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  1. Cardfight Theory - Magic Numbers
  2. Cardfight Vanguard Power Creep, Psuedo-Grade 4 and New Mechanics.
  3. CARDFIGHT! Tips and tricks
  4. The Magnificent Holy Knights!
  5. Predicting Triggers: Simple Maths
  6. Psychological Tactics
  7. Draw and Heal triggers - Best in the game?
  8. Megablast Units
  9. Is using mixed level 3 units bad?
  10. How do you build your deck?
  11. The simplicity of this game.
  12. Persona Blast
  13. Multiplayer is it possible?
  14. Is there a golden rule for when to attack a rear guard/vanguard?
  15. Damage Unflippers
  16. Deck Building
  17. Is Mixing Clans Alright?
  18. tonight we ride!
  19. Resolution to Conquer even Darkness Itself - Guide to Shadow Paladins
  20. Ninjas and Brutal Jack
  21. what deck are playable?
  22. Cardfight Theory - Momentum
  23. Vanguard effects
  24. Guide to Nova Grapplers V1
  25. Trigger Ratios
  26. Damage
  27. New to vanguard need tips! :)
  28. Grand blue deck
  29. Teching CEO into RP
  30. Chappie the ghost
  31. Frustrated, How Do You Get Good Cards
  32. Oracle Think Tank, worth it?
  33. Unflippers
  34. kagero trigger ratio
  35. nova grappler
  36. Grand Blue Discussion "
  37. When is the best time to use a perfect guard?
  38. Flash Shield, Iseult
  39. Blaster Blade teched...?
  40. Thoughts on teching Voidmaster into Kagero?
  41. What are the two best clans to merge?
  42. Kagero deck - speed run
  43. Kagero?
  44. Difference Between Deck Discussion and Strategies
  45. Constricted Creativity?
  46. ~The Art of Muligan~
  47. Wat Up Bro? - The Official Spike Brothers Discussion
  48. Ways to get at MLB?
  49. Clan Broad Generalizations
  50. Blazing Flare Dragon & Vortex Dragon
  51. Tachikaze, the DinoDragons (UC)
  52. All That Glitters Is Gold - The Official Gold Paladin Discussion
  53. Field Guide to:Neo Nectar
  54. Field Guide to:Neo Nectar
  55. My name is SephirothKirby, and I can't beat Kageros.
  56. The Attacking Order!
  57. angel feather or Murakumo??
