into so much more later.

valhalla86
06-16-2012, 06:55 PM
Nice read HERO thanks mate;) keep up the good work

HerO
06-16-2012, 06:57 PM
Nice read HERO thanks mate;) keep up the good work

You're welcome, thanks :D

valhalla86
06-16-2012, 07:23 PM
Welcome;)

Wanted to ask if any one had any ideas as to weather a Souless ott build or Tsukuyomi build would be a better why to go? as I have been looking/testing both and am having trouble deciding:confused:

Also any thoughts as to weather or not a battle sister deck may be a viable option some time in the future?

And any one have any thoughts/comments etc on these 2 cards?
http://cardfight.wikia.com/wiki/Sky_Witch,_NaNa

http://cardfight.wikia.com/wiki/Battle_Sister,_Souffle

HERO do you have a trade thread?? for vanguard.

HerO
06-16-2012, 07:27 PM
Welcome;)

Wanted to ask if any one had any ideas as to weather a Souless ott build or Tsukuyomi build would be a better why to go? as I have been looking/testing both and am having trouble deciding:confused:

Also any thoughts as to weather or not a battle sister deck may be a viable option some time in the future?

HERO do you have a trade thread?? for vanguard.

Well I only have experience with Tsukuyomi, so my biased opinion would be to go Tsukuyomi. It's hard to tell which one is better since both can gain hand advantage pretty well but we still don't know how good soulless OTT will actually be.

And yes, trade thread is here: http://www.pojo.biz/board/showthread.php?t=1053949 although I don't have a lot.

noy620
06-16-2012, 07:35 PM
Welcome;)

Wanted to ask if any one had any ideas as to weather a Souless ott build or Tsukuyomi build would be a better why to go? as I have been looking/testing both and am having trouble deciding:confused:

Also any thoughts as to weather or not a battle sister deck may be a viable option some time in the future?

And any one have any thoughts/comments etc on these 2 cards?
http://cardfight.wikia.com/wiki/Sky_Witch,_NaNa

http://cardfight.wikia.com/wiki/Battle_Sister,_Souffle

I'm also a tsuku player and i've testing koko, and so far they're almost evenly matched. We still have to see the rest of the new soulless ott and test it to make a verdict.

valhalla86
06-16-2012, 07:38 PM
Well I only have experience with Tsukuyomi, so my biased opinion would be to go Tsukuyomi. It's hard to tell which one is better since both can gain hand advantage pretty well but we still don't know how good soulless OTT will actually be.

And yes, trade thread is here: http://www.pojo.biz/board/showthread.php?t=1053949 although I don't have a lot.

Tsukuyomi is the one I have more experience with as well:D as she is currently one of the decks I play for the japanese game "the other being Bermuda:D".

have been toying around with the other as I happen to really like COCO!

Also any thoughts regarding the two cards that I have to links for?? hero.



>>>>>>>>>>>>>>>>>>

OH sorry noy620, just noted your replay mate.

mm good point you have, from what little testing I have been able to do with the cards that are out for a souless OTT build, I have been drawing the same verdict.

HerO
06-16-2012, 07:41 PM
Well NaNa would only be particularly useful in the Vanguard, allowing you to hit for 21k and whatnot, but there are much better cards that are better being the Vanguard, ie. CoCo of course. Souffle on the other hand seems to be a more useful Rearguard, allowing you to hit either 20k, or just simply being able to hit good numbers on crossride Vanguards. I think Souffle is the better card than NaNa simply because 11k<12k in the rearguard circle.

valhalla86
06-16-2012, 07:46 PM
Well NaNa would only be particularly useful in the Vanguard, allowing you to hit for 21k and whatnot, but there are much better cards that are better being the Vanguard, ie. CoCo of course. Souffle on the other hand seems to be a more useful Rearguard, allowing you to hit either 20k, or just simply being able to hit good numbers on crossride Vanguards. I think Souffle is the better card than NaNa simply because 11k<12k in the rearguard circle.

MM.... your thoughts more or less mirror my own Hero! I like the art for NANA so I think i will pick at least one of her up! COCO is still one of my favorites though;). Souffle I agree appears to be a more viable option, though I am hopeful that we will get more battle sisters XD as I want to make a sister deck;)

HerO
06-16-2012, 07:50 PM
MM.... your thoughts more or less mirror my own Hero! I like the art for NANA so I think i will pick at least one of her up! COCO is still one of my favorites though;). Souffle I agree appears to be a more viable option, though I am hopeful that we will get more battle sisters XD as I want to make a sister deck

That's good then :D Yeah sure, a lot of the new OTT cards have attractive art.

valhalla86
06-16-2012, 07:57 PM
That's good then :D Yeah sure, a lot of the new OTT cards have attractive art.


