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SInge
02-16-2012, 11:31 AM
A trend can evolve in Yugioh and take a new form. Fusion started off with monsters and a Spell. Then it went to Contact Fusion without the Spell. Tuners came about and Synchros were born. Now the Tuners are out and being based on same Levels now.

You know who had the Level game before hand, Rituals. Ritual Spells were the Tuners and the Levels had equal it at least.

It wouldn't be surprising to see a new version of Rituals take up residence in the Extra Deck.

They could sport a Red Card color.

A number of old Ritual Monsters could be retrained.

Shokwav
02-16-2012, 06:49 PM
I just want more decent Rituals, it's pathetic how few we have. There are over twice as many XYZs, and Rituals have been around like, what, 11 years longer? So sad.

FitzC.
02-16-2012, 07:53 PM
rituals would be so much better had they been extra deck cards, however there is no way to fix this flaw, and so we live with it, the closes thing we have to extra deck ritual monsters are masked heroes

SInge
02-16-2012, 08:45 PM
Rituals got their theme shot and the power creep was for +1 effects.

A Ritual 2.0 could be set to require their own Ritual Spells and the Tributes could be limited down based on Attribute, Type, Theme, and the number of Tributes.

They would need their own summoning name, but the Spells should be Ritual Spells so that they can use some of the Ritual Spell search.

For now, I'll use Channel Summon

By using this Ritual Spell, you offer needed Tributes to channel summon a powerful monster.

Here is an example of what it could be like.

Beyond the Atoms
Ritual Spell
This card can be used to Channel Summon "Nuclear Flare Magician" from the Extra Deck. You must also Tribute 2 or more Fire monsters from the field or your hand whose total Levels equal 8 to Channel Summon.


Nuclear Flare Magician
Fire/Spellcaster/8/2700/1800/Channel/Effect
When this monster is Channel Summon, destroy all other face-up monsters on the field. When a monster(s) is destroyed, its controller takes 500 damage for each of their monsters destroyed. Effect damage inflicted by this monster cannot be prevented, reduce to 0, or change to life gain by card effects.

MythIntoLegend
02-16-2012, 08:51 PM
Rituals got their theme shot and the power creep was for +1 effects.

A Ritual 2.0 could be set to require their own Ritual Spells and the Tributes could be limited down based on Attribute, Type, Theme, and the number of Tributes.

They would need their own summoning name, but the Spells should be Ritual Spells so that they can use some of the Ritual Spell search.

For now, I'll use Channel Summon

By using this Ritual Spell, you offer needed Tributes to channel summon a powerful monster.

Here is an example of what it could be like.

Beyond the Atoms
Ritual Spell
This card can be used to Channel Summon "Nuclear Flare Magician" from the Extra Deck. You must also Tribute 2 or more Fire monsters from the field or your hand whose total Levels equal 8 to Channel Summon.


Nuclear Flare Magician
Fire/Spellcaster/8/2700/1800/Channel/Effect
When this monster is Channel Summon, destroy all other face-up monsters on the field. When a monster(s) is destroyed, its controller takes 500 damage for each of their monsters destroyed. Effect damage inflicted by this monster cannot be prevented, reduce to 0, or change to life gain by card effects.

Sooooo kind of like Mask Change?

...Why not just make new Fusion monsters instead then? This completely ruins the whole point of rituals.

footfoe
02-16-2012, 08:51 PM
rituals are fine the way they are. Hell a ritual card is even limited.

To make rituals more relevant Konami should print more rituals (both gishki and stand alone) with good effects and also unlimit Advanced Ritual Art.

MythIntoLegend
02-16-2012, 08:56 PM
rituals are fine the way they are. Hell a ritual card is even limited.

To make rituals more relevant Konami should print more rituals (both gishki and stand alone) with good effects and also unlimit Advanced Ritual Art.

No need to unlimit Advanced Ritual Art unless a deck could actually make use of it. Instead they should just try to come up with new Ritual support, look at Gishki, they can recover advantage so easily thanks to the ritual mirror and various search cards.

Basically, Gishki are like... the third generation of ritual monsters. You had the originals [ex. Demise] which required a specific ritual spell that did nothing.

Then we got the second age of ritual monsters [ex. Perfect Herald, Norsewemko, Ganondorf] which had ritual spells that had an effect while being in the graveyard

And then finally we got the Gishki, the third age of ritual monsters and summoning. The rituals generate both hand and field advantage, have a universal ritual spell that has a secondary effect that allows them to maintain advantage.