  58. Early game damage.
  59. Gururubau vs Nightmare Painter
  60. Guarding and Attacking
  61. spike bros and nova
  62. Grade 3 Drives
  63. Best Deck Ratio?
  64. Limit Break, Return of the 10K Vanguard, and newfound aggression.
  65. kegaro deck list
  66. The Ideal Field
  67. Angel Feather Discussion
  68. Dark Irregulars Discussion
  69. Trigger lineup for AF?
  70. Best evolutionary line?
  71. Tech Choices-Discussion
  72. Trolling my opponent's royal paladin?
  73. Oracle Think Tank 101 - Guide & Discussion
  74. When do you feel that you should guard?
  75. How to use Barcgal?
  76. A Nacho's View of Superior Riding (From G2)
  77. Ezel vs Spectral Duke Dragon
  78. Garmore or Lucan for Gold Paladins?
  79. Narukami, the Thunder Dragons
  80. Best Mega Blast?
  81. Something that you should all know
  82. Best English Mega Blast?
  83. Any Insight On Great Nature?
  84. Any Strategy websites?
  85. Grade 3 conundrum
  86. Ensnaring the Opponent: Megacolony deck strategies
  87. Best LV2 Clan...
  88. # of Narukami Troggers
  89. Triggers
  90. Trigger lineup in Nova Grappler decks: 12 Stands overkill?
  91. So, Critical Versus Stand...
  92. Beating Dark Irregulars?
  93. Cards that give boost if a different clan is with them.
  94. Bermuda △ Discussion One
  95. Barcgal Strategies
  96. Tier List discussion
  97. Which Paladin is Better?
  98. Cirque des Mervailles - The Official Pale Moon Discussion - Thread II
  99. Why no Counterblast for GP
  100. Ninja Art: Clan Discussion! <<Murakumo Clan Discussion>>
  101. Trigger lineup for Great Nature?
  102. Getting the Hang of Shadow Paladins?
  103. Can Kagero
  104. How to pick your tournament playstyle?
  105. Demonic Dragon Mage Kimnara
  106. No Heals and early guarding?
  107. Great Nature Discusssion
  108. Are these good Deck philosophies?
  109. The Optimization of the Deck
  110. Card Counting
  111. I'm at a loss against Gold Paladins
  112. Stands and hand size
  113. Nova Grappler Deck List
  114. Spectral Duke & Ergodiel Perfect Ride Chain Probability
  115. Deckbuilding Differences <<ENGLISH ←→ JAPANESE>>
  116. CFV general strategy question
  117. How to play Standard RP against GP
  118. Spectral Duke Dragon: Can he be looked in the same light as normal Gold Paladins?
  119. When to Guard
  120. barcgal + pongal skills
  121. General Strategy Quiz!
  122. Whats a better more consistant deck?
  123. Golds or Royals?
  124. Spike Brothers
  125. Nova grappler kagero vs goku kagero
  126. Dimensional Police Discusssion
  127. Cardfight!! Vanguard deck ideas?
  128. So when ...
  129. Vanguard V Rearguard
  130. Gold Paladin Tournament decklists
  131. Limit Break V Crossrides
  132. Cross-Rides
  133. Aleph as a victory image?
  134. The Art of Taking Damage
  135. Highspeed Brakki vs Beserk Dragon
  136. Used Yaks-ha Effectivley
  137. Attacking rear guards / Other Tips
  138. Pressure and if it's even worth applying right away.
  139. What's the recommended trigger combination?
  140. Recycling Triggers
  141. Back to Basics: Attacking the Rearguard and Creating Advantage
  142. Twin Blader-Yes or No??
  143. When is kagero going to get phased out?
  144. Nabutama Strategy and Discussion
  145. I cant deal with Spike Brothers
  146. 2 clan decks
  147. RP versus other clans
  148. Best version of Kagero
  149. Gold Paladin Starter Competition!
  150. Grade 2 Techs (for ANY clan/deck)
  151. Royal Paladin new starter
  152. Neo Nectar Discussion
  153. Mental warfare in CFV?
  154. Kagero Strategy Guide?
  155. Death Armies in Azure Dragon Deck?
  156. I don't even
  157. Rest Cyclers vs Boost Cyclers
  158. Best ways to combat missing your ride!
  159. Aqua Dragons of Justice- a guide to Aqua Force
  160. Budget GP techs
  161. Stand Triggers
  162. Are Kiriel and Ergodiel still viable options when BT07 releaes US
  163. Tactical question
  164. Trigger Lineup
  165. RP ride chains
  166. [WCQ Talk] Spectral Duke Dragon
  167. An Official Nova Grappler Discussion?
  168. For those who quited YGO
  169. Odd Trigger Amounts
  170. Nubatama Murakumo Hybrid
  171. Anyone know the best OTT list?
  172. how to beat the tar out of cross-rides
  173. Ride Chains
  174. newbie
  175. The future of Kagero (an alternative)
  176. How many decks are...
  177. Ratio Choice
  178. Clans Weakness & strengths
  179. Grades
  180. Great Nature Trigger Question
  181. The Official Gold Paladin Discussion II
  182. Narukami, The Thunder Dragons II
  183. Ultimate Break?
  184. Cirque des Mervailles - The Official Pale Moon Discussion - Thread III
  185. Goku vs Lawkeeper
  186. Defeating the Crossride!
  187. Grade 3 Skill Types
  188. Efficient Testing
  189. How to fight against Spectral Duke Dragon?
  190. Game Balance - Your thoughts
  191. Musketeer
  192. Oracle Think Tank side discussion 1 - deck types
  193. PG strategy question... when is the best time to use them?
  194. Crossride grade 3 ratio's
  195. The Official Did I Just Make A Bad Play Thread?
  196. 3 Heal triggers?
  197. deck tips gold paladins vs soul ver OTT
  198. how to beat SDD using Lawkeeper
  199. Angel Feathers Discussion II: Calamity From the Skies
  200. The Black Ops of Vanguard, Ofiicial Murakumo Discussion I
  201. How to tell if both players did not missplay.
  202. Platina Ezel Strategies
  203. Rearguard Power
  204. Play it Straight
  205. Dark Irregular
  206. Difference in Skill?
  207. Deck Profiles?
  208. stand paladins
  209. Against Gold Paladin Help
  210. Awkward Sentinels
  211. Narukami, the Thunder Dragons III
  212. Murakumo vs Grade 1 Rush
  213. aganist spectral duke
  214. What clans are best suited to fight Crossrides?
  215. Post BT09 (and what little we know of BT10) Competition
  216. Ask Again Later - Oracle Think Tank, Thread II
  217. Help vs kagero while using sdd
  218. Spectral Dunk Bunnies
  219. Break Rides - Will they change the use of Stand triggers
  220. Best Ride chain.. and Why?
  221. Does Narukami have a Djinn Ride Chain per se
  222. Kagero Goku trigger setup
  223. A Triggerless deck?
  224. Grade 3 - To be Ridden or Called?
  225. Discarding 10k shields
  226. Kegero Discussion thread anywhere?
  227. Kagero Dicussion Thread - Retiring Just Got Cereal ε=ε=ε=ε=ε=ε=┌(; ̄◇ ̄)┘
  228. Getting a friend started...need advice with selecting a clan...
  229. Genesis discussion Thread
  230. OTT question
  231. Aqua Force Strategy and Discussion Thread II: Glorious Storm
  232. The case for stand triggers
  233. cards you want to target when playing against others
  234. "Property of the Great Nature University Library" - Guide & Strategies
  235. BT05 Booster Draft help!
  236. "Double Rainbow! What does it mean?!" - Mixed Deck Discussion and Strategies
  237. Love, trust, and normal sized busts! Jewel Knights!
  238. How does Murakumo Magatsu Chain work ?
  239. Not just any RP, but Jewel Knights only! Discussion for a Jewel Knight Deck.
  240. Liberators VS Eradicators
  241. Fighting against cross-rides
  242. Goku/Overlord Beatdown
  243. Playing without Perfect Guards
  244. Stand Triggers in Kagero
  245. Genesis - Would you use Mice Guards?
  246. Winning Without Drawing A Grade 3
  247. Tejas
  248. Best and Worst Ride Chains?
  249. General question. Countering a rush?
  250. Cirque Du Soleil - The Pale Moon Discussion - Thread IV