Is very good I agree;) any thoughts/views on the 2 new starting vanguards for ott?

also am interested in a few of your cards that you are selling, have posted on your trade thread.

Robbie
06-16-2012, 07:57 PM
Any other ideas for set 2 soulless oracle think tank?

HerO
06-16-2012, 08:01 PM
Is very good I agree;) any thoughts/views on the 2 new starting vanguards for ott?

also am interested in a few of your cards that you are selling, have posted on your trade thread.

LuLu is extremely good if you ride CoCo, so a definite must when it comes to soulless OTT. Since I only see Tsukuyomi or soulless being the two dominant builds, I don't see much use for Eclair. And yes, I replied in my thread!

Any other ideas for set 2 soulless oracle think tank?

Well Set 1 and 2 have limited cards that we can use. Since Extra Booster 3 will come out before Set 7, you could use Reckless Express as not only a 7k booster, but if you use Mecha Trainer as your starting Vanguard it guarantees no soul when you ride CoCo turn 3 as Reckless Express is searchable.

Elliot Gale
06-16-2012, 08:02 PM
CoCoBros will be a thing for a couple months. Heck, even after booster 7 drops I could see this hybrid sticking around just because it's faster at what it does.

valhalla86
06-16-2012, 08:05 PM
LuLu is extremely good if you ride CoCo, so a definite must when it comes to soulless OTT. Since I only see Tsukuyomi or soulless being the two dominant builds, I don't see much use for Eclair. And yes, I replied in my thread!

MM again more or less my thoughts:D Eclair I would use if we get more battle sisters;) just because.

I replied to your replay in your trade thread

StompThyGoldfish
06-16-2012, 09:57 PM
Subbing as an OTT player, might pick up a few new tips.

DragonXDoom
06-17-2012, 04:11 PM
Subbing, and just want to ask a few questions before I go and buy all the expensive cards.

A) What does a standard Tsukuyomi build look like?

B) What would be the best/cheapest place to buy singles, taking into account that I live in Australia?

Redsmas
06-17-2012, 05:19 PM
I have been working on a soulless oracle think tank deck and thought I would build it (since some set 7 cards have been revealed), here is where I have got to so far.

Starting Vanguard
Little Witch, LuLu

Triggers
4x Heal
8x Critical
4x Draw

Grade 1 (15)
3x Battle Sister, Chocolat
4x Oracle Guardian, Gemini
3x Luck Bird
3x One Who Gazes at the Truth
2x Dark Cat

Grade 2 (12)
4x Silent Tom
4x Oracle Guardian, Wiseman
4x Security Guardian

Grade 3 (7)
4x Scarlet Witch, CoCo
2x Goddess of Fortune Flowers, Sakuya
1x CEO Amaterasu

kaisuki
06-17-2012, 05:22 PM
The cheapest place to buy will always be yuyutei.

Of course if you're playing english gl loollol.

DragonXDoom
06-17-2012, 09:07 PM
The cheapest place to buy will always be yuyutei.

Of course if you're playing english gl loollol.

I am playing English. :-/

valhalla86
06-17-2012, 09:18 PM
I have been working on a soulless oracle think tank deck and thought I would build it (since some set 7 cards have been revealed), here is where I have got to so far.

Starting Vanguard
Little Witch, LuLu

Triggers
4x Heal
8x Critical
2x Draw

Grade 1 (15)
3x Battle Sister, Chocolat
4x Oracle Guardian, Gemini
3x Luck Bird
3x One Who Gazes at the Truth
2x Dark Cat

Grade 2 (12)
4x Silent Tom
4x Oracle Guardian, Wiseman
4x Security Guardian

Grade 3 (7)
4x Scarlet Witch, CoCo
2x Goddess of Fortune Flowers, Sakuya
1x CEO Amaterasu


MM looks interesting redsmas;) have you done any testing with it yet?

Also I wanted to get thoughts on these OTT gales if I could:D
http://cardfight.wikia.com/wiki/Battle_Sister,_Eclair

http://cardfight.wikia.com/wiki/Battle_Sister,_Souffle

http://cardfight.wikia.com/wiki/Sky_Witch,_NaNa

Elliot Gale
06-17-2012, 10:01 PM
Subbing, and just want to ask a few questions before I go and buy all the expensive cards.

