View Full Version : Today's Card - 26th April 2012 - Crimson Little Lion, Cliff
Chaz03
04-27-2012, 12:46 PM
Crimson Little Lion, Cliff (http://i1239.photobucket.com/albums/ff503/karthus/Vanguard%20COTD/vgd_today199.jpg)
Auto: When you ride another <Gold Paladin> onto this unit, you may call this card to the Rear Guard Circle.
Activate [R]: [Choose a "Crimson Little Lion, Cliff" and a "Knight of Fine Skill, Gareth" from your Rear Guard Circle, and move them to Soul] If you have "Knight of Divine Skill, Bohman" as your vanguard, search for up to one "Burning Lion, Blond Eisele from your deck, ride it, and shuffle your deck.
A young swordsman belonged to the Gold Paladin Red Lion Troop. He favors in using a claw sword that comprises of three layers of blades. Has a strong admiration of "Blond Eisele", heair of the Red Lion, he always follow behind "Blond Eisele" in a battle. He had been referred to as the "Little Lion" out of mockery, but he doesn't seemed to mind about the nickname. The valiant figure of Blond Eisele had carved itself into the young boy's eyes as he fights. Until the day they can stand together as real comrades, he will continue catching up to him.
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finalmax
04-27-2012, 01:57 PM
Honestly, I see value in the card more as just a way to save your hand putting out rear guards. Yes, the opportunity to Superior Ride is great if you have a brutal first volley against you. It also sets up for a few of the Soulblast units, which is nice.
Setup for later turns in multiple ways is good.
RaiZenGar
04-27-2012, 02:03 PM
Honestly, I see value in the card more as just a way to save your hand putting out rear guards. Yes, the opportunity to Superior Ride is great if you have a brutal first volley against you. It also sets up for a few of the Soulblast units, which is nice.
Setup for later turns in multiple ways is good.
If you're not using it for it's superior ride into Blond Ezel, you're probably better off running the Common replacement: http://cardfight.wikia.com/wiki/Little_Fighter,_Cron
Metatron7
04-29-2012, 09:59 AM
Hope they ban this as a starter.
Honestly, I see value in the card more as just a way to save your hand putting out rear guards. Yes, the opportunity to Superior Ride is great if you have a brutal first volley against you. It also sets up for a few of the Soulblast units, which is nice.
Setup for later turns in multiple ways is good.
I played against a ton of GP decks and not one of them failed to superior ride in their 2nd turn. That card advantage is a potential game breaker, if you aren't ready for it.
Kitsune Blue
04-30-2012, 09:48 AM
I've tried running this guy, switched to Cron because I only got the Superior Ride 1/4 of the time with 4 of both the required g1 and g2.
Elliot Gale
04-30-2012, 05:00 PM
Well, you don't run it with the intent of superior riding all the time. It's a handy back-up plan if you don't get a grade 3, of course, and you can even build with that in mind. It's just... not always advantageous to go for it even if you can. Just a little added consistency. And you know, consistency wins games.
RaiZenGar
04-30-2012, 05:33 PM
Well, you don't run it with the intent of superior riding all the time. It's a handy back-up plan if you don't get a grade 3, of course, and you can even build with that in mind. It's just... not always advantageous to go for it even if you can. Just a little added consistency. And you know, consistency wins games.
Actually, I'm curious. In what situation would you consider trading a Grade 1 that you played from your hand and a Grade 0 that was pulled from the soul for an early Grade 3 (essentially a +1 trade after twin drive) not advantageous?
I'm not saying that you're wrong, just that the early ride seems--to me--to always be worth it. Especially since there's no counterblast involved.
Elliot Gale
04-30-2012, 06:03 PM
It's precisely because you give up those boosters. The things aren't rare, but they aren't always plentiful either.
negi4561
05-01-2012, 12:15 AM
You have to commit more from your hand to boost, basically what Gale just said. Its just not super broke, but it adds consistency, and again as Gale. Its not like Barcgal that gets the cards out for free -.- now THATS a plus play all on its own. Since its early game, that lack of boost doesn't matter. Plus by turn 2 you get the superior ride anyways.
Kitsune Blue
05-02-2012, 08:21 AM
Well, you don't run it with the intent of superior riding all the time. It's a handy back-up plan if you don't get a grade 3, of course, and you can even build with that in mind. It's just... not always advantageous to go for it even if you can. Just a little added consistency. And you know, consistency wins games.
I found Cron to be more CONSISTENTLY able to do what I needed him to do.
And you're right, consistency does win games.
Though when I did Superior ride with Cliff, I never did lose.
drclaude92
05-02-2012, 11:14 AM
GP, clan with the best lore in the game. I use him for reason Elliot listed so much consistency and it helps push your opponent to take care of it while you set up. I have it there for a distraction.
So since there are 2 sets of crits and stands what is everyone gonna go and grab
You have to commit more from your hand to boost, basically what Gale just said. Its just not super broke, but it adds consistency, and again as Gale. Its not like Barcgal that gets the cards out for free -.- now THATS a plus play all on its own. Since its early game, that lack of boost doesn't matter. Plus by turn 2 you get the superior ride anyways.
Barcgal vs. Cliff
With barcgal, most people consider either not attacking, or just attacking with a weaker G1 vg. While it is true that barcgal is plusing, but the card advantage is lost. You are superior calling Triggers. So you can superior ride Blaster blade. You need 1 CB for that while smart players aren't goin to hit barcgal seeing as SSD would reck the place.
What does Cliff do? No CB, requires a G2 as vg and G1 as rear, not to mention the G1 and G2 are your almost must-play cards (leaving space for other cards like the 6k recyclers) And the end result is that this superior rides GP's boss card for christ's sake.
I'm not going to bring up GPs vs. Kageros TCG cus really, vry1 knows lrdy. There is also a major card advantage on the successful Ezel superior ride that comes from being first to go + twin drive checking. That is major plus-ing.
CrazyCat
06-11-2012, 09:10 AM
This is almost exactly like the Blazing Flare Superior Ride line. I much prefer Rid Chains to this type of ride.
Strike Noir
06-12-2012, 09:27 AM
This is almost exactly like the Blazing Flare Superior Ride line. I much prefer Rid Chains to this type of ride.
No it's not, they're far apart. The Blazing Flare line requires you to run 8 extra bad cards that you wouldn't run otherwise and then a Counter Blast on top of that.
They're is literally no drawback to playing the Ezel ride line because all of those are already staples and it's free. Bushiroad has been slowly improving on this mechanic since Set 1. Compare Kagero's Aleph line where you have to summon a damn crit trigger, sacrifice an 8K booster, and CB 1 with a 9K vanilla to Kagero's Set 4 Amber Dragon line which is a vast jump in quality and playability.
You have to commit more from your hand to boost, basically what Gale just said. Its just not super broke, but it adds consistency, and again as Gale. Its not like Barcgal that gets the cards out for free -.- now THATS a plus play all on its own. Since its early game, that lack of boost doesn't matter. Plus by turn 2 you get the superior ride anyways.
Barcgal is not broken (http://vmundi.blogspot.com/2012/06/barcgal-is-not-broken.html) and you don't plus. It's an even trade.
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