If they keep printing rituals that can keep card advantage in check, we'll be good to go.

Shokwav
02-16-2012, 09:23 PM
Problem is, I can name every good ritual off one hand.

Relinquished
Herald of Perfection
Evigishki Levianna
Demise, King of Armageddon
Evigishki Zeal Gigas

Compare that to every relevant Fusion/Synchro/XYZ. That's definitely a problem.

footfoe
02-16-2012, 09:24 PM
I like gishki but i think there should be more rituals that can kinda stand by themselves in a deck. Much like demise did. They don't need to be in the extra deck because they are so easy to search. They'd just be fusions in the extra deck.

And ARA being limited still is just plain silly.

MythIntoLegend
02-16-2012, 10:17 PM
Problem is, I can name every good ritual off one hand.

Relinquished
Herald of Perfection
Evigishki Levianna
Demise, King of Armageddon
Evigishki Zeal Gigas

Compare that to every relevant Fusion/Synchro/XYZ. That's definitely a problem.

It's not so much that those are the "good" rituals, it's just that they're the only ones that can be supported OR stand alone. There are others like that Flame Spellcaster with the Raigeki effect, Reshef with his Brain Control, I think I'm missing oen more but from what I see it's the fact that they are not worth the deck dedication to bring out, unlike Fusions, synchros and Xyzs which all kind of "bring themselves" out when the situation calls for them.

I like gishki but i think there should be more rituals that can kinda stand by themselves in a deck. Much like demise did. They don't need to be in the extra deck because they are so easy to search. They'd just be fusions in the extra deck.

And ARA being limited still is just plain silly.

They're easy to search but the major problem is getting the components into the hand. Unlike hero fusions where you can pretty much slap anything together nowadays and summon something, synchros and Xyzs with their non-specific requirements, rituals just aren't versatile enough which makes them weak.

Not only that but theres no real way to "compensate" for their summon unless they have some really good effect [ex. Zeal Gigas, Demise, etc] but outside of that, it's really hard to make full use of them.

SInge
02-16-2012, 10:35 PM
Konami Logic: Put Ritual in the Extra deck and have Ritual Spells use more restrictive conditions for the Tributes. Genius R&D.

I do think the Extra should be meant to also house a number of Semi/Nomi Effect Monsters that shouldn't exist in the Standard Deck. Gate Guardian for example.

Mask Change similar to Release Restraint in concept.

Thunder King Rai-Oh is Ritual Decks mortal enemy since he shutsdown their search power.

MythIntoLegend
02-16-2012, 10:40 PM
Konami Logic: Put Ritual in the Extra deck and have Ritual Spells use similar conditions like Synchro monsters.

I do think the Extra should be meant to also house a number of Semi/Nomi Effect Monsters that shouldn't exist in the Standard Deck. Gate Guardian for example.

Mask Change similar to Release Restraint in concept.

That is not konami logic at all. It's pojo logic.

The reason why rituals are so unique is because they are coming from the deck, why put them in the extra deck when you could just as easily just make new fusions and bring back Metamorphasis? It's essentially the same deal as what you are recommending.

I agree with the Gate Guardian comment, but at that point in the game, everything was based on what was in the deck.

I was going to give you a long explanation as to why Mask Change is not similiar to Relaese restraint in the least, but then you gave me a really good idea.

How about a Release Restraint, but for Rituals? So a generic ritual card where you tribute a monster equal to the level of the ritual to special summon it directly from the deck?

SInge
02-16-2012, 11:00 PM
Ritual Release
Ritual Spell
Tribute 1 monster (except Token or Ritual monster); Ritual Summon 1 Ritual Monster from your deck with a Level equal to the Level of the tribute monster.

Yeah, they could make do with their own Metamorphosis.

Token exclusion to balance cost. Ritual Exclusion to prevent spamming out Ritual after Ritual.

Drop a Monarch like Caius.
Ritual Release it for Evigishki Gustkrake.

footfoe
02-16-2012, 11:38 PM
on a different note. Everyone wants a red card.

we have basically every other collor. blue-green, magenta, Black, white, orange, manila, blue. But no red.

My friends came up with the antithesis to xyz monsters. Flush monsters, summoned by overlaying monsters with consecutive, acceding levels.

MythIntoLegend
02-17-2012, 12:26 AM
Ritual Release
Ritual Spell
Tribute 1 monster (except Token or Ritual monster); Ritual Summon 1 Ritual Monster from your deck with a Level equal to the Level of the tribute monster.

