View Full Version : Feelings Hurt.
Amuki
01-13-2012, 09:04 PM
They get turned into power with 2 specific swords =)
THAT is when they REALLY hurt.
This is meant to throw people off, and be fun AND competitive
Grade 0s: 18
Wingal Brave
Fullbau
4x Quiet Sage Sharon <3
4x Margal
4x Yggdrasil Maiden Elaine
4x Future Knight Llew
Grade 1s: 13
4x Blaster Javelin
4x Little Sage
2x Apocalypse Bat
2x Pongal
1x Flash Shield Isolde
Grade 2s: 13
4x Blaster Blade
4x Blaster Dark
2x Knight of Loyalty Bedivere
2x Star Call Trumpeter
1x Hi-Dog Breeder Akane <3
Grade 3: 6
4x Majestic Blaster Lord
1x Soul Savor Dragon
1x Solitary Knight Gancelot
Geo Stephens
01-14-2012, 12:07 AM
I dun get title or description
I came in here to console you
Amuki
01-14-2012, 12:31 AM
I dun get title or description
I came in here to console you
Blaster blade is the sword that turns courage into power
Blaster dark is the sword that turns resolve into power
The twin blades have the ability to turn despair into hope ... So together any feeling basically turns into power and gives hope that the fighting could soon end.
When feelings get turned into power. Feelings HURT
Geo Stephens
01-14-2012, 12:39 AM
onry 1 null?
Amuki
01-14-2012, 12:45 AM
onry 1 null?
WIth a base 10000/12000 vanguard that has 2 critical and can hit 30000 I feel like games are going to go alot faster.
12000 is a high enough base that I won't need to worry about being attacked by unboosted units and having 2 critical means less hits to win.
Geo Stephens
01-14-2012, 01:27 AM
hmm I guess I see your reasoning and its pretty tight I just like to be more safe then sry its easy to have boosted units
everyone but me seems to have zero trouble with fullfeild 22 k attackers times 3 every game
Altoire
01-14-2012, 02:51 AM
I'd probably drop 1 pongal for another isolde. You can search him using akane anyway.. That's only my opinion though.
Amuki
01-14-2012, 09:15 PM
I'd probably drop 1 pongal for another isolde. You can search him using akane anyway.. That's only my opinion though.
doesnt work that well in a game like vanguard.
I wont see either the akane or the pongal if they are both 1 ofs.
I run 2 pongal because i'd rather see it in my hand and be ready to search out the soul savior. Plus, there is nothing wrong with pongal because it serves as a proper booster if im not searching.
The akane is for late-end game, or when i have terrible luck getting a blaster/grade 3 in a corner.
Chaz03
01-14-2012, 09:17 PM
Have you tested this deck? What is your record?
Amuki
01-14-2012, 09:19 PM
Have you tested this deck? What is your record?
Ive done some testing with proxys against myself and friends, just a variety of decks and stuff its something like 8-3
Chaz03
01-14-2012, 09:26 PM
Ive done some testing with proxys against myself and friends, just a variety of decks and stuff its something like 8-3
Wow that's pretty awesome! I'm just waiting for CFC's update to test my version. Hope it goes all well.
Amuki
01-14-2012, 09:56 PM
Wow that's pretty awesome! I'm just waiting for CFC's update to test my version. Hope it goes all well.
well if you ever need help there is always people around XD
Chaz03
01-14-2012, 10:01 PM
well if you ever need help there is always people around XD
Thanks :D I'll probably post my deck list in a little.
Beowitz
01-14-2012, 10:45 PM
These are Curiosities over suggestions or anything:
How consistantly have you been able to pull off MLB's effect (to soul charge the two) and has that had any conflicting problems with your 8 stand triggers?
Also how well has Apocolypse Bat worked?
Amuki
01-14-2012, 11:04 PM
These are Curiosities over suggestions or anything:
How consistantly have you been able to pull off MLB's effect (to soul charge the two) and has that had any conflicting problems with your 8 stand triggers?
Also how well has Apocolypse Bat worked?
Theres only 4 stands. its a 4-4-4-4 trigger line-up.
Apocalypse bat is fine for me, i see it "mid" game around the time I either am on grade 2 moving to grade 3, or currently in grade 3. alot of the triggers in this deck contribute to soul charge so i don't have to waste time removing key cards from my soul, and prevent Majestic Blaster Lord from working.
MLB's effect gets off 1-2 times a game, don't really need more then that.
The way i tried to make my deck is that you basically maximize seeing Both blasters as early as possible by having BOTH fullbau, and wingal brave as starting options (along with Gancelot)
the stand triggers arent very conflicting with the deck. Besides the fact that Sharon is too cute to pass up using (XD) I dont actually force Blaster Lord's effect, I have Decent powered grade 1s I can bring to the rear to do attacking, AND I have grade 2s that dont move to the soul so it's not that bad =)
Beowitz
01-14-2012, 11:23 PM
Ah yeah, my bad. for some reason i read Margal and heard Flogal~.