A) What does a standard Tsukuyomi build look like?

B) What would be the best/cheapest place to buy singles, taking into account that I live in Australia?

A)

G0 (17)

1 Ichibyoshi
16 trigs of choice, usually very heavy on the crits for endurance reasons

G1 (14-16)

4 Crescent Moon
4 Gemini
4 Chocolat
some combination of Dark Cat and other tech cards

G2 (10-12)

4 Half Moon
4 Red-Eye
some combination of Silent Tom, Tagitsuhime, Promise Daughter, and other tech

G3 (4-8)

3-4 Full Moon
CEOs, Sakuyas, Euryales, Megablasters, whatever

Can't really answer B).

negi4561
06-18-2012, 12:35 AM
I have been working on a soulless oracle think tank deck and thought I would build it (since some set 7 cards have been revealed), here is where I have got to so far.

Starting Vanguard
Little Witch, LuLu

Triggers
4x Heal
8x Critical
2x Draw

Grade 1 (15)
3x Battle Sister, Chocolat
4x Oracle Guardian, Gemini
3x Luck Bird
3x One Who Gazes at the Truth
2x Dark Cat

Grade 2 (12)
4x Silent Tom
4x Oracle Guardian, Wiseman
4x Security Guardian

Grade 3 (7)
4x Scarlet Witch, CoCo
2x Goddess of Fortune Flowers, Sakuya
1x CEO Amaterasu

your deck will get instant DQ in tournament... you only have 14 triggers!! :O

Redsmas
06-18-2012, 02:41 AM
Oops meant to be 4 draws.

Alchadylan
06-18-2012, 06:35 AM
@redsmas

No brakki/reckless express?

Sent from Cray using Psyqualia

Redsmas
06-18-2012, 08:25 AM
Didn't want a hybrid deck.

NavyCherub
06-18-2012, 09:00 AM
He's running LuLu, he doesn't need the Spike tech.

Haseo
06-18-2012, 11:05 PM
Emerald Witch Lala's skill has finally been revealed:

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on Rear-guard Circle, if you have an «Oracle Think Tank» vanguard, if you do not have any cards in your soul, you may pay the cost. If you do, draw a card.

Grade 1, 7000 power.

Kind of restrictive and the effect seems like a one time Aermo.
Thoughts?

Candela
06-19-2012, 12:16 AM
Slightly better than Crescent Moon as a booster I guess?

NavyCherub
06-19-2012, 12:19 AM
Easily best 7000 booster Oracles have, and desperately needed, particularly in CoCo builds that would much rather run a card that actually does something than "splash" Crescent Moon for its power.

Haseo
06-19-2012, 12:56 AM
So that would mean a 19k Souffle or a 18k Nana. Darn, so close to that magic number of 20k.

soclose.jpg

TehNACHO
06-19-2012, 03:17 AM
It also means 15K Tom and Security Guardians (save the Geminis for 20K columns), 16K G2's with 9K base power (Libra for the people who use them, and eventually Red Eye and Tsukuyomi).

Also, hitting 18K is great in the Japanese format.

7K units are invaluable, there is no point in arguing with this. It's just that the good ones are rare. (i.e.:It's beyond easy to find "If this card attacks...gain X000 power")

Regalia
06-19-2012, 04:47 AM
Card has good functionality and it isn't hard to hold Lulu until you've rode Coco out.

Redsmas
06-19-2012, 04:56 AM
Can someone explain to me why people keep telling me to always use 8k boosters instead of the 7k on Tom? When attacking a 10k vanguard it shouldn't make a difference right?

Elliot Gale
06-19-2012, 05:17 AM
It doesn't, but you do need the Gemini when aiming to hammer an 11K Vanguard. Believe it or not, those do exist.

TehNACHO
06-19-2012, 05:38 AM
That, and I do not recall a worthwhile 7K OTT card in the english meta.

Alchadylan
06-19-2012, 05:59 AM
But if we get Circle Magus in EB03 (lol Cocoa at her current price) or BT03, then it seems much less useful. I'd have rather it been when you call it on an empty soul CB1 or CB2 and just draw. It's a situational (though not too much so in its own deck) card that just doesn't seem all that impressive. Maybe I'm missing something huge...