Yeah, they could make do with their own Metamorphosis.

Token exclusion to balance cost. Ritual Exclusion to prevent spamming out Ritual after Ritual.

Drop a Monarch like Caius.
Ritual Release it for Evigishki Gustkrake.

No need to put any restrictions on the card other than the level requirement since the card is an inherent -1. And maybe we should say that "this special summon is treated as a ritual summon?"

on a different note. Everyone wants a red card.

we have basically every other collor. blue-green, magenta, Black, white, orange, manila, blue. But no red.

My friends came up with the antithesis to xyz monsters. Flush monsters, summoned by overlaying monsters with consecutive, acceding levels.

Green
White
Blue
Black
Purple
Vanilla
Pink [or whatever traps are]
orangey brown

What other possible colours are there if there isn't red?

footfoe
02-17-2012, 12:34 AM
Traps are magenta.

Ummmm after red it'll be all of them except for stronger colors. Like a really solid forest green, or a light pink.

SInge
02-17-2012, 12:35 AM
Well then I had this other thought of just a group class of Semi/Nomi monsters nickname "Transcend". They would be Effect Monsters Gate Guardian, Vennominaga the Deity of Poisonous Snakes, etc., with their own monster card type and are summoned from the Extra deck instead.

Maybe Gate Guardian should have been a Fusion Monster.

Vennominaga on the other hand is different.

MythIntoLegend
02-17-2012, 08:39 AM
Traps are magenta.

Ummmm after red it'll be all of them except for stronger colors. Like a really solid forest green, or a light pink.

Might get a little messy, but it could work.

Well then I had this other thought of just a group class of Semi/Nomi monsters nickname "Transcend". They would be Effect Monsters Gate Guardian, Vennominaga the Deity of Poisonous Snakes, etc., with their own monster card type and are summoned from the Extra deck instead.

Maybe Gate Guardian should have been a Fusion Monster.

Vennominaga on the other hand is different.

Well, like I said, it really depends on the monster in context. Some monsters would be really good if they were Extra Deck monsters, however others would be better off as in deck monsters.

y2k1
02-18-2012, 03:59 AM
I dont want Ritual Monsters in the extra deck as it ruins the point really. They need some decent ritual monsters. In the past, Demise was awesome but they limited it and rituals remained crap. Now at 3, it sucks even more because of veiler and Battle Fader.

Perhaps they can have it so that you use the ritual spell that can special summon from the deck instead of just the hand?

echarit
02-18-2012, 05:14 AM
Ι agree . Rituals deserve to be playable again. However if we boost them in anyway we should limit djinn releaser of the rituals cuz it would generate to much advantage

Bs306
02-29-2012, 03:14 PM
A trend can evolve in Yugioh and take a new form. Fusion started off with monsters and a Spell. Then it went to Contact Fusion without the Spell. Tuners came about and Synchros were born. Now the Tuners are out and being based on same Levels now.

You know who had the Level game before hand, Rituals. Ritual Spells were the Tuners and the Levels had equal it at least.

It wouldn't be surprising to see a new version of Rituals take up residence in the Extra Deck.

They could sport a Red Card color.

A number of old Ritual Monsters could be retrained.

They wouldn't need to be a new kind of ritual. Just changing the rules so that rituals now go in the extra deck would be enough.

Lurker07
02-29-2012, 07:02 PM
The biggest thing keeping ritual monsters from being competitive is Konami not making them anymore.

Enzan
02-29-2012, 09:03 PM
I think just let ritual as it is. But we need more Ritual Spells like Advance Ritual Art and Gishki Aquamirror which wont minus... too much.

jrdouthit
03-01-2012, 05:32 PM
I don't want to see the way rituals are played change.

They just need to make more. One or two in upcoming boosters wouldn't kill Konami.

Radical Dreamer
03-02-2012, 01:17 AM
Instead of new Ritual monster mechanics, personally I`d like to see new forms of Ritual Spells that sit in your Extra Deck, but work with old Ritual monsters. Ritual decks have extra deck space anyways.


Konami tried to make generic Ritual Spells before, but those limited you to a certain attributes and required exact levels to boot, making it rather hard to run different Ritual monsters of your choice in the same deck.

A generic alternative, maybe even reusable, but with a cost to even out the overall great benefit you wouldn`t have to draw/tutor into it first would help a lot to combine Rituals of different kinds in the same deck.


