PhazonElite
11-14-2004, 05:43 PM
I just recently started playing 2v2 again for fun. It's mostly based on Rain Dance/Water types.
Kingdra (M) @ Chesto Berry
Trait: Swift Swim
EVs: 252 HP / 4 Spd / 252 SpAtk
Modest Nature (+SpAtk, -Atk)
- Surf
- Blizzard
- Hidden Power [Grass]
- Rest
Blizzard works, since it hits both opponents. Chesto over Leftovers because without defensive EVs, it almost never survives Rest in 2v2.
Zapdos @ Lum Berry
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SpAtk
Modest Nature (+SpAtk, -Atk)
- Thunder
- Hidden Power [Ice]
- Rain Dance
- Thunder Wave
It summons the rain. I'm considering Light Screen somewhere, and I'm not sure about Lum on it either.
__________________________________________________ _____________
Slowbro (F) @ Leftovers
Trait: Own Tempo
EVs: 216 HP / 252 Def / 40 SpDef
Bold Nature (Def, -Atk)
- Surf
- Psychic
- Calm Mind
- Rest
Own Tempo > Oblivious. Tanks up with Calm Mind and naturally high defense, so it can actually survive Rest most of the time. Eventually, it's able to sweep once it has enough CMs.
Ludicolo (F) @ Leftovers
Trait: Rain Dish
EVs: 208 HP / 220 Def / 80 SpDef
Bold Nature (+Def, -Atk)
- Dive
- Leech Seed
- Toxic
- Rest
Dive can work sometimes, though I might go back to Surf. Its role is to basically annoy the opponent so much that it attracts all attacks to it, and gives more set-up time for the other pokémon.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Spd / 4 SpDef
Timid Nature (+Spd, -Atk)
- Surf
- Rain Dance
- Rapid Spin
- Confuse Ray
Starmie is utility here. Rapid Spin it almost a must in 2v2 IMO, since Spikes can do a lot more harm. Rain Dance lest the weather fades away, or Zapdos isn't around to summon it again.
Shedinja @ Lum Berry
Trait: Wonder Guard
EVs: 255 Atk / 255 Spd
Lonely Nature (+Atk, -Def)
- Shadow Ball
- Hidden Power [Fighting]
- Swords Dance
- Toxic
Ghost/Fight is impeccable. I realize the lonely bug doesn't fit the theme at all, but it has become a win condition on several occasions. I actually find Shedinja easier to use in 2v2 than standard battles, even though that seems counter intuitive.
I realize some of the EVs spreads are sketchy, but I seriously doubt applying 1v1 spreads here is a good idea.
Any criticism is appreciated. =)
Kingdra (M) @ Chesto Berry
Trait: Swift Swim
EVs: 252 HP / 4 Spd / 252 SpAtk
Modest Nature (+SpAtk, -Atk)
- Surf
- Blizzard
- Hidden Power [Grass]
- Rest
Blizzard works, since it hits both opponents. Chesto over Leftovers because without defensive EVs, it almost never survives Rest in 2v2.
Zapdos @ Lum Berry
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SpAtk
Modest Nature (+SpAtk, -Atk)
- Thunder
- Hidden Power [Ice]
- Rain Dance
- Thunder Wave
It summons the rain. I'm considering Light Screen somewhere, and I'm not sure about Lum on it either.
__________________________________________________ _____________
Slowbro (F) @ Leftovers
Trait: Own Tempo
EVs: 216 HP / 252 Def / 40 SpDef
Bold Nature (Def, -Atk)
- Surf
- Psychic
- Calm Mind
- Rest
Own Tempo > Oblivious. Tanks up with Calm Mind and naturally high defense, so it can actually survive Rest most of the time. Eventually, it's able to sweep once it has enough CMs.
Ludicolo (F) @ Leftovers
Trait: Rain Dish
EVs: 208 HP / 220 Def / 80 SpDef
Bold Nature (+Def, -Atk)
- Dive
- Leech Seed
- Toxic
- Rest
Dive can work sometimes, though I might go back to Surf. Its role is to basically annoy the opponent so much that it attracts all attacks to it, and gives more set-up time for the other pokémon.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Spd / 4 SpDef
Timid Nature (+Spd, -Atk)
- Surf
- Rain Dance
- Rapid Spin
- Confuse Ray
Starmie is utility here. Rapid Spin it almost a must in 2v2 IMO, since Spikes can do a lot more harm. Rain Dance lest the weather fades away, or Zapdos isn't around to summon it again.
Shedinja @ Lum Berry
Trait: Wonder Guard
EVs: 255 Atk / 255 Spd
Lonely Nature (+Atk, -Def)
- Shadow Ball
- Hidden Power [Fighting]
- Swords Dance
- Toxic
Ghost/Fight is impeccable. I realize the lonely bug doesn't fit the theme at all, but it has become a win condition on several occasions. I actually find Shedinja easier to use in 2v2 than standard battles, even though that seems counter intuitive.
I realize some of the EVs spreads are sketchy, but I seriously doubt applying 1v1 spreads here is a good idea.
Any criticism is appreciated. =)