Elliot Gale
06-19-2012, 06:44 AM
Not sure if care for LaLa...

noy620
06-19-2012, 06:53 AM
We're just gonna have to see the rest of set 7 and we have to test the card as well before we make any verdict.

gamerkid636
06-19-2012, 10:29 AM
Yeah with bushrod's ruling on lulu OTT is looking BROKE in the near future.

For those of you who didn't read it you can:

1) Drop Coco on LuLu + Lv1 and Lv2
2) Call LuLu to RG
3) Choose to activate LuLu before Coco (since they occur at the same time); sending the Lv1 and Lv2 to the drop zone
4) Activate Coco (since there is 0 in soul) AND she gets the 3K!

Ummm....so who else in the current sets works with no soul? I gotta start getting them now!

Redsmas
06-19-2012, 10:39 AM
Look at how it works with Sakuya and you'll see why I run her with it as well.

Elliot Gale
06-19-2012, 10:52 AM
Yeah with bushrod's ruling on lulu OTT is looking BROKE in the near future.

For those of you who didn't read it you can:

1) Drop Coco on LuLu + Lv1 and Lv2
2) Call LuLu to RG
3) Choose to activate LuLu before Coco (since they occur at the same time); sending the Lv1 and Lv2 to the drop zone
4) Activate Coco (since there is 0 in soul) AND she gets the 3K!

Ummm....so who else in the current sets works with no soul? I gotta start getting them now!

It's not broken. As is typical of OTT, you have no early game and will get murdered while you're waiting until turn 3 to simply break even.

Hebz
06-19-2012, 12:12 PM
So, I'm guessing we won't get an OTT triple rare Limit Break unit, for set 7?

Chaz03
06-19-2012, 12:26 PM
So, I'm guessing we won't get an OTT triple rare Limit Break unit, for set 7?

There's a chance, but I don't think so. As of now, we know 6 Triples of the 8 for this set are more than likely the cards shown on the upcoming sleeves considering we know 4 of them are for sure already. Now to see if the remaining two are also triples, and then what the last two actual RRR are.

Hebz
06-19-2012, 12:45 PM
There's a chance, but I don't think so. As of now, we know 6 Triples of the 8 for this set are more than likely the cards shown on the upcoming sleeves considering we know 4 of them are for sure already. Now to see if the remaining two are also triples, and then what the last two actual RRR are.

From wikia, the last RRR would either be for Great Nature or Pale Moon.

gamerkid636
06-20-2012, 01:28 PM
It's not broken. As is typical of OTT, you have no early game and will get murdered while you're waiting until turn 3 to simply break even.
In OTT that's beneficial. I've used my heal up to 5 times in one game, while at the same time my opponent misses their heals (because I'm behind).

The goal of OTT is to slow play and take a beatdown while filling your hand, your field, AND your damage zone. Once that happens you can use your skills to recycle triggers, stack triggers, predict triggers, etc. while guarding with the triggers, extra cards, and PG's you keep in hand.

Also you can build a rush version (4x Lv3, 8x Lv1 8K, 12x Lv2, etc.) that works well; but I never have a hand and it's tough to finish :/

Redsmas
06-20-2012, 01:33 PM
You could also do think tank with all draw triggers. Its something I've wanted to try.

NavyCherub
06-20-2012, 01:37 PM
It's not broken. As is typical of OTT, you have no early game and will get murdered while you're waiting until turn 3 to simply break even.

You act like breaking even on the advantage lost by every ride is something most other clans can even do, or can do consistently, not to mention that you are doing more (http://www.pojo.biz/board/showpost.php?p=24973708&postcount=163) than breaking even. Not that I think it's broken.

Elliot Gale
06-20-2012, 03:05 PM
The goal of OTT is to slow play and take a beatdown while filling your hand, your field, AND your damage zone. Once that happens you can use your skills to recycle triggers, stack triggers, predict triggers, etc. while guarding with the triggers, extra cards, and PG's you keep in hand.

You can't slow play opponents that are willing to throw down three attackers knowing full well you can't punish them for doing it. If you can't land that heal, you're fighting an obscenely uphill battle. If you're struck by that untimely critical, you're fighting an obscenely uphill battle.

The clan was given the ability to set up its triggers because it has to rely on them to win.



You act like breaking even on the advantage lost by every ride is something most other clans can even do, or can do consistently, not to mention that you are doing more (http://www.pojo.biz/board/showpost.php?p=24973708&postcount=163) than breaking even. Not that I think it's broken.

Not at all. I'm insinuating that the draws tend to be no more than recovery against good players, since they've already started forcing your hand on turn 2. That's always been the key to beating Oracle variants.