Seeing all the recent Ritual Spells could be banished from the Graveyard for beneficial effects shows Konami was experimenting with the spells already, so a new form of Ritual Spell to support the older Rituals that didn`t get that benefit on their Ritual Spell cards sounds interesting and vaguely possible.

SInge
03-02-2012, 02:08 AM
Here is how Rituals could be enhanced.

A card effect where a player reveals a Ritual Spell or Ritual Monster in their hand then adds the named card on the Ritual Spell or Ritual Monster to the hand from the Deck.

A Ritual Spell that can Ritual Summon a Ritual Monster from the graveyard. (This could lead to a Zombie Ritual theme.)

A Ritual Spell that can Ritual Summon a Ritual Monster from the banish zone.

A monster that is used as a Tribute for a Ritual Monster gives a stat boosting effect (600 ATK/DEF minimum) to the Ritual Monster. Demise can actually have some muscle to back up his power with 3000 ATK.

A monster that is used as a Tribute for a Ritual Monster gives an Xyz negation effect.

A monster that is used as a Tribute for a Ritual Monster gives a life gaining effect or a burn on the opponent. (LP gain equal to the Ritual Monster's ATK or burn damage to the opponent equal to half the Ritual Monster's ATK.)

A Rank 4 Xyz that can detach materials to add a Ritual Spell or Monster to the hand from the deck. It can detach a material to make one monster count as a whole Tribute.

A Rank 8 Xyz that needs 2 Level 8 Ritual monsters. Level 8 Rituals are the most common. So a Rank 8 could have some good stats and a good effect. The effect could be draw until the hand size is at 5 or 6 then the opponent discards a number of cards equal to the number of cards you drawn. Otherwise, maybe a super tutor effect to add any card from the deck to the hand.

yourface
03-02-2012, 11:06 AM
I think all rituals need is a form of draw power that will reinburse you for the horrendous negatives of summoning the ritual monster.

Field spell:
Reinburse the Ritual
You can only use this effect when a ritual monster is summoned by its own ritual spell. When a ritual monster is ritual summoned; draw a card for the amount of tributed monsters for that summon, up to two. If this card is destroyed you can add one ritual spell or ritual monster from your graveyard to your hand .

CED-EOTE<3
03-03-2012, 07:11 PM
I really don't know how rituals could be made usable. They're the coolest looking monsters (anyone remember chakra?) but I've generally accepted them as a dead part of the game, more so than monster- specific fusions.

SInge
03-03-2012, 10:47 PM
Well if Synchros are done, then Rituals could get another look.

Shokwav
03-04-2012, 12:03 PM
Gishkis aren't dead. Aquamirror is the best Ritual Spell Card ever printed.

swordsx48
03-11-2012, 11:36 PM
if you test gishkis on DN theyre really fun and i love all these ideas. my favorite being reimburse the ritual.
someone was right, gishkis are the third evolution of rituals

GenetiX
06-14-2012, 11:08 PM
I use to run a Masked Beast/Fiend Deck

And I never had problems even against Synchros ans XYZ's

MySaviorSavedMe
06-18-2012, 09:16 PM
To be honest, they should do this, but why red? why not either darken the blue, or lighten it.... i mean red? LOL... But i do agree, that would be sweet, and give ritual players 3 more cards spaces. To bad they just don't tell you to start putting them in your extra deck.. Is there a way to actually get this to kanomi?

Additional Comment:

Another thing, i like Herald of Perfection, and demise king of Armageddon.

FitzC.
06-18-2012, 09:16 PM
To be honest, they should do this, but why red? why not either darken the blue, or lighten it.... i mean red? LOL... But i do agree, that would be sweet, and give ritual players 3 more cards spaces. To bad they just don't tell you to start putting them in your extra deck.. Is there a way to actually get this to kanomi?

Email/mail them. Although there is a very slim chance they will hear or respond to you

MySaviorSavedMe
06-20-2012, 10:59 AM
Yeah :/ i was thinking of that.. I don't care for a response just care for them to hear.. have like a petition or something on their site lol but seriously though, i might do it... just because it couldn't hurt to try.. Honestly, im surprised they are not already an extra deck card... because the ritual is all you need to access them, like Polymerization, super polly etc. etc for fusions. thats like putting synchros in the main deck with some type of card to use the two.

What i was always confused about is why is thousand eyes restrict fusion, and Relinquished ritual...-.- they are basically the same monster.. but anyways enough of my rambling lol

Additional Comment:

One more thing that gets me is they do not have many cards to get a ritual monster from your deck to your hand, but ritual spells, have like Sonic Bird, thousand hands etc. etc.