I've been somewhat interested in seeing a MLB (man i do not like that acronym~) deck play, but my friend whom uses RP might not be going the Majasty lord route (or at least hasn't proxied it yet)~
A consistant +10K every duel maybe 2 can be pretty dangerous, and the 2 Crit is just awesome. not to meantion the 12K base.
All this thinking about him has made me want to try out a MLB deck XD
Amuki
01-14-2012, 11:29 PM
Ah yeah, my bad. for some reason i read Margal and heard Flogal~.
I've been somewhat interested in seeing a MLB (man i do not like that acronym~) deck play, but my friend whom uses RP might not be going the Majasty lord route (or at least hasn't proxied it yet)~
A consistant +10K every duel maybe 2 can be pretty dangerous, and the 2 Crit is just awesome. not to meantion the 12K base.
All this thinking about him has made me want to try out a MLB deck XD
Really the deck should only revolve around his +1 crit and +2000 power.
apocalypse bat and his soul charging is not necessary.
Blaster lord on his own is good because his +2000 outdoes other units like say... Tsukuyomi and Stern Blaukruger, this is because with a boost from Maron alone, Blaster lord reaches 20000.
Apocalypse bat has a steeper cost to push blaster lord past that 20000 but works amazingly with blaster dark and blaster blade. He pushes them to 15000 OR 19000 (meaning blaster to blaster showdowns are 5000 guard more costly)
Because like i said earlier that the deck revolves more around the +1 critical and +2000 power, you dont need to force extra blasters to enter the field, its very bad hand control and too much field commitment to manage. (ALTHOUGH when doing a game push, or setting up your soul it is ok)
Blaster Lord's +10000 effect is a great way to tip the scales too... if you ended up riding him and not having both blasters in soul, you can ALMOST make up for having to play 2 cards and then move them right to your soul.
Sennn
01-15-2012, 05:44 AM
so, im guessing ur coming back to byond because Majestic Blaster Lord is in :D
Amuki
01-15-2012, 04:34 PM
so, im guessing ur coming back to byond because Majestic Blaster Lord is in :D
Might Join BYOND, might not. not 100% sure of what to do yet
VinylTurn
01-15-2012, 08:46 PM
Personally, I would chose between Fullbau and Brave.
Amuki
01-15-2012, 09:02 PM
Personally, I would chose between Fullbau and Brave.
I probably should... but i find this fun =)
they both have amazing merits and usually choosing one over the other helps at times... it might be just me but I cant choose xP
BlazeKnight7
01-18-2012, 08:32 PM
I don't feel 4x Stands is really worth it, Very few of your units are very strong in the rear guard with the exception of Knight of Loyality and Majesty if you play him in the rear. Unless you decide to play palamedes or Holy disaster I'd probably drop the stands. also bat is kinda average aswell due to only being 4k unless you soul blast. my suggestions
-2 Apocalypse bat
-4 Sharon
+2 Borugal AKA Powgal
+2 or 4 Alabasta Owl/Epona
+0 or 2 Weapons Dealer
Borugal is really good because you can get to 6 soul pretty easy with MLB's soul charge skill (which you'll normally be using to put BB and BD in soul without putting yourself a turn behind) and Margal/Pongal. Due to almost every clan having an 11k Main vanguard, 20k with maron just won't cut it most of the time.
With Sharon, Like I said above you lack power in your G2 & 3 Rear Guards so most of the time your opponent will only need to block with 5k rather than 10k (Which is what you want to aim for) Extra crits however is almost always good, It makes Majesty all that more of a threat and draws are good to get you to your Blaster Darks and Blades quicker.
Just my two cents
Geo Stephens
01-18-2012, 08:45 PM
This Need To Be In Deck Discussion
Also You Should Really Join Byond Again, Its Pretty Cool Gurl
Amuki
01-18-2012, 08:47 PM
I don't feel 4x Stands is really worth it, Very few of your units are very strong in the rear guard with the exception of Knight of Loyality and Majesty if you play him in the rear. Unless you decide to play palamedes or Holy disaster I'd probably drop the stands. also bat is kinda average aswell due to only being 4k unless you soul blast. my suggestions
-2 Apocalypse bat
-4 Sharon
+2 Borugal AKA Powgal
+2 or 4 Alabasta Owl/Epona
+0 or 2 Weapons Dealer
Borugal is really good because you can get to 6 soul pretty easy with MLB's soul charge skill (which you'll normally be using to put BB and BD in soul without putting yourself a turn behind) and Margal/Pongal. Due to almost every clan having an 11k Main vanguard, 20k with maron just won't cut it most of the time.
With Sharon, Like I said above you lack power in your G2 & 3 Rear Guards so most of the time your opponent will only need to block with 5k rather than 10k (Which is what you want to aim for) Extra crits however is almost always good, It makes Majesty all that more of a threat and draws are good to get you to your Blaster Darks and Blades quicker.
Just my two cents
I guess alot of that makes sense... I like the bat boost and LOVE sharon XD I can probably try some other chhanges out in the future
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